I read Warwick's design yesterday, and went "oh, that's smart!"
I guaruntee you Warwick's design wasn't lazy, they would have had many other designs they tried out too. This one is doing some subtle, important things:
First, the design is prizing simiplicity for new players, the kind that might come in soon with Arcane Season 2. Second, it wants to be an open-ended buildaround that has high synergy with P&Z cards and encourages you to play with effects that are usually not strong in this mode.
TPoC has different design goals than PvP champions did: those champions were usually created alongisde several new followers to be played in specific highly synergistic pvp archetypes based on their small number of cards. Adapting them to TPoC is awkward because TPoC is all about putitng together cool relic buids and in-run power selection, deckbuilding choices, etc.
Warwick is a simple, thematic design that is all about doing lots of little instances ...
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