Legends of Runeterra

Legends of Runeterra Dev Tracker




31 Jul

Comment

Originally posted by Ploinker23

targeting thoughtful and intentional VO design

I disagree that this has been accomplished. Making several of Samira's followers silent (inc. the one that is mysteriously silent "as part of her character") and adding a bunch of animal followers to cover this up does not make the game feel less hollow. It's a band-aid over a snake bite and it's still really disappointing.

Understood that you (and many others!) feel this way. The way that Samira and her followers turned out, in terms of the VO design and delivery of those cards, wasn’t as satisfying as we hoped and want it to be in the future. It’s probably not obvious from the outside, but a lot of the work on the Glory in Navori set had already been done when we got to the point where we needed to prioritize the resources related to VO and make smart decisions about which followers to give voice lines to. On top of that, Glory in Navori was the first set where we started to do variety cards, so it was our first take on the split between core expansion follower VO and variety set VO as well. In the future, now that we can build card releases with those resource constraints in mind, we expect to have MORE thoughtful and intentional design decisions for VO to maximize the combination of our resources and the player experience.

Comment

Originally posted by Piercingforce

Is duplicate protection for relics still a priority? The protection for gold chests was a nice touch but as someone trying to unlock all relics it really hurts not getting any unique ones week after week. Also return of rubin streams when?

Rubin has so far eluded our attempts to restrain him to a streaming chair 24/7.

So far.

As for the duplicate protection, Gold and Platinum vaults were given duplicate protection for champion fragments because they are intended to be rare, special rewards of a large number of champion fragments. They’re rewards for things like fully completing Aurelion Sol or reaching major Legend Level milestones.

However, as long as they could roll excess fragments, they didn’t feel special. They often felt like opening a few silver vaults in a row. Because dailies reward 4 wild fragments, wild fragments don’t feel rare or special. While 8 wild fragments are valuable because you can use them on anyone, it doesn’t feel nearly as special or exciting as opening 40 fragments for a random champion. That’s what we wanted gold and platinum vaults to feel like.

However, we recognize some of the players who had already opened most of their Gold and Plat vaults have relics th...

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Comment

Originally posted by butt_shrecker

Is there any discussion about speeding up card releases? The current pace feels lack luster, especially when the new cards don't impact the meta. And the wait for a new archetype in a players favorite region feels agonizingly long.

We’ve talked about how fast we can do new card releases, and just based on our current staff and the content pipelines that have been built over the last 5-6 years, it’s very very difficult for us to go faster than our current pace. That said, I see the frustration when new cards don’t impact the meta sufficiently, and although we have releases on the off-months (live balance and then variety) sometimes those aren’t doing enough to impact the meta either. As always, it’s a fine balance between short-term excitement and long-term sustainability, but as a team we’re open to keep experimenting here to hit that equilibrium!

Comment

Originally posted by butt_shrecker

When can we get more emote slots?

More emote slots? Yeah, let’s do it! We have something in the works around that for release later this year.

Comment

Originally posted by tylerhk93

Hey all!

Love the game and happy to see it being supported! I think we as a community are still a little confused on the role of variety patches. I think we thought it would be a way to breathe new life into old archetypes, but at times it feels like the cards have been slotted in as teasers for the next expansion. Is this a consequence of the realities of how hard game development is or is this a goal of the variety card system?

Hi! The truth is variety patches are pulled in a number of different directions, partly because we work so far ahead on card sets. When we introduced them at the start of this year, they primarily drew cards that had been developed in parallel with upcoming sets, so they reflected a kind of teaser for the themes and mechanics for those sets. In the future, now that future variety patches are known to be a thing, we expect to lean a bit more into revitalizing old archetypes / providing cool new buildarounds. Hope that makes sense!


25 Jul

Comment

Originally posted by DevastaTheSeeker

If you didn't want to be critiqued about what is and isn't a bird don't put a subtype called birds in the game

One of the great things about Legends of Runeterra is that you get to play with fantastical creatures that don't exist in real life like dragons, fae, celestials, and birds.


24 Jul

Post

During a meeting a Lead Designer ended a design discussion on with, "I'm not here for Runeterran Ornithology!"

Love this job.

Can anyone guess which card it was about?

External link →

14 Jul


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03 Jul