targeting thoughtful and intentional VO design
I disagree that this has been accomplished. Making several of Samira's followers silent (inc. the one that is mysteriously silent "as part of her character") and adding a bunch of animal followers to cover this up does not make the game feel less hollow. It's a band-aid over a snake bite and it's still really disappointing.
Understood that you (and many others!) feel this way. The way that Samira and her followers turned out, in terms of the VO design and delivery of those cards, wasn’t as satisfying as we hoped and want it to be in the future. It’s probably not obvious from the outside, but a lot of the work on the Glory in Navori set had already been done when we got to the point where we needed to prioritize the resources related to VO and make smart decisions about which followers to give voice lines to. On top of that, Glory in Navori was the first set where we started to do variety cards, so it was our first take on the split between core expansion follower VO and variety set VO as well. In the future, now that we can build card releases with those resource constraints in mind, we expect to have MORE thoughtful and intentional design decisions for VO to maximize the combination of our resources and the player experience.