Legends of Runeterra

Legends of Runeterra Dev Tracker




05 Apr

Comment

Originally posted by Kackame

Just wanted to say I appreciate you responding to community feedback. I'm personally enjoying rotation and excited to see where the game goes from here

Thanks. Glad to hear it. :)

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Originally posted by zerozark

Designers SHOULD NOT be disagreeing on what is a Region Identity, though. That is one of the cornerstones of LoR gameplay. There has to be a common ground to what that means and it should be communicated to their players.

As of now, Runeterra design philosophy seems to be really random at what each region is, and that was shown not with a lot of champs designs in themselves, but in the way that worried me the most and worries me even more after the Stream: the way Rotation was handled. If you want to redefine what a Region's identity is, for sure, but if that isn't communicated to the playerbase and the game start lacking that... well, it honestly won't be a game me and many others will continue to play

Designers are humans and can disagree on what a region identity should be, what should be a hard wall and what shouldn’t. Some might think that a region should never be able to heal no matter what, even if one of their champions has a healing theme in League of Legends or their lore. Some might believe that region should be able to heal a little bit if there’s a good reason and they pay some big cost, or it’s restricted to a specific archetype (meaning decks not using that archetype in the region couldn’t heal, only that one archetype could).

Things can change too as we experiment and learn from player feedback, or discover new opportunities for design space.

We do align on what the current approach is of course, and there are always going to be ongoing discussions about whether changes should be made. Considering different points of view and discussing them as a team is valuable.


04 Apr

Comment

"The fact they keep mentioning a color pie that is fairly ambiguous at the moment also just makes it hard to trust any of this in good faith because without knowing what it is, they can just make it up as they go (like they seemed to cherry pick Zoe out not because of the invoking, but because she's an elusive beater)[...] Really only ended up leaving more questions unanswered and creating a lot of new questions."

So, I'm a big proponent of communicating with players as much as we can about our current thinking. Bear in mind we often only have a limited time to do so, while single design meetings discussing design theory and decisions often take 2 hours multiple times a week, so there's only so much we can ever communicate efficiently.

There's always going to be gaps and seeming contradictions because there are dozens of factors that go into every design decision, it's never all 1 or nothing. There are always huge and surprising ripple eff...

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Originally posted by GarlyleWilds

If there is one thing Riot has learned from communication for years - it's that any time you say anything, people will A. Misinterpret it to whatever they want, and also B. Hold you to the exact letter forever.

Part B especially is rough when you're still figuring out your game internally, and evolving it. They talk about how they cut Bandle's draw cards because their reviewing of Bandle and how it had emerged, was that Bandle already had strong alternative ways to refill their hand. This is a change in philosophy that makes sense, but if they'd never specified that before, people would be up in arms about it now, and for months down the line you'd get people who missed that update to the philosophies still quoting old ones.

Even then they seem to view their region identities as objectives, but not immutable hard lines. That a region shouldn't do x, or at least shouldn't easily do x, not that it never, ever, ever gets to do z. ...

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Also, sometimes card designers disagree on stuff. Designers aren't a hivemind. This even affects things you might not expect, like UI elements such as the oracle eye.

Some designers believe the oracle eye should never "lie" - meaning it never shows a result that won't necessarily happen. They believe if a player uses it to preview the future board state, that board state should always be true.

However, other designers are nervous about this because following that rule would mean we can't do a LOT of designs. For example, if a card says, "When you draw a spell, give me +1|+1". If this is combined with units that draw a card when they strike in combat, the oracle eye can't tell you if the card you're about to draw is a spell. It could result in situations where the oracle eye says that you'll survive at 1 health from this attacking unit, but in reality the opponent draws a spell and you die.

Some designers think we should minimize any effects that can cause th...

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Did you get eternal cards from region roads as a brand new player? That shouldn’t be happening. If you see a brand new player experience that please send a bug report. The starting decks from the prologue are still not standard legal yet (we’re going to make them give standard legal cards in the future) but the region road rewards for brand new players should be.

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Originally posted by Icy_Significance9035

Do you guys at riot look at the custom lor sub? Just curious.

Not intentionally, though Reddit sometimes serves posts there to me. We try not to look at custom cards because it’s legally weird.

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"He may be half shark, but he's ALL man."

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Originally posted by Garsonico

Yeah, Ashe has really bad star powers, and don't really make sanse with her. She wants to bring peace to Freljord, but her upgrades want you to kill everyone, even though they can't even stop you after Ashe level up.

PEAS to Freljord. PEAS.

She likes frozen peas.


03 Apr

Comment

Originally posted by Mayx010

Why do you guys duck every question regarding rotation?

We already talked a bunch about it in the past in general philosophy and official communication from another designer that was deeply involved in the decisions is on the way.

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Thresh with any relics that have an on summon effect laughs at the Chronicle of Ruin challenges. Guardian's Orb is particularly funny on that one, but everfrost and anything similar works too. Whenever Thresh is revived he counts as a new copy for the purpose of his level 2 effect by the way, so he can summon a champion on attack every time. Use your rerolls to get Galio or something similar, and put items on your champion or other items with similar "on summon" effects (like: "When I'm summoned, restore health to your nexus equal to my cost").

You don't need to use thresh but he's very effective due to his star power, last breath units, and level 2 ability. Otherwise, any champion with good "on summon" effects or relics works pretty well.