Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




07 Sep

Comment

Originally posted by quillypen

Have you folks considered actually going for a flatter payout distribution on one of the events? It'd be nice to have something that mirrored the reliable, low-ceiling collection building of quick drafts.

Well, it's difficult to compete with drafting since there isn't a card pool to add to your collection - but the new constructed event model tries to offer at least a better path than we had before. We did consider some flatter models, but distributing prizes lower means fewer players win their entry fee back. It's always a question of competing desires.

Comment

This is an actual error in the distribution - you'll also see that the 2-win reward in that event is 100 gems higher. We'll correct it.

Comment

Originally posted by FrankKarsten

Speaking of this weekend's Play-In, could you clarify when it will happen? Earlier, it was announced as "September 9, 6 a.m.–September 10, 6 a.m." But in today's announcement article, it was "September 10, 6 a.m. PT–September 11, 9 a.m. PT".

It's the dates from today's post, starting on the 10th. The regular best-of-one Play-Ins are always seven days before the QW itself. Sorry about the error in the previous post.

Comment

Originally posted by EmTeeEm

Bonus Play-In

September 24, 6 a.m. PT–September 26, 6 a.m. PT

Stay tuned for more details as we approach the date of the event!

This is a little annoying. I've got 20 Play-In Points to spend, I was going to try the Qualifier this Friday, but now I don't know if I should wait for the mystery box instead.

Especially since it is running after this month's Qualifier Weekend and during the Arena Championship which is just...what?

To clarify, the Bonus event will feed the Qualifier Weekend in October (since the September event will have already happened). You can play this weekend's Play-In with no chance of overlap or conflict.


02 Sep

Comment

Originally posted by Dieginator

Glad to be useful, I'm not mad for it. Just speechless couse I didn't think something like that could happen

It definitely shouldn't happen. This bug looks to be specific to piles not working properly on 4:3 devices (like tablets).

Comment

Originally posted by Dieginator

Already submitted a ticket, I'm waiting for an answer

I didn't know thanks, just panicked on the moment and grabbed the phone

Thanks for the report; we're actively investigating. Also, the phone video lets us see where you're tapping, which is useful.


01 Sep

Comment

Originally posted by PopAndLocknessMonstr

What about Jumpstart tokens?

There was an article that inappropriately said there would be jumpstart tokens. That was an error, and it has been corrected

Comment

Originally posted by Macklin410

What does the green glow mean on some of the mastery pass levels?

Green glow means they’re part of the Renewal Rewards, special bonuses we add at rotation to help existing players get into the new environment


31 Aug

Comment

Originally posted by DeeBoFour20

Is this new? The autotapper literally killed SaffronOlive with Channel rather than tapping his Gilded Goose. It was pretty funny. https://www.youtube.com/watch?v=mSohYe3FCB0&t=545s

Did you notice he clicked "auto-pay"? That's the confirmation I'm talking about. You won't drag a spell out from your hand and suddenly go to 0 life from paying mana abilities. #wotc_staff

Comment

Originally posted by Alpha_Uninvestments

“Auto Tap considers life to be a resource and will prefer taking damage over sacrificing another permanent (such as a Treasure token).”

Time to turn off the auto tapper

Autotap won't automatically pay life for mana ability costs; if it detects a life cost it will prompt you to confirm. #wotc_staff


21 Aug

Comment

A part of the comment for the relevant code for this behavior:

We're skipping the "choose X" part and having it be implicit to your choice of resource

This departure from the rules as written was an intentional choice to simplify the user experience for this card. As you say, in 99.99% of games (I'd say more...), you want to get the most loyalty you can from the Casualty ability. In cases this edge-y, we consider the needs of the many to outweigh the needs of the few... or the one. #wotc_staff


20 Aug

Comment

If you haven't done the actual draft yet and you resign, the system will automatically return your entry.


19 Aug

Comment

Originally posted by MTGA-Bot

This is a list of links to comments made by WotC Employees in this thread:

  • Comment by WotC_Jay:

    Looks like this should be fixed with the DMU release

  • Comment by WotC_Jay:

    Thanks bot, but I deleted that comment because QA realized the chains from the Stun counters don't have this problem, but normal "won't untap" chains do. So there's still a bug to solve.


This is a bot providing a service. If you have any questions, please contact the moderators.

Thanks bot, but I deleted that comment because QA realized the chains from the Stun counters don't have this problem, but normal "won't untap" chains do. So there's still a bug to solve.

Comment

Looks like this should be fixed with the DMU release


18 Aug

Comment

Originally posted by Wulfram77

Hopefully its put in straight rather than messed around, since its AFAIK not designed for multiplayer particularly

The Arena version of the set will be the same as the printed version. No additions, removals, or changes.


11 Aug

Comment

Originally posted by osxmatt

They still haven’t addressed removing 3 bundles from Summer Sale.

I was thinking maybe they would mention it here. (since they haven’t via social media), or an extension of the Summer Sale, but I guess not.

Two of those bundles are coming back this morning. We’re still working on resolving the problem with the third.


10 Aug

Comment

Originally posted by quillypen

My read was that these are being updated for Alchemy in general, and are aimed at improving the limited format. None of them seem constructed playable.

This is accurate. Limited balance was the motivation for (most of) these changes, but the changes apply in all of Arena's Live formats (Alchemy, HBG Draft, Historic, Historic Brawl, etc.)

Comment

Originally posted by kcostell

How are the limited rebalances going to work with people who have already drafted their decks? Will anyone with an ongoing draft have to go and manually replace the old cards by the rebalanced ones?

Everything should hot-swap automatically

Comment

Originally posted by fireshoes

The September Qualifier Weekend is listed on the Ranked Season page as Dominaria United Sealed, but is listed in the Announcements article as Alchemy. If they changed it to Alchemy again, I am going to lose it.

It's Sealed. I'll make sure the article text is corrected.


05 Aug

Comment

Originally posted by Alikaoz

Honestly, I wouldn't be surprised if they actually fixed a sound bug but there were several.

That appears to be the case. We'll keep looking for any others.