Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




15 May


14 May


13 May

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Originally posted by kuboa

Instead of folders (like everyone seem to ask in every thread like this) a custom tagging system would be better (since a deck could belong to multiple categories), but I'm guessing that'd be seen as too "fiddly" for the average user so I'm not holding my breath :)

What I think could be feasible though is a compact mode? Like how in the deckbuilder you have the option to choose between two card sizes, one big and one smaller, it would help if we could have sth like a list view in the Decks window. The boxes look very pretty, but gets hard to scroll and browse through when you have too many.

Even if none of these are doable, can you guys at least make the format dropdown menus full-height so we can see them all at once? The three-lines view is so unnecessarily hard to use. It reminds me of web sites from the 90s.

Yes, we like tags better than folders too; that's the direction we want to go in the future.

We've mocked up some compact mode ideas in the past, with smaller deck boxes, but I agree a list view (with tags and stats!) would be a lot more exciting, for me. But that's an entirely new page, so it's a lot harder to get the work scheduled.

Dropdowns should be easy, I'll see what I can do.

Comment

Hello!

I've been trying to add deck builder improvements as I can, so it's nice to see what people are interested in.

Deck status: We've got some features in the pipeline around "Wish List" decks as you call it, so I think we're on the same page there. We currently don't have any plans for a higher tier of favorite. Although I can envision how it might work from a UX perspective, I don't expect it to be a priority for us any time in the near future.

Deck number: I'm not a server programmer, however, I'm pretty sure it has nothing to do with storage but with server bandwidth. The game is server-authoritative, which means we don't store any information on the client. So every time you ask for your decks we have to send you all of them. I think the current number of decks is designed not to take down our services if people are making lots of requests. (more basically, if people ask for too much data at once we end up DDOS'ing ourselves) On top of that, our de...

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@Creme_Fraiche420#65529:

@Nectaria Coutayar#92103:


@Creme_Fraiche420#65529:

@vulcanlogician#07960:
If talking like that got you banned, half the people on this forum would be banned.
I'm not kidding. I got banned for basically calling wizards a bunch of morons. That was it

^^ That's not critical anymore but swearing.
I dont know where you're from, but the word Moron is not swearing by any means. Real swearing is bleeped out on these forums anyway

Whether you think it is swearing or not, it isn't allowed. Insulting someone, even staff, is breaking the Code of Conduct. If you'd like to refresh yourself on the rules you can find the Code of Conduct link at the bottom of the page. :slight_smile:


Folks are allowed to be upset, rant, or call for whatever demands... B...

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12 May

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Chandra avatar here; can confirm.

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We have a Creator Program that gives rewards for in-stream challenges, we promote a featured creator each day, etc. You can find it here. :slight_smile:

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Originally posted by TurtleReaper

I think it was Ben who said that all the old sets work, but they wont relese it yet because they arent as polished as the new sets.

A few cards here and there regress. For Amonkhet block, around five cards got minor problems as a result of being untested for two-ish years of development. Not too bad for machine-generated code I think! #wotc_staff

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Originally posted by [deleted]

[deleted]

Yeah, I think the toggle's days are numbered.

It was initially designed to clean up the UI for new players. It's hard enough to decide which queue you want to play in as a new player, but 2x-ing every queue makes the decision even harder. Also, BO3 is MUCH more skills testing, another reason not to send new players there (other than game length).

That all said, none of us particularly like how it works right now, and there is a good design in the pipeline about how to fix that part of the UI. I can't commit to a timeline, but it is one of my priorities to get fixed as soon as I am able to schedule the resources.


11 May

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Originally posted by Surferbaseball10

Just wondering, what is the reason behind why these events are only available for three days? I know I won't have the time during those three days to play them. Why aren't they available for a week at a time? Also, why do I have to sign up by a certain time? Why isn't sign up available for as long as the event is available? Thanks.

It's a trade-off. Like any limited-time event in any venue, a shorter timeframe can draw people in because it feels more special. Also, more people are playing at once instead of being spread out - queue health is always something we have in mind for specialty events.

As for closing entries, we just want to make sure that anyone entering has enough time to play the games they need. Even if you could enter 5 minutes before the event ended, you wouldn't be able to actually get the prizes.