Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




19 May

Comment

Originally posted by Naerlyn

We want to prompt you for priority for mana abilities with a side effect, like The Great Henge's, and abilities with mana that can be spent for two different types of costs accidentally got caught up in the logic for that.

Does that also include Castle Garenbrig? (Which also holds priority even if you can't cast anything)

Yes, in fact that was the card that the bug was specifically made to address. Both say "Spend this mana only to cast [...] or activate", which resulted in the parser thinking that that mana did something special besides having a spending condition. #wotc_staff

Comment

Originally posted by Nebbii

I think my biggest problem with the game right now is how we can only have 75 decks and that we can't organize them in folders, or any sort of proper organizing actually like by numbers/name/etc. This issue started becoming incredibly irritating and worse as the game is now getting another permanent queue, with more to come further the line.

Would the ability to put a custom tag on your deck and search for those tags solve some of your problems? We currently aren't planning on raising the deck limit, but we are talking about ways to better display and organize them.

Comment

Originally posted by bagels666

Would really love to be able to permanently hide alternate card styles that change the names of cards. I despise the Godzilla cards (sorry) and would like to carry on as if they did not exist.

Card styles that don’t change the name of the card are fine.

Just to clarify your feedback. Are you talking about when drafting, in your collection view, or when you see them in other people's decks? (Or all of the above?)

We are currently collecting feedback about these styles and talking about possible settings changes. Nothing concrete yet, but it is a current topic of conversation.

Comment

Originally posted by NightKev

I guess fixing that menace bug isn't a high priority since most people don't even realize you can select multiple blockers at once.

Talked with one of our other designers about this to get an idea of when it might get fixed.

Currently, you can't assign multiple blockers at the same time when the attacker has any restrictions (like menace). It's really lame, and people do want to get it fixed, but it also involves rewriting that part of the combat manager. So sadly, it's not a super trivial fix. That's the only insight I can give, sorry I can't be of more help.

Comment

Originally posted by Sedsage

Hey, thanks for answering OP!

I'd personally like to second "maybeboard" and "hide collection while dekcbuilding". It doesn't really matter when you're netdecking, but when you're trying to brew it'd make our lives so much easier to just throw all the cool cards you want in the maybeboard and use it to update your deck after testing or based on the meta evolution. And if we have a maybeboard with every card that could go into the deck, there's no need to show the collection anymore and we can use that space to visualize the deck so much better (this is specially relevant to people like me with a bugged mouse scroll wheel).

Anyways, sorry for rambling on about things you already know, just wanted to say these are features I've wished for since closed beta and I hope these were some of the things you were working on last week. Cheers!

I haven't been working on a "Maybeboard", but there's a cool feature that I'm testing around right now that would really improve deckbuilding. That's all I can say, for now, I still have to get it approved. :D


18 May

Comment

Originally posted by wotc_kale

Wow, this was a lot of work putting this together. I love the passion you have for the game. It's always easier to start the conversation with images and possible solutions. Here are some answers to your questions:

  1. We try to reduce information in the UX when we can, but keep it accessible. Magic is a complicated game, and having tons of extra things to look on the screen isn't always helpful for decision making. This is one of those instances where hiding it until pulled up is trying to thread that needle between over and under sharing information.
  2. I'm not a rule dev: u/WotC_BenFinkel
  3. This is to minimize crossing lines during a complicated blocking situation, but I will say it annoys me too sometimes. +1
  4. Probably just to make this action clear (if it was land there is a different interaction, so players might get confused if they just drew a card)
  5. There is no 5.
  6. Cool...
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Regarding Chandra's Embercat, if by "block the stack" you mean prompts you for priority for its mana ability, it is a bug that should be fixed when Historic Anthology 3 goes live. We want to prompt you for priority for mana abilities with a side effect, like The Great Henge's, and abilities with mana that can be spent for two different types of costs accidentally got caught up in the logic for that.

As for Risen Reef, you have to remember that 99% of our rules-text code is machine-generated from the text of rule, in English. Risen Reef reads "look at the top card of your library. If it’s a land card, you may put it onto the battlefield tapped. If you don’t put the card onto the battlefield, put it into your hand." That is literally broken into 25 steps, branches, and labels, which look a little like the following (I took some out for brevity):

  1. Look at the top card of your library (this pops up that "Seen Cards" interface)
  2. Check if it's a land card, i...
Read more
Comment

Wow, this was a lot of work putting this together. I love the passion you have for the game. It's always easier to start the conversation with images and possible solutions. Here are some answers to your questions:

  1. We try to reduce information in the UX when we can, but keep it accessible. Magic is a complicated game, and having tons of extra things to look on the screen isn't always helpful for decision making. This is one of those instances where hiding it until pulled up is trying to thread that needle between over and under sharing information.
  2. I'm not a rule dev: u/WotC_BenFinkel
  3. This is to minimize crossing lines during a complicated blocking situation, but I will say it annoys me too sometimes. +1
  4. ...
Read more
Comment

I'ts probably because the file you're uploading is too large. There is a 20mb file size. I'll chat with the team and see what we can do.

Comment

There are a couple of problems with companion and sideboarding right now. One is during a reconnect, one is with sideboarding in general with a companion. Both should be fixed with the May release.

Sorry, I can't offer any quick fixes - other than not playing a companion if you want to sideboard :( Thanks for your patience, the fix is on the way!

#wotcstaff


17 May

Comment

Your opponent's Legion Warboss (or any card that has a time-based trigger that is in an active zone for that trigger) will only prompt you for priority on the turn that it enters the relevant zone. If the Warboss entered the battlefield earlier than that, the onus is on you to put a stop on their main phase: the existence of the Warboss is not a "surprise" any more. #wotc_staff


16 May

Comment

Originally posted by bradleyjx

If you just want to get through it as quick as you can, here's some random tips after going around 20-10 in this so far:

  • Mana is one of the the two main restrictions in Magic, cards being the other. When mana is unrestricted, cards become king. Card draw, selection, and velocity rule each game. On several occasions, I have sacrificed an advantageous board stage to [[God-Eternal Bontu]] to draw additional cards.
  • Targeted removal should be prioritized as a way to prevent card drawing. a Murder effect is most-effective when it stops a card draw in some form, for example playing [[Hearthless Act]] in response to a player casting [[Warbriar Blessing]].
  • You tend to not need to worry about the power on the board, and can chump block pretty-freely. There are a decent number of board wipes, and at worst-case, usually a removal spell on their biggest thing will balance out the board enough to give time.
  • Almost all of the value-generating enchantments...
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You will just lose to players having more-explosive draws on turn 1.

"It is possible to commit no mistakes and still lose. That is not a weakness. That is life."

Of course, that experience can still be frustrating. At least for this event, we tried to also make it as fast and fantastic to watch as possible. :-)

Comment

Originally posted by Primus81

seems like they should have done something else for the mana cost so you could get 5 mana of any color, not one of each. Then all the mutates would work. Bit of a let down when it is the 'festival of monsters'

Unfortunately for this specific case, the stock Omniscience emblem that we use does have limits. We considered some solutions, but they were either unsatisfying, too expensive at the time, or had undesired side effects. As it stands, the Apex cards in the event are daunting enough monsters to make the grade on their own, and finding another mutate card to activate them can be a cool success moment - but I certainly appreciate that it's a bit unintutive.

And just to note, while I was willing to live with this for a controlled specialty event, I do consider it a must-solve for looking at a full-on Ikoria Omniscience draft.

Comment

This should be fixed in the next update.


15 May

Comment

@PeppermintLarry:

There was a rather large required download of close to 3.5 GB this morning to Arena.
But I can't seem to find the patch notes or any information pertaining to the download anywhere.
What did we just download?

It was to fix a bug that some people were running into.

https://twitter.com/MTG_Arena/status/1261194552167...

Comment

@ChefVenom#98167:

…...waiting for Lexi to chime in and tell to submit yet another report! :laughing::laughing:


:face_with_rolling_eyes: