Hey all,
As usual, we'd love to hear your feedback. We've been getting a ton of useful information from you all, and it really does help to steer us in the right direction with development. Just a remind - please keep things on topic, be constructive, and be nice to one another. As for meeting notes this week, you can read them below:
- Arid, the map slated for the second half of Eastern Invasion, is our main priority. Pretty much all artists and devs that can help are all-hands-on-deck to get things developed. Usually when a map is being made, we have a few artists working on that map while the rest handle other tasks. This time around we're getting all artists to focus on Arid, and to stop work on non-map making tasks (which should speed up development).
- Texture work has been going on with Arid to get it up to par with other maps we've recently released, as well as asset work for some unique buildings on the level. Block-outs, some structure changes...