Mordhau

Mordhau Dev Tracker




26 Jul

Comment

Originally posted by Leprechaun003

As always, more information about what's going on would be appreciated. A simple couple of bullet points written out after the Tuesday meetings would go a really long way in setting the tone for communication and information from the Devs to the community. I'm not asking for a complete rundown of the meeting or set in stone ETAs, just some semi-formal information on a regular schedule:


Triternion Tuesday Meeting Notes: XX/YY/ZZ

Usual Disclaimer: None of these are guaranteed to make it into the next patch, or ever ship to live, Development is very Complex, and not everything we Want or Intend to do is Possible or Reasonable in our circumstances. Please keep that in mind moving forward

  • Still working on Spy Builds, mostly finished, should make it to next patch, barring any major complications.
  • Seem to have fixed a known bug with XYZ, will report progress next week.
  • Network tests continue ...
Read more

I can start taking some notes and giving you all a bit of an overview. I'll be putting out a small dev blog in the future as well :)

Comment

Originally posted by kurama3

Engineers can block off spawn on Mountain Peak Invasion(the objective where you free prisoners) I don’t know if it’s intended or not, but I’ve seen both teammates AND enemies drop smoke and block off our spawn, leaving us stuck in the tunnel to get out. Think it’d be a huge improvement to make that a no build zone so engineers weren’t only useful by trolling an entire team, and actually placed strategic buildings elsewhere

noted, we'll take a look

Comment

Originally posted by Drasnus

Please let me choose between the team colours so I can be solid blue/red without all the cloth options being striped.

color picking would be nice, but would require an armory rework. improvements to the armory are coming, and we'd like to do a full overhaul of the armory in the future - so it's not out of the question, just not currently planned/confirmed as of now.

Comment

Originally posted by Ascerta

Now that we have 80 players servers, it would be great to have a real siege map, with two siege towers, a battering ram, catapults on the grounds and ballistas on the walls. Something like an impressive, muddy, large scale war. Something where the attacking team will struggle to push for the objectives. A playable king and a few royal kings guardsmen. A hell lot of peasants to kill. A city to burn. Walls to destroy. All that stuff.

Seriously this game is so perfect already, all we need is a whole new set of maps right now.

that would be a lot of work - it's not impossible, but we have to see if this is something that's possible to do, as there's only so much we can do simultaneously. new maps are in development, so we'll see what the future looks like :)


21 Jul

Comment

As Silenceh said, we've rectified the issue. Sorry for the misunderstanding, and I'm glad we got this sorted. Gonna lock the thread now since it's served its purpose. For you or anyone in the future, feel free to DM me. (I woke up real late yesterday, so sorry for not responding instantly.)

Comment

Originally posted by FreiherrCat

I'll never forget when I logged into Steam to find I had a VAC ban from Mordhau.

I've never used cheats in any game and the fact I'd been wrongly punished for doing something I stand against frustrated me immensely. Despite arguing my innocence I was told that VAC bans are not reversible and everyone in the forums called me a liar and said that "all cheaters say they are innocent".

Days later my ban was gone and my account was clean. No explanation or apology.

If this was in the first few days of the game, it was an error in our anticheat we fixed. If it was past that, we don't even know - we have VAC but Steam/Valve runs the show on that, we don't have control over it at all. :(

Comment

>when u make a smoothie in the blender but forget to put the lid on

but actually would be cool, i will talk to team about this

Post

Hello everybody!

As always, we appreciate the feedback, suggestions and critiques. Keep 'em coming, we'd love to know what's on your mind! Like usual, keep suggestions/feedback constructive, and let's be nice to each other :)

Last week's post can be found here:
https://www.reddit.com/r/Mordhau/comments/hr5apo/mordhau_weekly_feedbackdiscussion_714_720/

External link →
Comment

Originally posted by rein_not_reign

How about a "Toggle Crouch" option, similar to the "Toggle Sprint" option that currently exists? My pinky would appreciate it :)

to be honest i don't know why you are roleplaying as a crab, crouching isn't a common thing to hold down

Comment

Originally posted by Got_Damn_Nam

Hello again, this ideas been said before but its a good one. We need kill cams. A noob seeing how they died from the killer perspective could be a great learning tool. I think it would be especially effect because you could see what killed you through the first person animations, making the attacks easier to emulate.

It could be interesting, but at the moment we have no functionality for a kill cam. Not sure if we are considering one atm but it's an interesting idea.


20 Jul


19 Jul

Comment

Originally posted by ImmortalGodWizard

Contraband is comically huge by medieval standards and ive wondered what it looked like before it was a ruin. Can I pretend Castello is the same place and shifting plate tectonics completely changed the landscape

Castello's interior started as Contraband and then geach went ham on it. Good catch!


17 Jul

Comment

Originally posted by Temminickick

I am in the US Navy, and in my free time I love to play this game, but when I go underway on deployments I'd love to be able to play the game. Since a few patches ago I have been unable to play offline. I am just wondering if it is just me, or if a former patch has made is so that I cannot play offline.

If I could play offline that'd be awesome, just LAN with my buddies underway would be great. We are in Hawaii and even though sometimes our connection is tough and just 10 ping can make the difference in duels, we 100% support the continuing production of this game and its patches. Also additional content for a fee, like map packs and skins, things of that sort would be preeeettyy legit.

Thanks.

Hey! Sorry for the late reply.

I'll talk to the team about this, not sure if it's intended or what. Also LAN support would be great as well, so I'll see what I can do.


16 Jul

Comment

Originally posted by Chairsareoverrated

I've seen more people playing spy builds recently. As in, exploiting the colored armor options to appear like they are on the opposing team. I'm sad that people are this way to try and get an unfair advantage. I would appreciate someone looking into a solution for this as it really can sour a game when you unsuccessfully try to votekick them.

We are still looking into fixing some color tables and finding some solutions for spy builds. We improved a bit on this but there's definitely more work to do on this front.

Comment

Originally posted by ihavenonicks

Hello developers!

I got a new mechanic feed back:

It's about a new mechanic for The Catapult.

-In the Middle Ages, prisoners used to be catapulted as projectiles.They not only threw human beings, they also threw all kinds of objects, including horse droppings or other dead animals.

-My idea is, to be able to catapult players like projectiles. Something like in this image: https://prnt.sc/tiv8fk

For exmaple, one player drives the catapult and the other one is a "suicide" that is going to be the projectile. this "projectile" when collides with other enemy/player they both die.

This new mechanic will completely change the current catapult mechanic. since the current metal projectiles do not respawn in the catapult, but would have to be collected at other points on the map or manufactured (for this a blacksmith would be needed).

Another thing that occurs to me is that you could also do this ...

Read more

would be funny, that's for sure!

Comment

Originally posted by Fallout_48

Slings as a proper anti-armor ranged weapon.

if they're added i will kiss Jax on the lips

could be cool, ranged weapons are tough to balance though so we can take a look and see what's up

Comment

Originally posted by HotdogNationalism

Shields need to be reworked(again). They provide immunity to drags so your only option is to feint or morph, both of which will generally be gambled by the cancerous 1h the shield guy uses. I have 3000 hours combined chiv/mord and it takes my undivided attention to kill a single semi-competent shield guy who can feint to parry. Cancer.

1h axes need to be seriously looked at, and almost definitely nerfed. I called it months ago that they were too strong. Now people are starting to catch on and use them and it’s just awful.

Axe was already strong when the game came out, people just didn’t know how to use it. Then the devs gave it a combo speed buff it didn’t need and now it’s the nightmare it is now. An extremely common try hard build I see is you take axe and bloodlust, and just go in spamming hyper armor ripostes and feint to parrying if needed. The combos and ripostes are so fast you’ll almost never get interrupted and you’ll usually get at least one bloodlust res...

Read more

Thanks for the writeup, and we're working on some mod stuff. Will announce more soon™

As for the gameplay suggestions, we'll take a look and see what we can do.

Comment

Originally posted by Duckfright

I would like beartraps being more effective against cavalry than they are currently.

Too many times a person riding a horse with a spear or bardiche just camps the spawn (especially on crossroads) and are a pain to deal with. Some spawn locations put you almost directly in front of the charging horse which just adds to the frustration. It's a cheap and skillless mechanic.

If there's multiple enemy horse riders, by the time you dealt with a couple, they've already respawned and likely have a new horse as well.

Instead of dealing 30/35 vehicle damage, the beartrap should be able to topple/crash the horse forcing the rider to fight on foot instead.

Agreed, horses could use some tweaks. Atm we don't have animations for horses getting up, they only ragdoll on death so we'd need to look into that. Could actually be a ton of work, maybe not - I'll talk to the team and see what's feasible.

Comment

Originally posted by BurningPine

Can we please mute or completely remove the red border warning on friendly hits for the Lord characters. Maybe even decrease screen shake.

Basically it's really hard to separate the noise when you have 5 team mates hitting you.. and when I end up with 2 trolls on me on my side just rapidly hitting me it's hugely debilitating.

Yeah, I'll talk to the team about this. Imo should be removed for all team hits or replaced with a different effect.

Comment

Originally posted by LKJudg3

New duel map with no pillars for ranked please. Yes I beat dead horses Jaxx :)

soon™ :)