Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord Dev Tracker




21 Oct


19 Oct

Post
    Callum on Steam Forums - Thread - Direct
Modding Tools Documentation http://docs.modding.bannerlord.com

Updates & Fixes Latest:
Main (19/11/20)
  • A new cheat "reserve_houses_in_settlement" that activates all houses in a settlement has been added for testing purposes. The cheat reserves and adds 1 dummy NPC to all houses in the settlement that the player is currently in - making them easily accessible. The reserved tag for the houses is not cleared after saving, so use the cheat with caution.
  • Welding multiple navigation mesh vertex pairs enabled.
  • Level names for the scenes can now be renamed from the Scene Editor.
  • Some formation orders that were omitted from public namespace were added for use in mods.
  • Improved moddability of the UI assets, now UI assets are separated into modules so mods ...
Read more
Post
    Callum on Steam - Thread - Direct


Main e1.5.3
Previous Beta Hotfixes:
13/10/20
  • Added missing loading screens for Multiplayer maps.

Initial Beta Changelog:
Singleplayer Crashes
  • Fixed a crash that occurred when entering a smithy in any town.
  • Fixed a crash that occurred in the inventory while moving items with the drag function.
  • Fixed a crash that occurred when players conquered one of the Scout Enemy Garrison Quest Settlements while having the quest active.
  • Fixed a crash that occurred when leaving a kingdom during a siege event.
  • Fixed a crash that happened when players tried to become a vassal while they were in an army.
  • Fixed a hideout crash that occurred when players attacked an empty hideout. It sho...
Read more
Post
    Callum on Steam - Thread - Direct


Beta e1.5.4
Singleplayer Crashes
  • Fixed a bug which crashed the game when the player attempted to pick up an item just before and during the hideout boss cinematic. Item interaction is now disabled during cinematics.
  • Fixed a bug which prevented heavy infantry, skirmisher, heavy cavalry and light cavalry formations from spawning correctly in certain missions. This could cause crashes.
  • Fixed a problem which crashed the game when the player transferred troops from one formation to an empty one and then gave a formation order.
  • Fixed a crash that occurred while dragging-dropping items in the inventory.
  • Fixed a crash that occurred when a player failed at romance bartering.
  • Fixed a crash that occurred when an army leader died.
  • ...
Read more

16 Oct

Post
    Callum on Steam - Thread - Direct


Greetings warriors of Calradia!

By now, you’ve probably heard that we recently shared the first batch of modding tools. We are really excited by the initial reaction and blown away by many of the amazing creations that have already been shared on our modding forums[forums.taleworlds.com] and the community modding Discord[discord.com]!

To celebrate this key milestone, and to show our appreciation of the creative talent within our community that has long supported our games, we’ve decided to host a... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/261550/announcements/detail/5462262805885505692]here[/url].

13 Oct

Post


Greetings warriors of Calradia!

In this development update video, we take a look at the first batch of modding tools that we hope to share towards the end of this month, as well as some upcoming changes to the game.

We hope you enjoy the video! And for those that prefer to read: the script can be found below.


Spoiler: SCRIPT Greetings warriors of Calradia!

In this development update, we’ll be...
... Read more
Comment
    Callum on Steam Forums - Thread - Direct
Beta Hotfix (e1.5.3 - 13/10/20)
  • Added missing loading screens for Multiplayer maps.
  • Fixed a crash that occurred when a save file loaded on village menu and tried to enter the mission in tutorial phase.
  • Fixed a bug that caused villager parties to go to a castle or town while disbanding.
  • Fixed a bug that caused some nobles to talk like the main hero's brother.
  • Fixed the not being able to log in issue which was related to BattlEye.
Post
    Callum on Steam Forums - Thread - Direct
Rather than spam your Steam announcements with minor updates to the beta branch, we decided to share a thread with the details of these updates here.

11 Oct

Post

Greetings warriors of Calradia!

In this video, we take a look at the progress we are making with perks, before taking a look at some of the new maps and UI changes that will arrive in upcoming beta patches. We hope you enjoy the video, and for those that prefer to read, a text version is available below.

Spoiler INTRO
Greetings warriors of Calradia and welcome to Development Update #4!

In this video, we’ll be taking a look at the progress we’ve been making on...
... Read more
Post

Greetings warriors of Calradia!

In this video, we take a look at the progress we are making with perks, before taking a look at some of the new maps and UI changes that will arrive in upcoming beta patches. We hope you enjoy the video, and for those that prefer to read, a text version is available below.

Spoiler INTRO
Greetings warriors of Calradia and welcome to Development Update #4!

In this video, we’ll be taking a look at the progress we’ve been making on...
... Read more

10 Oct

Post
    Callum on Steam - Thread - Direct


Greetings warriors of Calradia!

In this video, we take a look at the progress we are making with perks, before taking a look at some of the new maps and UI changes that will arrive in upcoming beta patches. We hope you enjoy the video, and for those that prefer to read, a text version is available below.


INTRO Greetings warriors of Calradia and welcome to Development Update #4!

In this video, we’ll be taking a look at the progress we’ve been making on perks before having a quick peek at some of the new maps that are being added to the game.

MODDING TOOLS BETA But before we move on to look at the upcoming changes to the game, we just want to remin... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/261550/announcements/detail/2894084386926975029]here[/url].

09 Oct

Post
    Dejan on Steam - Thread - Direct


Main e1.5.2
  • Fixed a crash that occurred when a save file loaded on village menu and tried to enter the mission in tutorial phase.
  • Fixed a bug that caused villager parties to go to a castle or town while disbanding.
  • Fixed a bug that caused some nobles to talk like the main hero's brother.
  • Fixed the not being able to log in issue which was related to BattlEye.
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/261550/announcements/detail/2894084386922190494]here[/url].

07 Oct

Post
    Callum on Steam - Thread - Direct


Main e1.5.2
  • Fixed a crash when picking up a dropped weapon.

Modding Tool Fixes
  • Crash from the "Start Mission" button is fixed. It opens a mounted agent mission.
  • Added a new tool to create a new module within the modding tools. It will populate the module with empty registered files for ease of modding.
  • Modding tools terrain operations crash fixes.
  • Added new checks and better error reporting for mismatched, not located DLL's from mods, both for the base game and the modding tools.
  • Easier overriding for materials and animation clips added to the right-click menu to the assets in Resource Browser. "Create Override" creates an override for those assets in the selected new module. You do not need to create an empty ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/261550/announcements/detail/2894084386915262359]here[/url].

02 Oct


01 Oct

Post
    Callum on Steam - Thread - Direct

Main e1.5.2
  • Barricade fixed for Baravenos Encirclement MP Siege map.
  • Fixed a crash related to battle simulations.
  • Fixed a bug that caused player encounters to end when a clan left the kingdom that player is a member of.