Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord Dev Tracker




30 Oct

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/261550/announcements/detail/2922233784876700537]here[/url].

27 Oct

Post
    Callum on Steam - Thread - Direct


Greetings warriors of Calradia!

In this Development Update video, we take a look at the upcoming changes to ranged combat. And as always, a text version can be found below for those of you that prefer to read.


Greetings warriors of Calradia, and welcome to development update #5!

By now, you should already know the format, so let’s jump straight into the video!

RANGED COMBAT UPDATE A substantial change to ranged combat is in the works that aims to present you with a more meaningful choice when selecting a ranged weapon by making each of them more distinct from one another.

Currently, all ranged weapons share the same aiming system, with the initia... Read more

22 Oct

Post
    Dejan on Steam - Thread - Direct


Main e1.5.3
  • Fixed the issue of parties without any healthy soldiers existing on the campaign map after battles if an army leader died in a battle.
  • Fixed the issue of Clan Warrior troop of Battania having the wrong default sword in Captain Mode.
  • Fixed Couch Lance bouncing on certain occasions.
  • Fixed an asset packaging issue that caused UI icons to show up in the wrong places.
  • Fixed a crash that occurred when a player joined a siege server that had an already broken siege tower.
  • Missing main map edit data has been re-added to the modding tools.
Known Issues
... Read more

21 Oct

Post

In the words of Omar Bradley, “Amateurs talk strategy. Professionals talk logistics”. So buckle up for some serious professional talk, because in this week’s blog we'll be covering supply in Bannerlord -- both how to get the food and other materials that you need, and how to deny them to your enemy!


Read more at...

Read more
Post

In the words of Omar Bradley, “Amateurs talk strategy. Professionals talk logistics”. So buckle up for some serious professional talk, because in this week’s blog we'll be covering supply in Bannerlord -- both how to get the food and other materials that you need, and how to deny them to your enemy!


Read more at...

Read more

19 Oct

Post
    Callum on Steam Forums - Thread - Direct
Modding Tools Documentation http://docs.modding.bannerlord.com

Updates & Fixes Latest:
Main (19/11/20)
  • A new cheat "reserve_houses_in_settlement" that activates all houses in a settlement has been added for testing purposes. The cheat reserves and adds 1 dummy NPC to all houses in the settlement that the player is currently in - making them easily accessible. The reserved tag for the houses is not cleared after saving, so use the cheat with caution.
  • Welding multiple navigation mesh vertex pairs enabled.
  • Level names for the scenes can now be renamed from the Scene Editor.
  • Some formation orders that were omitted from public namespace were added for use in mods.
  • Improved moddability of the UI assets, now UI assets are separated into modules so mods ...
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Post
    Callum on Steam - Thread - Direct


Main e1.5.3
Previous Beta Hotfixes:
13/10/20
  • Added missing loading screens for Multiplayer maps.

Initial Beta Changelog:
Singleplayer Crashes
  • Fixed a crash that occurred when entering a smithy in any town.
  • Fixed a crash that occurred in the inventory while moving items with the drag function.
  • Fixed a crash that occurred when players conquered one of the Scout Enemy Garrison Quest Settlements while having the quest active.
  • Fixed a crash that occurred when leaving a kingdom during a siege event.
  • Fixed a crash that happened when players tried to become a vassal while they were in an army.
  • Fixed a hideout crash that occurred when players attacked an empty hideout. It sho...
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Post
    Callum on Steam - Thread - Direct


Beta e1.5.4
Singleplayer Crashes
  • Fixed a bug which crashed the game when the player attempted to pick up an item just before and during the hideout boss cinematic. Item interaction is now disabled during cinematics.
  • Fixed a bug which prevented heavy infantry, skirmisher, heavy cavalry and light cavalry formations from spawning correctly in certain missions. This could cause crashes.
  • Fixed a problem which crashed the game when the player transferred troops from one formation to an empty one and then gave a formation order.
  • Fixed a crash that occurred while dragging-dropping items in the inventory.
  • Fixed a crash that occurred when a player failed at romance bartering.
  • Fixed a crash that occurred when an army leader died.
  • ...
Read more

16 Oct

Post
    Callum on Steam - Thread - Direct


Greetings warriors of Calradia!

By now, you’ve probably heard that we recently shared the first batch of modding tools. We are really excited by the initial reaction and blown away by many of the amazing creations that have already been shared on our modding forums[forums.taleworlds.com] and the community modding Discord[discord.com]!

To celebrate this key milestone, and to show our appreciation of the creative talent within our community that has long supported our games, we’ve decided to host a... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/261550/announcements/detail/5462262805885505692]here[/url].

13 Oct

Post


Greetings warriors of Calradia!

In this development update video, we take a look at the first batch of modding tools that we hope to share towards the end of this month, as well as some upcoming changes to the game.

We hope you enjoy the video! And for those that prefer to read: the script can be found below.


Spoiler: SCRIPT Greetings warriors of Calradia!

In this development update, we’ll be...
... Read more
Comment
    Callum on Steam Forums - Thread - Direct
Beta Hotfix (e1.5.3 - 13/10/20)
  • Added missing loading screens for Multiplayer maps.
  • Fixed a crash that occurred when a save file loaded on village menu and tried to enter the mission in tutorial phase.
  • Fixed a bug that caused villager parties to go to a castle or town while disbanding.
  • Fixed a bug that caused some nobles to talk like the main hero's brother.
  • Fixed the not being able to log in issue which was related to BattlEye.
Post
    Callum on Steam Forums - Thread - Direct
Rather than spam your Steam announcements with minor updates to the beta branch, we decided to share a thread with the details of these updates here.

11 Oct

Post

Greetings warriors of Calradia!

In this video, we take a look at the progress we are making with perks, before taking a look at some of the new maps and UI changes that will arrive in upcoming beta patches. We hope you enjoy the video, and for those that prefer to read, a text version is available below.

Spoiler INTRO
Greetings warriors of Calradia and welcome to Development Update #4!

In this video, we’ll be taking a look at the progress we’ve been making on...
... Read more
Post

Greetings warriors of Calradia!

In this video, we take a look at the progress we are making with perks, before taking a look at some of the new maps and UI changes that will arrive in upcoming beta patches. We hope you enjoy the video, and for those that prefer to read, a text version is available below.

Spoiler INTRO
Greetings warriors of Calradia and welcome to Development Update #4!

In this video, we’ll be taking a look at the progress we’ve been making on...
... Read more

10 Oct

Post
    Callum on Steam - Thread - Direct


Greetings warriors of Calradia!

In this video, we take a look at the progress we are making with perks, before taking a look at some of the new maps and UI changes that will arrive in upcoming beta patches. We hope you enjoy the video, and for those that prefer to read, a text version is available below.


INTRO Greetings warriors of Calradia and welcome to Development Update #4!

In this video, we’ll be taking a look at the progress we’ve been making on perks before having a quick peek at some of the new maps that are being added to the game.

MODDING TOOLS BETA But before we move on to look at the upcoming changes to the game, we just want to remin... Read more