Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord Dev Tracker




10 Oct

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/261550/announcements/detail/2894084386926975029]here[/url].

09 Oct

Post
    Dejan on Steam - Thread - Direct


Main e1.5.2
  • Fixed a crash that occurred when a save file loaded on village menu and tried to enter the mission in tutorial phase.
  • Fixed a bug that caused villager parties to go to a castle or town while disbanding.
  • Fixed a bug that caused some nobles to talk like the main hero's brother.
  • Fixed the not being able to log in issue which was related to BattlEye.
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/261550/announcements/detail/2894084386922190494]here[/url].

07 Oct

Post
    Callum on Steam - Thread - Direct


Main e1.5.2
  • Fixed a crash when picking up a dropped weapon.

Modding Tool Fixes
  • Crash from the "Start Mission" button is fixed. It opens a mounted agent mission.
  • Added a new tool to create a new module within the modding tools. It will populate the module with empty registered files for ease of modding.
  • Modding tools terrain operations crash fixes.
  • Added new checks and better error reporting for mismatched, not located DLL's from mods, both for the base game and the modding tools.
  • Easier overriding for materials and animation clips added to the right-click menu to the assets in Resource Browser. "Create Override" creates an override for those assets in the selected new module. You do not need to create an empty ...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/261550/announcements/detail/2894084386915262359]here[/url].

02 Oct


01 Oct

Post
    Callum on Steam - Thread - Direct

Main e1.5.2
  • Barricade fixed for Baravenos Encirclement MP Siege map.
  • Fixed a crash related to battle simulations.
  • Fixed a bug that caused player encounters to end when a clan left the kingdom that player is a member of.
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/261550/announcements/detail/2865936253731306545]here[/url].
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/261550/announcements/detail/2865936253730712508]here[/url].
Post
    Callum on Steam - Thread - Direct


Greetings warriors of Calradia!

After a short delay, the first batch of modding tools is ready for a beta release! It includes:

Scene Editor Toolset
  • Entity Placement Tools
  • Terrain Import, Export, and Editing Tools
  • Navigation Mesh Tools
  • GI Baking Tools
  • Level System Editing Tool
  • Path Editing Tools
Resource Editors
  • Resource Browser
  • Material Editor
  • Mesh Editor
  • Texture Editor
  • Body Editor
  • Cloth Editor
  • Atmosphere Editor
  • Skeleton Editor
  • Particle Editor
  • Model & Animation Viewer

... Read more

30 Sep

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/261550/announcements/detail/2865936253727625379]here[/url].
Post
    Callum on Steam - Thread - Direct


Main e1.5.2
  • Fixed an issue that caused the brother and children of the player to not level up.
  • Fixed a server crash on multiplayer sieges.
  • Fixed sound performance issues on the campaign map.
  • Fixed an issue with black squares appearing in battle missions.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues-updated.401168/

28 Sep

Post
    Dejan on Steam - Thread - Direct


Main e1.5.2
Latest Changes:
  • Fixed an issue with death cam in battles.
Previous Beta Hotfixes: 25/09/20
  • Fixed a problem with animation sampling.
  • Fixed a bug that caused the player to get captured, lose all troops and companions despite a successful battle.
  • Both player and the bandit camp boss were forced to start the duel or battle without a wielded weapon. Now the boss wields the weapon when the dialogue is over and the player holds his weapon in his hands if he had already had one.
  • Removed the dismounting feature from spear blade parts. Dismounting can now only be applied with spear guard pieces.
  • Various problems with companion and lord deaths were resolved. (Parties that lost their party leader in s...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/261550/announcements/detail/2779241325218474027]here[/url].
Post
    Dejan on Steam - Thread - Direct


Beta e1.5.3
Singleplayer Crashes
  • Fixed a crash that occurred when entering a smithy in any town.
  • Fixed a crash that occurred in the inventory while moving items with the drag function.
  • Fixed a crash that occurred when players conquered one of the Scout Enemy Garrison Quest Settlements while having the quest active.
  • Fixed a crash that occurred when leaving a kingdom during a siege event.
  • Fixed a crash that happened when players tried to become a vassal while they were in an army.
  • Fixed a hideout crash that occurred when players attacked an empty hideout. It should no longer be possible to attack empty hideouts now.
  • Fixed a crash that occurred when peace was declared during simulations.
  • Fi...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/261550/announcements/detail/2779241325218472184]here[/url].

25 Sep

Post
    Dejan on Steam - Thread - Direct


Beta Versions
Native: e1.5.2
SandboxCore: e1.5.2
Sandbox: e1.5.2
Storymode: e1.5.2
CustomBattle: e1.5.2

  • Fixed a problem with animation sampling.
  • Fixed a bug that caused the player to get captured, lose all troops and companions despite a successful battle.
  • Both player and the bandit camp boss were forced to start the duel or battle without a wielded weapon. Now the boss wields the weapon when the dialogue is over and the player holds his weapon in his hands if he had already had one.
  • Removed the dismounting feature from spear blade parts. Dismounting can now only be applied with spear guard pieces.
  • Various problems with companion and lord deaths were resolved. (Parties that lost their party leader in special circums...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/261550/announcements/detail/2779241325207339346]here[/url].

22 Sep

Post
    Callum on Steam - Thread - Direct


Main Versions
Native: e1.5.1
SandboxCore: e1.5.1
Sandbox: e1.5.1
Storymode: e1.5.1
CustomBattle: e1.5.1

  • Fixed a crash that happened when the main hero tried to marry someone that was in the same AI-led army.
  • Fixed a crash that occurred when giving an order to a formation that was created with the F7 Transfer feature.
  • Fixed an issue related to the entry request when the player waited for some time in a castle settlement.
  • Fixed the issue for save games that have dead quest givers.
Known Issues
https://forums.taleworlds.com/index.php?threads/known-issues... Read more