Odd Realm

Odd Realm Dev Tracker




23 Nov


22 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
This is very good feedback. Thank you! I have lots of fixes coming in with the 1.0 version update. It fixes a lot of these issues, especially those related to items and pathing.

05 Nov

Originally posted by ffekete

The kingdom feature looks good, and makes it a bit unique compared to other colony sims. What is the performance hit for larger kingdoms? Can i have multiple settlements if i understood correctly?

You can have multiple settlements, but only one can be loaded at a time. Settlements you don’t occupy will be simulated for the time you are away.

Originally posted by zifnabxar

Exciting news about 1.0. And a big congrats on the multithreading for pathfinding. Was it difficult to set that up? What algorithm are you using?

Thanks! The multi threading implementation was a bit of a challenge as it requires a different approach to data structures than what I had. I’m using Unity’s job system to create the threads.


04 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
That's right. 1.0 will likely be the next update unless something gets in the way.

And, thank you for the support regarding buying DLC's. I'm hoping to release future updates for free, so you won't need to pay anything to play, say, the Tomek in a later update.

Hey gang!

Progress on the next update is sprinting ahead. I'm working hard to get it out as soon as I can and I'm pleased with where it's going. I'm starting to approach a point where I feel like the game is getting close to its 1.0 content and feature requirement. I want to talk about that towards the end of this post. First, let's take a look at some of the new additions to the game...

Kingdoms

https://preview.redd.it/t21ixx9628yb1.png?width=800&format=png&auto=webp&s=1df061f5faa3ea39e4840575026725dbb37820f8

Players will have the option to start a kingdom when they begin a new game. After selecting a starting loadout for your game, players will need to select a point ...

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03 Nov

Post
Hey gang!

Progress on the next update is sprinting ahead. I'm working hard to get it out as soon as I can and I'm pleased with where it's going. I'm starting to approach a point where I feel like the game is getting close to its 1.0 content and feature requirement. I want to talk about that towards the end of this post. First, let's take a look at some of the new additions to the game...

Kingdoms


Players will have the option to start a kingdom when they begin a new game. After selecting a starting loadout for your game, players will need to select a point on the map to spawn their settler caravan. Once spawned, they can move this party around the overworld map. This will use up the party's resources and may encounter events. The party can then settle the tile they occupy, which claims the tile as their kingdom. If another kingdom claims that til... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 Oct

Comment
    Sleipnir on Steam Forums - Thread - Direct
It doesn't summon anything. It changes an Ancient into an Archenthrall, making them stronger as fighters, but weaker as magic builders.

Edit: This does this to the one doing the summoning, btw.

29 Sep

Comment
    Sleipnir on Steam Forums - Thread - Direct
Sounds like everything is set up fine. One thing to keep in mind is that some blueprints create x items. So, the well water for example, will produce 60 for 20 jobs. That still doesn't explain you having 1k+. The version of the game that's in the works overhauls a lot of that automation stuff and it should be much more accurate. That said, I'll do some extra testing to see if I can find any oddities in that auto-job.

26 Sep

Comment
    Sleipnir on Steam Forums - Thread - Direct
Also, the Astralarium room is where you'll convert Ardyn remains into astrasomes.
Comment
    Sleipnir on Steam Forums - Thread - Direct
You can create astrasomes from the Ardyn corpses. Then you can plant these to grow more Ardyn. Sometimes you can find astrasomes out in the wild (on merchants, in dungeons). As well, you should get the odd settlement wave.

21 Sep

Comment
    Sleipnir on Steam Forums - Thread - Direct
Try building a tavern. They will go there to relax. Also, having beds when they sleep helps.

18 Sep

Comment
    Sleipnir on Steam Forums - Thread - Direct
Yes, I have it for the next update, but I can't enable it until the update is out.

14 Sep

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Heeeello!

I know it has taken way too long for me to post an update on the game, and I apologize. I've been working on a large amount of systems all at once, and it's taken a while for me to have all the moving parts working together. Let's dive into that, shall we.



Soundtrack by Matt Creamer Before I get into things, I just wanted to say that the Odd Realm soundtrack can now be purchased via the steam store page:

Soundtrack (Steam Page)

The amazing Matt Creamer created it and all the sales go straight to hi... Read more

08 Sep


24 Jul

Post
Hey everyone,

I'm sorry for this, but I have to delay the release of the update. I said it would be ready for today, and it's not. I was way too overconfident with how fast I could finish things for this release date. I absolutely hate promising something I can't deliver on and I apologize. I am working super hard to finish. The good news is, it's taking a long time because it's almost a whole new game. It's a huge combination of content, QoL/UI, and performance improvements. I'm currently working on the remaining UI and art tasks (which is taking me a long time), but I'll post another update once I've got a better idea where I stand with the release schedule.

Thanks so much for your patience and, again, I'm sorry to delay on this one.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

14 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
Agreed!

I've got a huge amount of UI improvements coming into the game very soon.

As for the tutorial, I'll be working on it again once I've gotten more content into the game. I don't quite have the bandwidth as a one person team to just focus on tutorials at the moment.