Odd Realm

Odd Realm Dev Tracker




01 Mar

Comment
    Sleipnir on Steam Forums - Thread - Direct
You sure can. Just need to disable the notifications from the notifications settings panel.

Open the notifications panel with /
Click the button that looks like a wrench and says, "Open Notifications Settings" when you hover over it
Find "Entity Death" and disable it for captured

This should keep captured entities from showing that notif.

25 Feb


24 Feb

Hey! Thanks for waiting for the game so patiently. I'm reeaaally trying to get it out this year. The Gwdir update is just about done, and I only have Tomek after that. So, almost there!

Thanks so much for the support and interest. :)


20 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
I'll keep an eye open for this and try to put in a fix if it's something the game is creating. Thanks for letting me know.

16 Feb


15 Feb


14 Feb


12 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
Bridges! Would love to add some mechanical props. As for air, I do want to add smoke and ventilation at some point. I think that would be an interesting dynamic to having fireplaces and underground forges.

11 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
I have plans to add pumps and magma and soon I hope!

Any other props of that nature you'd like to see in the game?

05 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks for letting me know. Are you able to send me your save file?

Sending Save Files

In the meantime, I'll try to reproduce it.

Cheers!

02 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
Hey thanks! That's great. I'll see if I can find this and get a fix into beta.

01 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
Those ranged attacks sound like bugs. If it says 14, that should be melee attack range not long ranged. I'll try to reproduce this. Were you on the beta or regular version?

Lopen says, "Hey."

On the world map, "Settle" means start a completely new settlement on a new tile, and "Migrate" means take your previous items and settlers to a new tile.
Comment
    Sleipnir on Steam Forums - Thread - Direct
I will be enabling cloud saves soon. Just trying to finish up some stuff for the next playable race, then I want to active it.

Glad to hear it's working on Steamdeck. Thanks for letting me know! :)

31 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks Tuxu! I'll try and repro this during my bug fixing pass this week.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Which one are you looking at? Is that a fan made modding guide?
Comment
    Sleipnir on Steam Forums - Thread - Direct
gde_data.txt was deprecated a couple version back. Instead, all game data is derived from Scriptable Objects.

You can checkout the modding project to see the all the data the game uses:

https://github.com/oddrealm/modding

Though, the modding project is very much in development. So, it may or may not work 100%. I'll be focusing on it a bit more as we go.

29 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thank you for the report. These are great.

Regarding some Q's:
7 - The job should require a cage. I'll take a look.
8 - Definitely a bug. The uniforms are supposed to default to the first item found starting with highest and finally using lowest priority.

Thanks again! I'll try to address these as soon as I can. :)
Comment
    Sleipnir on Steam Forums - Thread - Direct
Great find! I think there are a couple migration bugs I'll need to focus on. I appreciate these bug reports. Thanks Tuxu!