Odd Realm

Odd Realm Dev Tracker




23 Oct

Originally posted by Justhe3guy

This lore and entire process is so interesting! Looking forward to playing again

I actually thought this race was going to be just another slave holding race we’ve all seen a thousand times in other games or real life but this time who feed on them for life force

Did not expect some kind of cosmic entity/energy something happening here. Or I guess they’re a part of nature with the growing tree aspect so they’re more like nature spirits or dryads in a way

I’m glad you like it!


22 Oct

Originally posted by Crowtongue

Woo congratulations on the huge update going live!

Thanks so much!

This is so epic!

Original Post: Steam

Hello, dear friends!

The Timeless Tyrants expansion is now live! It introduces a whole new race to play in addition to a ton of other things. Let's take a look!

The Ardyn Race

https://preview.redd.it/w8nt3g9h3dv91.png?width=1200&format=png&auto=webp&s=e4d9d8702c96c1376f6a1b6b261f39aebc87d71c

Senectia...

Read more External link →
Comment
    Sleipnir on Steam Forums - Thread - Direct
lol. I'll uh.. tune that down :D

21 Oct

Post
Hello, dear friends!

The Timeless Tyrants expansion is now live! It introduces a whole new race to play in addition to a ton of other things. Let's take a look!

The Ardyn Race


Senectia
The Ardyn are a completely different race from Humans in pretty much every way. The main difference being that they don't need food or water to survive. Instead, they age much faster than all the other races. For them, every hour is equivalent to one day of aging for normal entities. This means that they die of old age (Senectia - an aging disease unique to their race) much faster.



They prevent themselves from getting old through a process called retroanimation. Retroanimation takes the life-force from one entity and gives it to th... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Thank you! I'll try and put a patch for this in next week. :)

17 Oct

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thank you for testing that out and for the feedback. :)

I think there are still a couple smaller things making folks idle for longer than they should, but I'll continue to tune these. So, do let me know if you encounter anything else.

Cheers!

13 Oct

Comment
    Sleipnir on Steam Forums - Thread - Direct
I've uploaded 0.11.0.16 to the beta branch. It has some improvements for entities not being given jobs. I still need to improve idling settlers on the highest game speed, but that's not quite related to this issue you two found. So, check it out and let me know if things improve.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Actually, I think I've got a fix. I'll try to throw in a patch today so you guys can test it out.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Also, if either of you has a save with those issues you'd be able to send me, that would be super valuable.

If so, you can follow this:
https://steamcommunity.com/app/688060/discussions/0/174110644003... Read more
Comment
    Sleipnir on Steam Forums - Thread - Direct
Thank you for the feedback. I totally understand that frustration. I'm going to do my best to track down the issue and fix it. Hope to improve this soon.

Hey all!

This is hopefully the last little patch before Timeless Tyrants goes live. Thank you to those sharing bugs and feedback. That has helped out so much!

Notes

-Bug Fix: Some auto job settings/info would not update when changing rooms/jobs.
-Bug Fix: Floating trees. Ya.
-Bug Fix: Entities having multiple companions. I believe this was causing some extra issues with entities joining rooms properly.
-Bug Fix: Children weren't being added to the family tab in the entity overlay.
-Bug Fix: Manual saves right at the moment that the auto-save occurs threw an error.
-Bug Fix: Some entity scenarios weren't saving/loading.
-Bug Fix: Sometimes newly acquired Ancients wouldn't start their dialogue for being freed from an immortality tomb.
-Bug Fix: Sometimes names weren't inserted into dialogue text, appearing as {@0} instead of the name.
-Bug Fix: Auto saves could happen when selection input was active,...

Read more External link →
Post
Hey all!

This is hopefully the last little patch before Timeless Tyrants goes live. Thank you to those sharing bugs and feedback. That has helped out so much!

Notes
-Bug Fix: Some auto job settings/info would not update when changing rooms/jobs.
-Bug Fix: Floating trees. Ya.
-Bug Fix: Entities having multiple companions. I believe this was causing some extra issues with entities joining rooms properly.
-Bug Fix: Children weren't being added to the family tab in the entity overlay.
-Bug Fix: Manual saves right at the moment that the auto-save occurs threw an error.
-Bug Fix: Some entity scenarios weren't saving/loading.
-Bug Fix: Sometimes newly acquired Ancients wouldn't start their dialogue for being freed from an immortality tomb.
-Bug Fix: Sometimes names weren't inserted into dialogue text, appearing as {@0} instead of the name.
-Bug Fix: Auto saves could happen when selection input was active, and could cause issues.
-Bu... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Oct

Originally posted by Hagisman

Cannot sell or purchase. When I purchase the text shows up that I’ve paid, but no deduction is done and no items are transferred.

My guess is it's an error under the hood. Do you have the Player.log for that? It would have any errors that might have occurred. I'll keep trying to reproduce this today and put out a patch.