Odd Realm

Odd Realm Dev Tracker




12 Oct

Originally posted by irantu

Can you tell (from a programming standpoint) how this is happening? double species ids or something?

If I recall correctly, it was because a cached job wasn't clearing out its state properly. This had a small loophole where any other entity could bypass a requirement check.


11 Oct

Any more info you can provide for this one? I'm having a hard time reproducing it. Is it when buying or selling or both? Is it when the merchent ren is fully depleted?

Originally posted by ColorScarcitysWorld

Appreciate you! 🙏 The game has come such a long way and I'm sure I speak for all of your fans when I say we adore your attention to your community!

Thank you! That’s very nice of you to say. I definitely appreciate the community’s help making the game. :)

Thank you for the feedback. I feel the same and am going to add a 'capture' command much like the attack command. Just haven't been able to sneak that change into the game yet.

Haha. Sadly, I've fixed this for the expansion coming out next week. :S

Comment
    Sleipnir on Steam Forums - Thread - Direct
So, I looked into this and it seems to be working fine. Did you change the setting for the correct race? There are some race tabs at the top of the screen. Maybe you changed them for another race accidentally?

10 Oct

Oh, man, this is so awesome. :O

Arcane Dust is made from the Chaos Construct, not the Transmutation Chamber.

Regarding coal production, as long as you have the workshop room, a fire pit, and it has an owner with misc enabled, the blueprint should be added to the room. Is the Ancient idling, or are they busy doing other jobs? Are the blueprints being added to the room at all? Keep in mind it will only auto-add them if your stockpile of coal drops below the default amount of 1.

Did you have multiple immortality tombs? Or just one? Ancients treat them like homes, needing their own tomb for each couple.


09 Oct

First off, thank you for taking the time to provide the screenshots and detailed bug report. :)

When you select the block (tab+left click it) and hover over the red Water (Purified) job in the tooltip, does it show you what the error is. It should say something like missing skill or missing item.

My best guess is that they can't reach the coal that's required for the job. Could be somewhere in a cave/mine and the settler just can't path to it.

If the coal is available nearby, try remove the job from the cauldron (opening the job menu and right-click the cauldron.)

If none of that helps, I'd love to take a look at the save file. You can email it to me at [[email protected]](mailto:...

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08 Oct

Comment
    Sleipnir on Steam Forums - Thread - Direct
I'll take a look. Thanks for letting me know!

Originally posted by Hagisman

Having a blast with it.

I’m glad :) thanks for letting me know!


07 Oct

Hey everyone!

This update includes mostly fixes and tuning, but I snuck in a new panel for rooms. It's part of the room stockpile panel. This panel lets you select who's hauling for a stockpile. By default stockpiles now pull haulers from the region (so, all player controlled entities with carry enabled). However, you can select a specific owner group to do the hauling if you choose. Additionally, the window will show a list of candidate haulers and why they may not be hauling for the stockpile.

https://preview.redd.it/1e0bx04n2hs91.png?width=1201&format=png&auto=webp&s=00e61ce0ce49d620c3fc9a7d0c87026828046f88

Ok, here are the notes:

-Feature: Added hauler options to r...

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Post
Hey everyone!

This update includes mostly fixes and tuning, but I snuck in a new panel for rooms. It's part of the room stockpile panel. This panel lets you select who's hauling for a stockpile. By default stockpiles now pull haulers from the region (so, all player controlled entities with carry enabled). However, you can select a specific owner group to do the hauling if you choose. Additionally, the window will show a list of candidate haulers and why they may not be hauling for the stockpile.



Ok, here are the notes:

-Feature: Added hauler options to room stockpiles. This lets players change who is hauling items for stockpiles. By default, stockpiles will use the region as a pool for haulers, but players can change it to any room owner groups if they wish. Lastly, candidates will be listed and any errors for keeping them from hauling it... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.