Odd Realm

Odd Realm Dev Tracker




26 Jun


25 Jun


24 Jun

Comment
    Sleipnir on Steam Forums - Thread - Direct
Hello! Thanks for the great feedback.

About age, I do vary the starting age of settlers from 18-40 so not everyone will day exactly at the same time. Well, with some bad rng, perhaps. As well, they don't die right when they become elders. There's a very low chance which increases over time. It's possible to have someone live forever if you just never rolled below the threshold. My intention for keeping that adult to elder timespan low is that any longer and it would just feel like forever. Their current aging time is pretty long in terms of game time as is. I think, rather than increase the elder threshold, I'd prefer to increase birth rates.

And, ya, I think they should avoid mating into other families too. ;)

For tree farms (arboretums), we do have a plan for these in the future.

For water, I'm currently working on feed/water troughs for the animal enclosure and having a Shepherd that goes and fills them. Should be in this week.

Yes,... Read more

21 Jun

Post
Hello!

Hope you're all having a great day.

Just uploaded v0.8.5.0 to the beta branch.

This version is, I think, pretty cool as it adds a lot to the survival aspects of the game. That being said, it also might be the least stable in terms of loading saves. I've added a few things but also changed up some previous functionality so I'm not 100% certain everything will load perfectly. I didn't have any issues with the several old saves I loaded but you never know.

So what's new in this patch?

First up is age. I've completely changed how settlers treat age. Before it was based on seasons and children were treated as a profession. Them being a profession doesn't really makes sense especially when looking at elders. Elders shouldn't be stripped of their profession just because they get old. As well, who knows, I may want a child who's a super warrior to show up and I don't want to limit that because child is a profession.

Wow, wow, wow. Wh... Read more
Comment
    Sleipnir on Steam Forums - Thread - Direct
Heh. Good find!

20 Jun

Comment
    Sleipnir on Steam Forums - Thread - Direct
Hmmm, somehow you've disabled the settler select lock while placing jobs. It's a button on the bottom toolbar that looks like a lock. Turn it back on to keep that from happening.

19 Jun

Comment
    Sleipnir on Steam Forums - Thread - Direct
I hear ya. I'm in the works of adding one. :)

14 Jun

Post
Happy Friday everyone.

Today's Production build (v0.8.4.2) has been uploaded.

Besides the Beta changes from a few days ago (Beta 0.8.4.0 patch notes), it includes:
-Fixed a bug where the custom zones inventory panel would get stuck open.
-Added an option to delete gear sets from the gear set list on the uniforms screen... Read more
Comment
    Sleipnir on Steam Forums - Thread - Direct
If you update to v0.8.4.2, that should be fixed.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Ok, thanks for bringing this up. I'll test it out to try to figure out the issue. Cheers.

12 Jun

Post
Hey super fam,

I've uploaded the latest version, 0.8.4.0, with the newest feature, settler Uniforms, to the beta branch.

*There are new tutorial steps for this feature. You can reset the tutorial from the settings menu if you'd like the game to explain it as you go.

What is this new Uniforms thang?
A lot of people have expressed that equipping settlers is tedious. The Uniform feature is a way around the micromanagement and monotony of going through each settler, one-by-one to equip items and gear.

Here are the important terms to know:
Gear Set - a loadout of items that Uniforms use to determine what settlers should auto-equip. Many Uniforms can use the same Gear Set.
Uniform - a preset which determines the items settlers need to equip based on Gear Set and prerequisites. There are three prerequisite categories: profession, selection group, and individual.
Profession Uniforms - settlers will equip items from this U... Read more