Odd Realm

Odd Realm Dev Tracker




14 Jul

There are two immigration waves for Humans, and some smaller events to get a couple people here and there. You don't need to do anything to get these.

As well, they should be procreating as long as you have homes.

Do you have a stockpile on the grave with the remains category enabled in the item permissions?


13 Jul

Originally posted by lastchansen

I bought the game when it first appeared on Steam and didn't spend much time with it. A few days ago I saw splattercatgaming doing a video about it and gave the game another try yesterday. I'm so impressed with the progress :D It's so incredible how much have changed and improved.

There's still a few things I couldn't understand but overall this is already a great game and it's amazing to see you are still hammering away on it :D You rock, sir.

Thanks for saying that! That's great to read this morning. :)


12 Jul

Originally posted by tracinglifesmoments

Holy guacamole I had no clue about the steam key, I'll definitely have to search for that. Guess I'll be buying the game for my friends instead. They too shall become as addicted as I am

Aw that’s very sweet. Thank you!

Originally posted by tracinglifesmoments

Thank you so much for such a great game! I bought it originally from ichio but I can't wait to buy it for steam too

Thanks for all the support! I appreciate you. :)

Oh, and just so ya know, the itch version should come with a steam key you can claim.


11 Jul

Happy Monday everyone!

Here's another stability patch with a bunch of fixes and some tuning changes. I also have some modding fixes in the works, but they aren't quite ready. As well, I'm currently setting up the Workshop steam page. It involves some SDK setup, so it's taking a tad bit longer than expected. I'll keep you posted about that.

This patch really focus fires on some stockpile bugs. Hope that is starting to feel better for most people. Let me know if you continue to get any stockpile weirdness.

Here are the notes:

-Modding: Replaced the JSON data field for scenario actions in GDEScenariosData with c# data classes.
-Bug Fix: Scenario entities would spawn with incorrect appearance and age.
-Bug Fix: Entities would get stuck trying to eat/drink/gather items that were inaccessible from the entity's position.
-Bug Fix: Updated the chicken race portrait to match the entity portraits.
-Bug Fix: Entities were not moving ...

Read more External link →
Post
Happy Monday everyone!

Here's another stability patch with a bunch of fixes and some tuning changes. I also have some modding fixes in the works, but they aren't quite ready. As well, I'm currently setting up the Workshop steam page. It involves some SDK setup, so it's taking a tad bit longer than expected. I'll keep you posted about that.

This patch really focus fires on some stockpile bugs. Hope that is starting to feel better for most people. Let me know if you continue to get any stockpile weirdness.

Here are the notes:

-Modding: Replaced the JSON data field for scenario actions in GDEScenariosData with c# data classes.
-Bug Fix: Scenario entities would spawn with incorrect appearance and age.
-Bug Fix: Entities would get stuck trying to eat/drink/gather items that were inaccessible from the entity's position.
-Bug Fix: Updated the chicken race portrait to match the entity portraits.
-Bug Fix: Entities were not moving items from o... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Hmm, sounds like things are set up properly. Which version are you playing? I'll need to test it out.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Open up the settlers overlay (L). Beside each entity is a [t] button. Press that and it will add their race to the HUD.

I've been meaning to add a first-time warning popup for this...

10 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
Originally posted by Lawrence Pearsall: I have noticed that if i build wood floor like a dock in the water, that when i try to fish off of it, the human fishes from under the water... how do you prevent this?

Oh! This is probably a bug. I'll try and fix this. Thanks for letting me know.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Originally posted by Lawrence Pearsall: What tool does a Sheppard use as i cannot find one that resembles the skill icon..?

There are none yet! Adding soon

08 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
Originally posted by pokede: btw vary good job on the optimization. running smooth even with over 200 pop

Wow! Thank you!

I've got some more for this next patch too. :)

07 Jul

Originally posted by Hagisman

It does become a problem if it becomes wood, fiber, or stone. As they'll prioritize the one in the water and I cannot get to that underground cave.

Agreed. I believe I have a fix coming in for this sort of thing in the next patch.

Comment
    Sleipnir on Steam Forums - Thread - Direct
In beta, there is no gde_data.txt file anymore. JSON data formatting has been completely removed and replaced with scriptable objects and the modding project on git.

They probably don't see the txt file and you do, @Love, because they are on beta and you're not?
Comment
    Sleipnir on Steam Forums - Thread - Direct
Daaang. Nice work! I believe they've always dropped arcane dust? I could be losing my marbles, though.

Originally posted by Hagisman

Sent. It might be the props? If I do a 5x5 of containers they cannot access it? Correct?

Just sent you a reply to the email, but, in case others have a similar issue, they are not able to reach a bunch of items that are at the bottom of a lake in a cave. You just need to build some ladders to let the settlers reach those items and then you'll stop getting that notification.