There are two immigration waves for Humans, and some smaller events to get a couple people here and there. You don't need to do anything to get these.
As well, they should be procreating as long as you have homes.
There are two immigration waves for Humans, and some smaller events to get a couple people here and there. You don't need to do anything to get these.
As well, they should be procreating as long as you have homes.
Do you have a stockpile on the grave with the remains category enabled in the item permissions?
I bought the game when it first appeared on Steam and didn't spend much time with it. A few days ago I saw splattercatgaming doing a video about it and gave the game another try yesterday. I'm so impressed with the progress :D It's so incredible how much have changed and improved.
There's still a few things I couldn't understand but overall this is already a great game and it's amazing to see you are still hammering away on it :D You rock, sir.
Thanks for saying that! That's great to read this morning. :)
Holy guacamole I had no clue about the steam key, I'll definitely have to search for that. Guess I'll be buying the game for my friends instead. They too shall become as addicted as I am
Aw that’s very sweet. Thank you!
Thank you so much for such a great game! I bought it originally from ichio but I can't wait to buy it for steam too
Thanks for all the support! I appreciate you. :)
Oh, and just so ya know, the itch version should come with a steam key you can claim.
Happy Monday everyone!
Here's another stability patch with a bunch of fixes and some tuning changes. I also have some modding fixes in the works, but they aren't quite ready. As well, I'm currently setting up the Workshop steam page. It involves some SDK setup, so it's taking a tad bit longer than expected. I'll keep you posted about that.
This patch really focus fires on some stockpile bugs. Hope that is starting to feel better for most people. Let me know if you continue to get any stockpile weirdness.
Here are the notes:
-Modding: Replaced the JSON data field for scenario actions in GDEScenariosData with c# data classes.
-Bug Fix: Scenario entities would spawn with incorrect appearance and age.
-Bug Fix: Entities would get stuck trying to eat/drink/gather items that were inaccessible from the entity's position.
-Bug Fix: Updated the chicken race portrait to match the entity portraits.
-Bug Fix: Entities were not moving ...
Originally posted by Lawrence Pearsall: I have noticed that if i build wood floor like a dock in the water, that when i try to fish off of it, the human fishes from under the water... how do you prevent this?
Originally posted by Lawrence Pearsall: What tool does a Sheppard use as i cannot find one that resembles the skill icon..?
Originally posted by pokede: btw vary good job on the optimization. running smooth even with over 200 pop
It does become a problem if it becomes wood, fiber, or stone. As they'll prioritize the one in the water and I cannot get to that underground cave.
Agreed. I believe I have a fix coming in for this sort of thing in the next patch.
Sent. It might be the props? If I do a 5x5 of containers they cannot access it? Correct?
Just sent you a reply to the email, but, in case others have a similar issue, they are not able to reach a bunch of items that are at the bottom of a lake in a cave. You just need to build some ladders to let the settlers reach those items and then you'll stop getting that notification.