Odd Realm

Odd Realm Dev Tracker




05 Jul

Originally posted by 555Cats555

Oh this is cool! This is the creature important to the Ardyn right?

Close! They worship a giant slug haha


04 Jul

Originally posted by tracinglifesmoments

Holy cow, really? Every new thing I learn about this game is super awesome with how everything is managed.

Haha ya there are lots of little features hidden around the game. I find it hard to make them all known xD

“Hunters often assume the Stygian Moth is most vulnerable in its larval stage. That’s only because none have lived to tell otherwise.”

Originally posted by tracinglifesmoments

Looks really neat so far. I always struggle with having all of my stuff just sitting outside on the ground.

There’s a setting in stockpiles to disallow items on floors

A few people have. It works, but you'll have to remap some controls to get it working comfortably. I don't have a steam deck myself so I haven't been able to work on any of the control stuff. Hope to one day soon!


03 Jul

Originally posted by panupatc

Thanks!

The guide link is linking to Steam redirect page instead of direct Github.

Fixed. Thanks for the heads up!

Hello!

I uploaded two patches at the end of the week, but was unable to put out an announcement at the time. Both patches are quite small, but provide some good fixes/features.

Namely, 0.11.0.2 provides extra modding features while 0.11.0.3 provides a couple fixes for critical bugs.

Also, I've uploaded a guide to the modding github page which explains how to get started making mods. I'm in the process of making a video tutorial as well. Additionally, I'm setting up the Steam Workshop page. I want to have both of these things ready this week.

If you'd like to take a look at the modding written guide, or download the modding project, you can find those here:

Modding P...

Read more External link →
Post
Hello!

I uploaded two patches at the end of the week, but was unable to put out an announcement at the time. Both patches are quite small, but provide some good fixes/features.

Namely, 0.11.0.2 provides extra modding features while 0.11.0.3 provides a couple fixes for critical bugs.

Also, I've uploaded a guide to the modding github page which explains how to get started making mods. I'm in the process of making a video tutorial as well. Additionally, I'm setting up the Steam Workshop page. I want to have both of these things ready this week.

If you'd like to take a look at the modding written guide, or download the modding project, you can find those here:

Modding Project & Guide[github.com]

Here are the notes for both patches:

0.11.0.2
-Feature: Mods can now rep... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks for letting me know :)

02 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
Do you mean Ancient settlers showing up to your settlement, like the settler wave Humans get? If so, they don't actually get those because their populations are so small. You should get the occasional one Ancient that shows up, but they are rare.