Odd Realm

Odd Realm Dev Tracker




30 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
Containers are indeed obstacles now. You'll need to keep that in mind when laying out your stockpile. I'll look into why the Ancients couldn't reach the container but the Void Woken could, as well as the swimming one. Those sound like bugs.

Good evening (or morning, or... day?!)!

Today's patch has some great fixes and tuning changes, but it also has some new rooms. Well, the Tavern won't be new to some of you as, once upon a time, it used to be a room in the game. But enough reminiscing! Let's take a look.

Tavern Room

https://preview.redd.it/lhqfu92h3ne91.png?width=372&format=png&auto=webp&s=4fc48ac7c45afa8b6c935c52819d13e9904c0c24

It's time to re-enable this room as I am starting to feel like it has an actual purpose. That is, to improve the spirits (heh) of the masses. Right now, the Tavern has one job you can give it, and that's, "Relax With Drink." Entities will grab a drink, and go sit at a seat in the ...

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Post
Good evening (or morning, or... day?!)!

Today's patch has some great fixes and tuning changes, but it also has some new rooms. Well, the Tavern won't be new to some of you as, once upon a time, it used to be a room in the game. But enough reminiscing! Let's take a look.

Tavern Room


It's time to re-enable this room as I am starting to feel like it has an actual purpose. That is, to improve the spirits (heh) of the masses. Right now, the Tavern has one job you can give it, and that's, "Relax With Drink." Entities will grab a drink, and go sit at a seat in the tavern, and refill their Will (happiness). I'm going to add a bunch more little jobs for this room. It won't just be this one job. But this is a start! There are even plans to have travelling bards which could come and play at your Tavern, but that's getting ahead o... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

27 Jul

Originally posted by HatfieldCW

Is it related to the game automatically populating the permitted item list with food and beverage items that correspond to residents' diet? I ran into that with animal enclosures, homes, prisons and my somnic pools.

If it's enabled, then any time an entity moves into a building, the building's storage preferences seem to be updated to include everything that the entity is permitted to eat, which led to my pasture becoming the default storage location for all my carrots, instead of my kitchen.

Annoying, but you can edit the properties of the building to prevent it.

This was my first guess too. Though, when you try to edit those items, there's supposed to be a popup telling you the list is populated by the diets.


25 Jul

Originally posted by unknownorigingames

Thanks for the feedback! :)

  1. Sounds great!
  2. Ya, that makes sense. I do worry that players will feel like they should rely on this when in reality the AI should be better at getting them to go eat/drink/sleep. Ya know?
  3. I'm currently tuning up/fixing some little things related to this. The experience should feel much better after that.
  4. Oh interesting! That would be cool.
  5. I think there is some confusion here. It is set by default to "Items In World: Required Seed > 0 -> 1" which means, if the seeds for the job are more than one, make a planting job. EDIT: I did notice that there is some incorrect text for the popup which talks about queueing. The next patch has a change to make all that clearer.

Also, I am referring to the beta which you might not be playing at all?

Thanks for the feedback! :)

  1. Sounds great!
  2. Ya, that makes sense. I do worry that players will feel like they should rely on this when in reality the AI should be better at getting them to go eat/drink/sleep. Ya know?
  3. I'm currently tuning up/fixing some little things related to this. The experience should feel much better after that.
  4. Oh interesting! That would be cool.
  5. I think there is some confusion here. It is set by default to "Items In World: Required Seed > 0 -> 1" which means, if the seeds for the job are more than one, make a planting job. EDIT: I did notice that there is some incorrect text for the popup which talks about queueing. The next patch has a change to make all that clearer.

That's awesome! It is intended to be able to have lots of different races in your settlement if you choose. However, I will be making the management of captured entities more challenging. More psychological stuff, escape attempts, diseases if living conditions aren't great, etc. Also, if you treat them properly, you'll be able to make them full citizens. So, take advantage of how easy it is now! haha


24 Jul

Post
Suuuper quick little post. Some folks found some game breaking bugs that I missed, so I thought I'd put out this quick hotfix patch.

The issues that were addressed are:

-Bug Fix: Entities would not eat/drink if they were alchemists and the player loaded a save from before the alchemist version.
-Bug Fix: Entities would not remove their hungry/thirsty status when at full hunger/thirst.
-Bug Fix: Entities would ignore eat/drink jobs to work.

Thanks to those that brought these to my attention. Have a great day! :)

Waylon
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

Originally posted by DWLlama

Nice!

It totally makes sense for zombies to decay over time, I'm just not sure I'd call it age.

Ya, I think that's fair. I'm starting to lean towards them living forever age-wise, but they decay to being just skeletons. And the risk/reward trade-off is they can potentially give your settlers diseases if they aren't protected.

Originally posted by lastchansen

I like your style :) Would love to see more!

Thank you! I'll keep expanding this base and share some more.

Originally posted by MixedBerrySmoothie

What is the purpose of having a small box of water? (Edit: I meant the 4x4 space) Just curious or is it just like design or do you get water from it (but then does it run out)

Easy access to water, but it's mostly just visual.

Comment
    Sleipnir on Steam Forums - Thread - Direct
There are archers, mages, and melee fighters. They aren't bumping into each other, but they are 8x8 pixel art characters. I wouldn't expect God of War level combat here.

23 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
There is combat, but no raiding. Yet. Bandits will attack you, and you can fight baddies underground, etc.

Originally posted by Acedrew89

Damn, the amount of work you already have put into this game is astounding! To see some of your goals for the future in various notes is mind boggling!! Thank you for all of the work you put into this awesome game!

Thanks for the support. You all keep me going! :)