Hmmm, not sure why they'd stop working in your case. I have some questions to help zone in on the issue. Are you on the main version or beta? Are the jobs being created? Do you see little blueprints in the field? Are they red and have an error explaining why they can't start? What does the production window (K) show? Any red text with some sort of error message?
The most common cause of them not doing the jobs are that they have the required skill disabled, or they are too busy to do the jobs (doing something else).
Yes, arboretums are exactly like farms, but with trees. You need the Forester for that room, though. Or, at least, someone with the Forestry skill enabled.
Wood beams should block pathing just like walls. It's just a different texture, really.
That's a good tactic. Take advantage of it while I neglect its tuning xD
Hey folks!
Thanks to those that have been reporting issues/bugs with the 0.11.0.0 beta. That is extremely helpful and appreciated.
One of the big issues was captured entities not eating/drinking. This was due to a bug and some unclear new behaviors relating to rooms. Namely, there is the behavior where captured entities won't eat/drink anything outside their designated rooms. I've added a toggle to all owner groups to enable/disable this behavior, even for entities outside the Captured faction. As well, I've added a second toggle to enable/disable the auto population of stockpile item settings based on occupant diet. This is handy to have stockpiles filled with foods your animals will eat/drink. There is also a new notification for when entities don't have their diet food in a room AND they are restricted to the room.
-Music: Audio levels have been balanced for all music.
-Music: Added in the last new track. All five new tracks are in the game now...
The Ardyn are even worse with their years taking place in a single day although they can live forever in a sense...
That's right! They have super aging.
Thanks for the kind words! Really happy to see you enjoying the game. :)
As for the timescale difference, 1 Odd Realm year is 60 days. Each day on Odd Realm is like 1 Earth year. This is just because everything grows/ages much faster on Odd. So, if a Human is born on day 0 of the year, by the end they'll be 60 in terms of age. They would appear to be a 60 year old Human on Earth.
Hey thanks!
There's no way to mark items as ignored yet. I've actually had this on my list of to-do's though. I think that would be a great addition. As well as some sort of 'pick this up now' tool.