Odd Realm

Odd Realm Dev Tracker




05 Aug

Comment
    Sleipnir on Steam Forums - Thread - Direct
A couple things are planned:
Town Hall - Lets you ring a warning bell to have all the non-militia go to it, and all the militia go to their Guard Posts. It will also provide some leadership stuff, but that's not really related to the alarm stuff.
Guard Post - Where militia stand guard and patrol.

The idea of a safe room is cool. Maybe the town hall could have options to designate these.

04 Aug

There's no official support yet. I've heard that it plays well on the Steam Deck, but I've not tested myself. If I didn't have so much on my plate, I'd work on that now. Hope to add official support sooner rather than later.

Comment
    Sleipnir on Steam Forums - Thread - Direct
Ah, ok. So, when you have, say, seeds selected as a category, you'd expect only seed items to show up in the item prohibition section?

As for props/containers, no, they cannot be moved right now. It's something on my list of to-dos.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks for the detailed write up. Are you playing in beta?
Comment
    Sleipnir on Steam Forums - Thread - Direct
Sleep and the Tavern are the best ways to increase happiness, but I have some tuning coming in tomorrow. The happiness stuff is pretty new, so it's a bit off balanced.

03 Aug


02 Aug

Comment
    Sleipnir on Steam Forums - Thread - Direct
You can make the maps bigger when you are selecting your starting race, btw.

01 Aug

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thank you! I'll fix that for this week's patch.

31 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
Great feedback! I'll need to give this some thought. A lot things you've suggested/mentioned make sense. I agree that it would be nice to globally edit schedules. In fact, I think this sort of thing would be great to have for a lot of different settings. Room settings comes to mind.

Next time I do a QoL pass on the UI, I'll see if I can revisit this system, and I'll definitely come back to this post to get some ideas. Thank you! :)
Comment
    Sleipnir on Steam Forums - Thread - Direct
You just need to unlock the items by discovering them first. So, if you unlock the Arboretum node in the Saga research tree, you should have access to tree seeds and such. Keep in mind, you need to keep playing that realm where you unlocked the research. So, you'd want to unlock it, open the overworld map, select an ocean tile, and then click settle. Instead of going to main menu and starting a new game.

Let me know if that works!
Comment
    Sleipnir on Steam Forums - Thread - Direct
Ya, from a gameplay mechanics standpoint, it's intended for them to be basic relative to other races. I will be adding some more depth to them regarding personalities and individual histories. Well, I'll be adding this sort of thing to all the races, but each race will have their own unique likes/dislikes, and cultural biases. But, I don't plan on changing the mechanics of the Human race.

Originally posted by brad_edmondson

I just can't get enough of your compact fort designs. Love it! And looking forward to the next release.

Hey, thanks! Can't wait for you to try it. :)

Comment
    Sleipnir on Steam Forums - Thread - Direct
My pleasure!
Comment
    Sleipnir on Steam Forums - Thread - Direct
If you are playing the beta, there is a schedule option on the jobs within the farm. You can restrict farming in winter. The button looks like a little white clock. Let me know if you find it!

30 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
Originally posted by Eagle_of_Fire: Do you mean the last beta is done or that you're going to make a new stable release soon? I'd be interested to know (roughly of course) when the next stable release hit.

I'm hoping to move Timeless Tyrants (all the beta content so far) to the main stable branch mid-August.

Originally posted by instinct_hulk

I never could get into dwarf fortress , thanks a lot man for creating this game (addicted), I mean this , cute and really good gameplay ,thanks for the answer

Just a feedback from me I get overwhelmed when structures get unlock quickly and want to do multiple things at once , as I play ,it is getting easier to understand and started taking my time getting good

Thank you for the feedback! I'm working on making things less overwhelming and tuning the progression to be smoother.

Glad you like the game! :D

Comment
    Sleipnir on Steam Forums - Thread - Direct
You can still automate farming.

To do so:
1. Place your farm room somewhere on dirt.
2. Open the production window (K).
3. Select your farm from the room list.
4. You'll notice there are already harvest auto jobs. Now, you just need to add some planting jobs. At the top of the window, select Add Job (blue button).
5. Select which plant you want in your farm.

This should get you going. The default settings for each job try to automate things based on how many seeds you have or if the plant is mature, so you should need to edit this.