Odd Realm

Odd Realm Dev Tracker




08 Oct


07 Oct

Hey everyone!

This update includes mostly fixes and tuning, but I snuck in a new panel for rooms. It's part of the room stockpile panel. This panel lets you select who's hauling for a stockpile. By default stockpiles now pull haulers from the region (so, all player controlled entities with carry enabled). However, you can select a specific owner group to do the hauling if you choose. Additionally, the window will show a list of candidate haulers and why they may not be hauling for the stockpile.

https://preview.redd.it/1e0bx04n2hs91.png?width=1201&format=png&auto=webp&s=00e61ce0ce49d620c3fc9a7d0c87026828046f88

Ok, here are the notes:

-Feature: Added hauler options to r...

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Post
Hey everyone!

This update includes mostly fixes and tuning, but I snuck in a new panel for rooms. It's part of the room stockpile panel. This panel lets you select who's hauling for a stockpile. By default stockpiles now pull haulers from the region (so, all player controlled entities with carry enabled). However, you can select a specific owner group to do the hauling if you choose. Additionally, the window will show a list of candidate haulers and why they may not be hauling for the stockpile.



Ok, here are the notes:

-Feature: Added hauler options to room stockpiles. This lets players change who is hauling items for stockpiles. By default, stockpiles will use the region as a pool for haulers, but players can change it to any room owner groups if they wish. Lastly, candidates will be listed and any errors for keeping them from hauling it... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    Sleipnir on Steam Forums - Thread - Direct
That's correct. There are a few things which do this because I don't want players to experience a bunch of lag for increasing the speed. It's a bit of a trade-off.

06 Oct

Originally posted by Hagisman

Thank you!

I do have a pasture. Do they need to have a building and bed to mate? I saw the mating job try to run with an open pasture.

Does anything use the large cage yet?

They shouldn't need anything other than the Animal Enclosure room and the autojob which should be enabled by default.

In your version, no. But, after chatting with you, I've changed a couple of them to have large body types. One being the Vytrax.

Thanks for letting me know. I'm going to do a play through with them today to do some tuning. I'll try to round out that experience so they aren't so difficult to play.

Regarding cages. The size of cage matches the size of the animal. The size should be stated in the character overlay stats. So, Chicken would be a small animal and the small cage would capture them. Humans would be captured by a medium cage because they are a medium sized animal.

It seems to me you are doing everything correctly. Perhaps the only thing that could be missing is the animal enclosure for animals to mate in? That's a good way to have their populations grow.

Again, I'm going to play today and try to tune it up a bit. :)


04 Oct

Comment
    Sleipnir on Steam Forums - Thread - Direct
It's definitely not clear at all. I'm going to try and add something to communicate it better.

02 Oct

Comment
    Sleipnir on Steam Forums - Thread - Direct
In the beta you can. Just right-click the room in the room list on the left of the production window and it should bring up the room name input.

Just to follow up on this, I have uploaded the beta to GoG. You should be able to play by opting into the beta channel.

The beta is coming to the main branch around the middle of the month (Oct) if you prefer to wait for that.

Comment
    Sleipnir on Steam Forums - Thread - Direct
There are two ways;
Open the designations window from the top left of the HUD or with the [ key (this shows you all your jobs/rooms). You can select a previous room in that list and start adding more room points to it.

Or

With the rooms toolbar menu open, hold left-ctrl and right-click a previously designated room. It will select the room and let you add points to it.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Using the Free job on the stasis crystal should add them to your settlement.

01 Oct

Hellooooo!

Long time no see. I have had quite the event filled last month, which includes my SSD corrupting and me needing to reset my desktop. So, I do apologize for the longer wait for an update! Also, sorry for the lackluster patch notes. I lost my patch notes on the corrupted SSD, but I did my best to create a new patch note list from memory. As you you'll see, my memory is apparently like a spaghetti strainer.

This patch adds in quite a few new content things. Lots of new blocks and props to build from things like sable, rutile, bronze, etc. But additionally, a new summon. Sort of. I guess it's more like a new spell? What I'm referring to is...

Archenthrall

https:/...

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Post
Hellooooo!

Long time no see. I have had quite the event filled last month, which includes my SSD corrupting and me needing to reset my desktop. So, I do apologize for the longer wait for an update! Also, sorry for the lackluster patch notes. I lost my patch notes on the corrupted SSD, but I did my best to create a new patch note list from memory. As you you'll see, my memory is apparently like a spaghetti strainer.

This patch adds in quite a few new content things. Lots of new blocks and props to build from things like sable, rutile, bronze, etc. But additionally, a new summon. Sort of. I guess it's more like a new spell? What I'm referring to is...

Archenthrall


This is a new status that can be applied to Ancients. It makes them extremely powerful, but it does make them less effective in void crafting and summoning. It's essentially... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.