Awesome stuff! I remember there being talks about an HD update into mobile. Is this still in the works?
Can't talk much about HD but yes, the HD will also come to Mobile. They'll be more to talk about in the coming months.
Awesome stuff! I remember there being talks about an HD update into mobile. Is this still in the works?
Can't talk much about HD but yes, the HD will also come to Mobile. They'll be more to talk about in the coming months.
Tile markers?
Hotkey option! Once you activate that hotkey, you'll be able to mark away
About a week ago the agility helper on mobile stopped working. Can this be looked into?
Fix is being worked on, unsure on eta as it requires a new mobile client
Awesome updates. Is the ability to change between characters on mobile without logging all the way out coming soon?
There's been discussions behind the scenes about improving this, and hopefully I can have some more to say at the end of the month... hopefully.
Anyway we can get a vibrate on x value drops? Would be nice to know and not miss another whip :(
Also, any chance at tile markings?
Edit: Tile markings is there! Missed that part of the picture while on mobile. It’s the image above the first video.
Interesting feedback, defo something to forward to the devs!
Is there a plan to incorporate the ability to mark tiles? I feel mobile is a great platform for a lot of skilling/layback activities but being able to add tile markers would push a bit further with certain bosses/slayer tasks/etc.
Tile Markers are also featured :)
This is really cool, a lot of nice changes that'll be pretty convenient (the hot keys and ground item tagging will be nice since i do a lot of skilling on mobile).
Is there any movement for support for playing on a vertical display or is that not really in the scope of this specific project? Not a super important thing I think but could be a convenience in certain situations.
Nope, Portrait mode is not on our list of things to do anytime soon.
It's not just wanted, it's genuinely necessary at this point. MES is used everywhere, and is beyond useful everywhere. Pickpocketing on mobile is often an awful experience, there are tons of banks that are NPCs, requiring either dialogue or a "right click", disabling clicking on things like the trees in Prif, etc.
Edit: to all the people saying I didn't read the comment that said "we know it's wanted", did y'all not notice my comment said "it's not just wanted"?
After speaking with the team, I'm actually allowed to say this is something that is coming. Just no ETA yet.
"Loadouts for hotkeys" what exactly does this mean for mobile?
Essentially, you can have three setups of Hotkeys saved and ready to easily switch between. So you could have one set-up with Prayer, Spellbook, etc for intense PvM and another which has tap-to-drop, inventory, etc for Skilling. Hopefully that makes sense!
Currently the loot tracker doesn't work across play sessions if a player were to do half a task on mobile, switch to desktop for a few kills of a task, and then go back to mobile. It seems like loot tracking is all done client-side per session.
Is there a plan or a way to do loot tracking server side so it's tied to the account, and we can track loot comprehensively everywhere?
Currently, there's been some discussions around this and this would only be able to go between the Official Client and Mobile but it's not something I can even give an ETA on atm, just a potential currently.
Just a question about mobile in general, does loot tracker "forget" loot after 90 days like runelite does?
From what I've been told, this is only cleared when you clear it or via a cache clear up, either manually or via a reinstall.
Any plans for the option to swap menu options to change the default single tap option a la Menu Entry Swapper on Runelite?
I can't confirm anything, but it's something the team is very much aware how wanted this feature is.
Ironing out the final parts, but hopeful of sticking it up on beta worlds next week. Need to set some time aside tomorrow to help with getting comms ready etc. That's not that you'll hear about it tomorrow, but I need to get some work done
Do you have to complete the event or something? When I equipped the tunic it changed it into a dress piece.
No, this is still an upcoming change. But you could complete the event anyway. :)
Damn you can now own both?!
Where are you froggies, gimme more of the stuff!
Not YET ;) But soon. Soon!
Kit Breaker is referred to as 'them' and 'him' in the update post. I feel like it was probably supposed to be they/them pronouns but maybe whoever made the quest intended he/them?
He is he/them indeed!
RIP Flames of Zamorak 5/30/24 - 6/5/24
Just on this one because I know it's been popular - I want to see us revisit it and perhaps throw the other god spells into the mix. The spell had a 'fire' tag from COX release that we hadn't caught during PRB on account of it not being something we intended to touch. In the short-term, we hope people agree that slamming 45+ damage at 80 Magic vs. something like Zulrah is maybe a little overtuned. In the long-term, I'd like to see if the team would be open to considering allowing all of them to function for weaknesses but changing where Charge comes into the equation, though it becomes a problem if those spells suddenly outcompete all of the other Elemental spells, which was also kind of the case with Flames of Zammy.
So to tldr, not a death knell, but short term it was an overtuned oversight and one that we feel worked a little against the aims of Elemental Weaknesses at their core.
will be fixed tomorrow
I wonder what would occur if you hopped worlds, traveled to some distant island, and then hopped back to the original world within 5 minutes. Would you teleport to the original boat or would it spawn a new boat and leave the original boat to be disabled after the 5 minute timer. Teleport behavior would likely result in alt-scape being used to teleport around the place on the boat, spawning a new boat avoids that but might be a bit clunky behavior having multiple active boats.
By making a new boat on a new world you'd have invalidated your access to return to one on the original world