Old School Runescape

Old School Runescape Dev Tracker




29 May

Comment

Originally posted by RotMG543

Any chance you could introduce an ingame "beastiary", which would show monster stats, unlocking details through killing a number of them and through using monster examine?

We actually chatted a lot about this and made a mock up towards the end of our most recent Game Jam, hopefully something we'll be able to share a little more about soon and see if it's something players want us to flesh out further!

Comment

Originally posted by Unusual_Cup_1327

For this reason, your max hit with elemental spells (Strike, Bolt, Blast, Wave, and Surge) will now scale to the highest level spell you have unlocked.

Is it based on the player’s base magic level? Or would I be able to boost magic levels to unlock spells and in turn, temporarily boost my max hit?

Temporary boosts do work - same kind of behaviour as being able to use Magic boosts to cast spells you couldn't otherwise cast.

Post

Hey everyone,

The Sailing team are here to answer your questions on our most recent progress update blog. We'd love to answer questions and share a little more insight into what's going on behind the scenes with Sailing.

Get your questions ready, and be sure to upvote the questions you want answered.

Please note, the team have already answered a few topics in our recent Sailing Q&A here. We'd like to run more regular AMAs as we understand that we can't fit all of the questions into our Twitch streams, so we're experimen...

Read more External link →
Comment

Originally posted by Equivalent-Long4396

Elder maul doesn't make chest in CoX.

Aware of this one, will likely implement a change here (though I'm not sure how delicately you'd be able to use an Elder Maul during construction).

Comment

Originally posted by Rarik

What does the Atlatl dart fall under? I can see an argument for any of the 3 types but haven't seen anything saying what they actually are.

Thrown weapon so should be Light!

Comment

Originally posted by Adventurous-Lawyer42

What happened to the to no delay kodai auto cast ?

There shouldn't be any delays on autocasting - are you saying that autocasting with the Kodai still incurs an extra tick delay?

Comment

Originally posted by That-Requirement-233

u/JagexGoblin could a member of staff please check if anything about nightmare fight changed. Scythe seems to be hitting strangely low and the magic damage bonuses from prayers seem to not be applying to totems. My two kills took ~50sec longer with the exact same setup I had before, only with elder maul specs added + augury enabled (which should have been a significantly faster kill)

Have asked the team to take a look. On the Prayer point, are you using a Shadow (which doesn't triple bonuses from Prayer) or something else?

Comment

Originally posted by thedamoes

where does the hunter & sunlight crossbow fit within the new ranged weakness changes? do they sit against the "heavy" weakness since they're technically bolts, or are they an outlier due to the fast attack speed.

Bolts so heavy! Ammo type is what determines the weakness, regardless of the attack rate, same as Tbow and an MSB sharing an ammo type.

Comment

Originally posted by ssjGinyu

So, Pre tormented Bracelet, I have blue moon for mage gear. I should instead bring elite void? Glove slot switch makes it too cumbersome?

EDIT: to make it clearer. Full blue moon + barrows gloves vs Elite void. should be 3% vs 5%

Depends what you're fighting - best thing to do is to get comfy with DPS calcing if you're unsure, OSRS Wiki has a fab tool for it that you can even just pull a setup straight into from the in-game equipment interface via RuneLite. Generally speaking, if something has Magic defence or a higher Magic level you'll be better off with 'actual' robes, if something has no or negative Magic defence, Void can be pretty solid but it varies so much with context.

Comment

Originally posted by [deleted]

[deleted]

The way it's calculated is in the post: Base * (Weakness% + MagicDmg%)

So in this case, 19 * 1.6 = 30.4, which we round down. The additive approach means it doesnt scale up to insane amounts as you accumulate more Magic Damage%.

Comment

Originally posted by htrengereid

Great to see many of these changes. Also the one about removing the tick delay when autocasting. This was however one of the big perks of Harmonised staff untill today. Could you offer another perk to harm staff? For instance being able to autocast all elemental spells even when not in the correct spellbook?

I feel in any way that the different tomes should allow to autocast their respective spells even if not on the correct spellbook.

I think the delay still applied to the Harm. This refers to clicking 'Attack' on an NPC while your staff is set to 'autocast' delaying you by a tick compared to manually casting the spell on the NPC, and then letting autocast take the wheel - which is no longer a thing. Harm still boasts the insanely strong faster attack rate over other Elemental autocast spells.

Comment

Originally posted by gibberwaffle

Does skeletons include vetion/calv and does giant spiders include ven/spindel?

It doesn't, just the NPCs named as-written!

Comment

Originally posted by Bruinbrood

I suppose the 0 hit change does not apply to enemies? And neither to thralls?

Only to damage dealt directly by the player, nothing else!


28 May

Comment

I think it's about expectation setting really! Ultimately a quest that requires Song of the Elves would have to be "Grandmaster" in difficulty due to the requirements - but connotations of that leaves most people expecting an epic long quest.

I totally agree though, it makes perfect sense that citizens of Prif are going to have lots of random little needs just like citizens of Ardougne or Varrock.

Perhaps we need to invent a new term to articulate difficulty in requirements but not the quest.

Comment

Originally posted by Tipsy_Red

Thanks Mod Melora for least reaching out! My problem is im still using a username login. I hadnt connected it to jagex launcher yet but im afraid the hacker has connected it to jagex launcher now since it cant find my username to recover. When i try to recover, i dont know what username they double changed it to. thats a 20 year account down the drain now.

Heya! If you've 100% got the username right and you're getting a 'no account found' please submit a ticket here, it's likely (but not guaranteed) that someone has hacked and upgraded your account, once we verify ownership we can get it back to you. :)


27 May

Comment

Heya u/Intelligent-Flow-179

If you're unsure of what your original login was you will need to submit a ticket to us here - the form will ask for you to provide as much information as possible so we can hopefully match you up to your account!

If you know the login details, you can try to login directly, but may need to do a password reset/apply an email to get into the account in question :)

Comment

Hey,

There isn't much I can do to help with the limited information available here, but I may be able to point you in the right direction.

 if your account has not yet been upgraded to a Jagex Account and you're recovering through the legacy recovery system, you do not need access to the registered email to do so.

In order to unlock your account:

  1. Head to this page
  2. Enter your login
  3. Click the 'RECOVER' button
  4. You will see an on-screen message that's headed 'CHECK YOUR EMAIL', as you don't have a...
Read more
Comment

Hey u/appleidnz1

Sorry to hear you're having trouble with this. Are you running into the same issue if you attempt the purchase directly through our website?

I would also recommend waiting 24 hours between purchase attempts.

  • Jagex Support
Comment

Hey u/Ciolii

I'm really sorry to hear this has happened, it's never a positive experience getting hijacked.

While I can't assist with getting your items returned, I've provided some advice below on ensuring your account is as secure as possible:

Our primary recommendation is to upgrade to a Jagex Account, I'd recommend considering the following points when securing your account.

Your Jagex account is only as secure as your email is. As there is no manual recovery method for Jagex accounts, if you lose access to your email, you may lose total access to your Jagex account. Therefore, I'd recommend having 2FA set up on your email, as well as your Jagex account.

You need access to your email to access your Jagex account. Brand new emails...

Read more

24 May

Comment

Originally posted by AGuyNamedSparre

/u/jagexSarnie will the Ignited staff be 1h or 2h?

It will be 1h.