Old School Runescape

Old School Runescape Dev Tracker




15 Apr

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We haven't made Prayer protection for that yet.

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Gz to your wife fam! Hopefully my wife has similar luck on our GIM


13 Apr

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Originally posted by -Shacka-

What kind of sarnie exactly are you, bacon, PBnJ, BLT?

Sausage with Red Sauce (Ketchup)

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This is very cute, gz on the pet and the tat!

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It's not so much about how easy something is but balancing what we are currently working on with a forever rotating roster of player suggestions.

So although something could be relatively 'easy' change, we still need to make sure doing something like that not only goes through some internal discussion but also doesn't affect other projects we are working on.

Hopefully that gives you some extra insight and answers your question.

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Originally posted by Dry-Fig-8276

you can already do toa man. just go send it. it’s not that scary. without knowing what your bank is like it’s hard to recommend gear but i started learning with 150 invocations and probably 50m worth of equipment

Preach! I think I managed to do a low invocation run on less than 50m gear and if I can do it with my level of skills you should have no problem ☺️

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Honestly seeing posts like this makes me and I know for a fact other members of the team, happy. Appreciate you taking the time to let us know that fam ❤️

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Originally posted by Beratho

They should have made it so you could trade dupe armor/weapons for more darts

Something I can definitely raise with the team and see if we can implement something, who knows - could be something before Part Two?

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Originally posted by AlonsoDalton

That's where the STASH for the clue step was before it got moved. So they likely forgot to remove some sort of flag on that tile that prevents you from standing on it or something.

I'll check in and see if this has been raised when I'm back in but hopefully should get it fixed soon.

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Nicely done fam! Hopefully it wasn't too much of a grind ❤️

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Originally posted by ZapDopes

This is a really good point.

Make Kree weak to Beer

Takes notes

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Originally posted by Raycodv

Most people posting these kind of memes think they are on the right side of the graph, while in reality they’re usually on the left side of it.

As an early member of the 55-70 club, it ain't so bad over here.

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Me Vs Mod Goblin

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Glad you're enjoying yourself fam, and no it never stops, you've just hit the top of the silly iceberg that is OSRS.

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What if there's more than one moon? Have you ever looked up 👀

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Very, hope this helps


12 Apr

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Originally posted by Environmental_Ad9017

4 times more common now at 1/275

Didn't the wiki calculate it at something like 1/20k? There's no way it was 1/1200 or something.

To clarify: what this means is that if you kill pirates and use every key you obtain, you'll likely have to kill about a quarter as many pirates as you would have beforehand, assuming you use the keys.

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Originally posted by aryastarkia

I really don't think magic changes are great for the iron player base without some tweaks.

Some pain points are around wrath runes being very hard to acquire for irons, it's pretty slow from bossing or slow to kill rune dragons, or requires 95 runecrafting, one of the slowest skills in the game.

The other is around the harmonized nightmare staff. Nightmare with its current drop rates is just absolutely terrible in respecting the player's time. Honestly anything that makes nightmare uniques more important without addressing that is painful. I know irons chose to limit themselves, but part of the joy in that game mode is a smooth progression curve, wrath runes and nightmare heavily break that for magic. Currently strong early with fire strike to ibans to warped Sceptre to slayer grind for trident, then shadow, all of which feels pretty good. A 400 hour nightmare grind in there does not.

I don't think the things you're outlining here are issues with the system as much as the interplay with other parts of the game. It could make a stronger case for adjustments to the things you're mentioning, but also might be alleviated by other reward space down the line.

Would also add - as somebody who currently jumps between an Iron, 2 GIMs and a UIM - that they don't harm Iron progression in any way and probably don't warrant holding stuff up to try and bundle in other changes that impact the economy beyond the Iron playerbase.

Totally get where you're coming from fwiw, just wanted to offer up a $0.02 on why they feel like slightly separate issues. Would also add that if you're still progressing on an Iron and in the early stages of the game, these changes probably would be beneficial in spots as-is - the lategame/endgame stuff applies beyond Irons too!