Outriders

Outriders Dev Tracker




18 Jul


15 Jul


14 Jul


13 Jul

Comment

Originally posted by Shaunleewenjie

It still hasnโ€™t been fixed that me, a basegame player without worldslayers, is getting apocalypse gear when I reroll Tiago, which I literally cannot equip or buy since it costs anomaly extract which I cannot get, and often 6/7 of my rerolls are unobtainable apocalypse tier gear

Could you confirm what gear level you are playing at?


12 Jul

Comment

I'm looking into this to better understand what the expectation is re. retroactive fixes - I'll update here when I have confirmation of news, but it may be a case of the change only applying to newly dropped gear if those attributes are stats that can only be determined when the item is created (dropped), not edited thereafter.

Comment

Originally posted by Northdistortion

The ones mentioned

Thanks - I'll check in with the team to get more clarity regarding this matter.

Comment

Originally posted by Express-Ad-4657

Well I can't play it anyway until I get Xbox Live or gold

Xbox Live is not required to play Outriders in Singleplayer.

Comment

Originally posted by Elyssae

Quick question : are the set changes retroactive ?

I can see that being sort of a problem between pre-patch players VS post-patch players - in terms of build equality.

I am asking this cause I just logged in and my Grim Inventor is unchanged.

I'm checking in with the team regarding the retroactiveness of these changes, but can you confirm which pieces of the set still have the old values? Only the below were changed.

Helmet: Skill Life Leech attribute has been changed to Status Power

Upper Armour: Skill Life Leech attribute has been changed to Status Power

Lower Armour: Cooldown Reduction attribute has been changed to Status Power

Comment

Originally posted by xWoundwortx

Any word about that glitched Trophy: Just take the pod for the PS5 Version of the game that glitches and is unobtainable if you played the PS4 Version first? Much appreciated!

I've been checking in with the team about this - a fix has already been implemented, so this issue should not occur going forward, but the fix was unable to retroactively fix affected players.

I'm trying to work with our support teams to figure out if there may be some way of using the backend to look into player's progress as to allow this trophy to pop, but I unfortunately can't make any guarantees of what will be possible.

Comment

Originally posted by Theholynug

Heya I don't own worldslayer yet but my tiago has a deathshield which I haven't got yet but I can't buy it because it rolled apocalypse any way to make sure this doesn't happen?

This should have been addressed last week - Could you confirm which level you are playing at?

Comment

Originally posted by Psomaster

Thank you so much for working so hard on the game. I know game dev work is hard work. Having to post patch notes and read comments can be super stressful to. But you guys got this. Keep it up!

Thanks! <3

Comment

Originally posted by Northdistortion

Weird my torrential downpour set still has life leech after patch???

Which slot? Only Helmet, Upper and Lower were changed:

Torrential Downpour

Helmet: Skill Life Leech attribute has been changed to Status Power

Upper Armour: Skill Life Leech attribute has been changed to Status Power

Lower Armour: Cooldown Reduction attribute has been changed to Status Power

Comment

Originally posted by GracelessExit

Thanks for the patch! Good stuff :)

Would you be able to say if there are any fixes for Trickster abilities in the works? As many have said, Hunt The Prey especially isn't fun to (try to) use atm, which is a real shame. Some news would be welcome, ta.

From what I can see on the bugs database, Hunt the Prey being blocked when players are in cover is a fix that is ear-marked for our bigger patch.

Comment

Originally posted by Electrical-Car912

What about the 99% accolade bug that is still not fixed.. ?

Please contact the support team: sqex.to/support

Comment

Originally posted by StarkeRealm

That's, actually, not bad.

u/thearcan, a weird question, and this might be the wrong place to ask, but is there any possibility of our mods and resources becoming account based instead of per character, to help ease leveling alts? (Right now we can mule stuff across to alts, via the stash, but it's an inconvenient processes.)

Switching from Character to Account based progression (of any sort) is usually a decision that needs to be made at the earliest development stage, since much of the rest of the game flows out of that design.

Changing it at later stages can also lead to a number of save-game conflicts that, while not impossible to overcome, do require a lot of work and thought.

As an example, making resources account wide: Would players expect all their existing resources to be pooled together into one? When the transition happens, what happens with a players resources if they have multiple maxed out resource characters?

That is to say that to swap from character to account based is unlikely at this point in time for Outriders, but we're not blind to improved quality of life that it would offer.

Comment

Originally posted by TrojanLeFonde

You guys just made my day with those technomancer set changes :) Keep up the good work u/thearcan !

Enjoy!

Comment

Originally posted by Many-Platypus-7824

we got lock item ?

Comment

Originally posted by Rastigani

can you not just add a safepoint after defeating the final boss so that you dont spawn before the bossfight when going to lobby and back? that would atleast make it so you can just kill him once per safegame" and not 3 times before you go to your friends lobby. or did i get it wrong how people doing the exploit?

not sure how complicated that would be but i assume not tooo much work

and PLSSSS hurry with the inventory management changes. my storage is bursting, no space left and its so annoying always have to worry not to destroy your good epics in the inventory

That's the solution I mentioned in the notes.

A code-based solution to this exploit would take a very long time to develop, as the only viable way of closing it properly would be to rewrite the entire way save-games are handled while in the Trial of Tarya Gratar. This is not feasible.

I don't pretend to know why the code is set up the way it is, but adding a checkpoint after the boss is what would require that rewrite.

Comment

Originally posted by Kage__oni

Hey guys im totally new to outriders and am playing the base game first but i have one question. Does WORLDSLAYERS add any more options to character customization? Like new hair colors that arent all mixed with grey?

No new character customization options were added with Worldslayer.