Outriders

Outriders Dev Tracker




15 Jul

Comment

Originally posted by grimdell

Think the issue is that I renamed the splash_screens.umovie file. Crashes every time (10+) with that file renamed and without forcing dx11. If I rename it and also force dx11, it launches fine. If I use the original file name, it launches fine without forcing dx11.

Heh, thank you for the details, I'll be sure to pass this information on.

Comment

Originally posted by Sepywishes

Same.

Edit: It actually just hadn’t updated yet.

Can you confirm whether the patch has changed anything?

Similar question for /u/Bradspe - did your game update for certain?

Comment

Originally posted by hotcheesebiscuit

Hopefully if anyone else has this issue they’ll see this and get it resolved. Thanks again for the quick response. Don’t worry about the hate this game is incredible and y’all are doing amazing work!

Thanks for the update and great to hear you managed to resolve it. Have fun!

Comment

Originally posted by hotcheesebiscuit

Control menu was the same. Reset to default didn’t help. Turned off PS5 and gonna let it relax for a few minutes to see if that helps. Thanks for the quick response!

Update: u/thearcan full off/on cycle (not restart) of the PS5 appears to have resolved the issue. Had in crease sensitivities higher than previous values but I feel it’s working normally again.

Okay understood, thanks for letting me know. I'll keep an eye on this issue, but I don't know how much we'll be able to track if it's not affecting other players.

Comment

Originally posted by ethanlayne

Huge Xbox sign in improvement. 60 seconds to 7 seconds.

Great to hear!

Comment

Originally posted by grimdell

Crashing on launch after the patch on Steam. I get the initial Outriders logo splash screen and then it exits. Adding "-force -dx11" as a launch option fixes it, but the game was working fine without that until this patch.

How often do you crash? Could you see if the crash resolves itself after the 3rd, 4th or 5th launch attempt?

Comment

Originally posted by diegofsv

Its kinda sad that it took this long for so few improvements. I know that bugs are tricky but was hoping for some crazy balance stuff to at least shake the "meta" builds. Love the game, just dont think the timing of the changes will keep it fresh in the long run.

The time it takes to roll out a patch doesn't necessarily always correlate 100% to it's content. A small patch may be delayed due to issues thrown up during testing, whereas a bigger patch could pass through testing quicker it there are no problems. It all depends on how the entire process flows, not just the first part (which is picking what to implement in a patch).

Comment

Originally posted by ryderjj89

Sign in time for Xbox is SIGNIFICANTLY better. Love it on my Series X. Really love to see the Hunt the Prey fix too. One of the most annoying things about co-op was that getting stuck and having to get downed to fix it.

Great to hear!

Comment

Originally posted by Ashadeus

So, the Matchmaking will still set a players default setting from "Closed" or "Friends only" to open automatically when grouped?

Well done.

/slowclap

That was never planned for this patch, the notes of which we previously shared already.

However, we've already added the issue you described to our list of known issues.

Comment

Originally posted by NevynCross

Love the game. Just one thing I want to point out in case it hasn't been before.

Alphas are not only breaking out of frozen when hit, but also the Tricksters time rift. This has really affected my build, especially on creature heavy maps.

Could you provide a bit more info or perhaps a video of this action? Knowing exactly how it happens to you will let us reproduce it and bug it if its related.

Comment

Can you check if your controller settings might have somehow been changed in the settings menu?

Comment

Originally posted by TheShadyXL

You guys are doing your best. That’s all we can ask for. I’m sure most of us know unexpected issues can pop up at the last second. Be sure to let everyone know we appreciate you guys communicating and putting in work to make Outriders a better game!

Thank you very much, I'll be sure to pass on your kind words :)

Comment

Originally posted by edub2020

Xbox sign in improvement works for me, cut it from c.90 seconds sub 10 seconds... Nice one.

Hooray!

Comment

Originally posted by CombinationOk7202

Hey, you found it, that's already good news.

And great to see the Freeze is being investigated. Alphas are definitely the main culprit, they do it most consistently. I see it practically in every single Expedition they are in. You mentioned you passed my Colosseum scenario to the team and I'm sure they'll be able to recreate it and hopefully can fix it.

Thanks for the updates! :)

Yep, your steps were indeed very helpful for them to reproduce it! Thanks again!

Comment

Urrrrggggghhhhhhhh. Finding that second Technomancer Borealis just this morning was super frustrating for us. Really sorry about this, everyone :(

We're already trying to see if we can cram the second fix for it into our next patch, which has already entered it's test cycle and will hopefully be ready soon.

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Index:

  • Important Patch Release Info
  • Patch Notes
  • Demo Update
  • Ongoing list of currently tracked issues (Including Stadia)

Important Patch Release Info

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Comment

Unofficial behind the scenes.


14 Jul

Comment

Originally posted by ryderjj89

😳I do.

Here's one running with a couple Pyros, one doing major debuffs: https://gamerdvr.com/gamer/ryderjj89/video/140056928

Here's another run going toe-to-toe with Moloch: https://gamerdvr.com/gamer/ryderjj89/video/140056925

I will try to get one today that is a solo run without any debuffs. My xbox has been having issues uploading my clips but I'll reply again once I get one uploaded.

Awesome stuff, thank you! I'll let you know if we're able to make something of it :)