The Embalmer's Rage change is an uptime nerf on a Firepower build mod and I just don't get it given how a stated goal is to bring FP builds in line with AP builds. Any further explanation on that changing back to an on-kill effect? Why would the community want that when it means less uptime?
This feedback came out of the Beta's but only made its way into the build now for various reasons.
The initial change to critical shot was too harming for Tricksters and console players who were relying on killing a weak enemy to activate the mod.