Outriders

Outriders Dev Tracker




28 Jul

Comment

Originally posted by Aj-Gost

The Embalmer's Rage change is an uptime nerf on a Firepower build mod and I just don't get it given how a stated goal is to bring FP builds in line with AP builds. Any further explanation on that changing back to an on-kill effect? Why would the community want that when it means less uptime?

This feedback came out of the Beta's but only made its way into the build now for various reasons.

The initial change to critical shot was too harming for Tricksters and console players who were relying on killing a weak enemy to activate the mod.

Comment

Originally posted by LiquidMantis144

Let me guess... Dev was nerfed into the ground. Once again, the weakest class. Hopefully not.

You don't need to guess, there's a whole blog post you can read and discover yourself.

Comment

Originally posted by EttRedditTroll

What about two stashes of 100 slots each?

One personal stash on a per-character basis in addition to the shared one? Even a 50 slots personal one would be a great addition.

I expect that would take game dev resources to recode part of the save game system... which honestly speaking we do NOT want to touch at this point in time given past adventures.

Comment

Originally posted by EnochGrinder

A 10% REDUCTION IN XP NEEDEDTO RAISE YOUR APOC TIER? This has to be a f**king joke. Even 100% wouldn’t be enough. I’ll see everyone in outriders 2 hopefully.

A rare occasion where the username does not check out.

Comment

Originally posted by SteelAngell

still 100 stash slot...

We honestly tried our best to increase the stash size, but our experiments indicated that not only did more stash space lead to longer loading in times (and hang ups), but they even caused the frame rate to drop during regular gameplay. So it didnt just lead to a one-off frustration, but ongoing degradation in performance because of... code reasons (?)...

At 200 item slots in the stash, some of the Gen 8 consoles were taking up to 40 seconds just to load in.

I would have LOVED to have stash space in this patch, but from a tech perspective our hands are tied with the game code as it currently is.

Comment

Originally posted by ckserious

As always u/thearcan thank you for sharing in as much detail as you can. Looking forward to testing more builds.

Thank you for taking the time to read it all! I've written Essays in University that are shorter than patch notes these days.

Comment

Originally posted by -Certified-

Good stuff, no balance changes to gear just yet, probably a good move at the minute.

Two threads today - the second one is here.

Comment

Originally posted by Juicemania50

Thanks for posting

You're very welcome!

Comment

Originally posted by UrMom306

Explanation:

Shit was broken. We fixed it.

LOL This is a vibe, I dig it PCF. Well done.

Always a pleasure to throw a pinch of spice into these.

Post

Outriders Worldslayer has been updated!

Patch Notes

The complete Patch Notes spans two Announcements, as they are too long to be contained in a single one.

  • This thread covers all changes regarding the game balance.
  • You can find all info regarding General Changes, New Features and Bug Fixes in ...
Read more External link →
Post

Outriders Worldslayer has been updated!

Patch Notes

The complete Patch Notes spans two Announcements, as they are too long to be contained in a single one.

  • This thread covers General Changes and Bug Fixes.
  • You can find all changes regarding the game balance in this thread.
  • ...
Read more External link →