Outriders

Outriders Dev Tracker




27 Jul

Comment

Originally posted by johnson_united

Not a lot of detail there; it’s big, you’re working on the patch notes, and maybe it releases this week. That’s literally all the news the whole community was asking for. I don’t see how this is a blatant leak, there are literally zero details of what’s in it.

I agree - but it's not so much the content as the principle.

For example, If I were to share full patch notes with ambassadors ahead of time (as I have done in the past), do I now need to worry about those being posted to reddit before I've posted them myself at the appointed time?

Comment

Originally posted by JibletHunter

How dare he communicate with the dwindling player base! We will make sure to communicate even less in the future as a result!

-PCF

I have always tried to communicate as much as I can, whenever possible. I have spent days of my life writing news updates for the community. Please check my handle if you don't think that's the case.

If I have not shared anything yet, it will be for very good reasons, including incomplete or unconfirmed information which, if shared, would confuse people more than provide tangible benefits.

The point here is that the very reason I joined this this reddit thread was to let everyone know that the patch is coming. I did not expect things I said in private to be shared here already. But now that's happened and I'm not sure what information can be provided to Ambassadors in advance without it immediately being spread far and wide, so the system falls apart.

Comment

Originally posted by ryderjj89

Patch is looking likely for a release tomorrow.

Source: Toby on Discord.

Edit: Since folks think I'm actually joking about this, here: https://i.imgur.com/WVIHjIs.png

Rarely have I seen a leak confirmed so blatantly. Shame really - this will impact what I am able to share with Ambassadors in future.


25 Jul


24 Jul


23 Jul


22 Jul


21 Jul

Comment

Originally posted by xJVIayhem

Off the top of my head, here is a list of known exploits that were promoted by multiple creators or ambassadors, including those of good standing:

Reset your PC clock to refresh Vendor's Special Offer Exploit

Force-Close Game to Refresh Quest Rewards Exploit

Earthborn Gear God-roll Exploit

Force-Close on Crafting Exploit

Skip a new character to Endgame & Tiago to exploit resource scaling

Apocalypse Tiers Leveling Exploit

Final Arbiter Retries Exploit (yes, it's an exploit)

Boulderdash Exploit

There's one underlying thing with most of these as well, changes can be made in terms of mechanics to prevent them from happening, which has been done in some cases. Not saying that it's all "preventable" for lack of better terms, but adjustments can be made to fix them, or at the very least, reward the intended behavior. Granted, I'm not a developer, so I wouldn't know how feasib...

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Passing down items for resources to another character is considered an exploit?

The exploit referred to here is not the passing of resources from one character to another to share resources around and help the lower level character get ahead.

The exploit in question allows anyone to unlock ALL MODS, including Worldslayer mods within an hour for all characters, including high-level characters.

We've created a hundred new mods for Worldslayer. By using the above mentioned exploit, high-level players were able to unlock all mods by taking advantage of low-level character resource costs, within a very short time.

It essentially broke the entire "search for mods" gameplay aspect.

That's an exploit, not intended gameplay.

In terms of the other exploits I mentioned, many of them have already been addressed, or we have chosen to not address them.

For example, the clock-reset exploit was clos...

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Comment

Pasting what I wrote in the other thread.

I've cleared up confusion regarding the definition here.

We have never planned to actively punish people who use exploits. [...] They are things we missed rather than malicious changes to the game code.

We may choose to address exploits since they are unintended, but people who take advantage of them have NEVER been punished.

There are multiple examples of us acting in t...

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Comment

Originally posted by NiceguyLucifer

Thanks for the update.

Those are all great reasonable points , but ...

There is a huge difference between getting loot, XP , progress in game because parts of the game are broken , and getting them with a 3rd party tool while creating content claiming they never used 3rd party tools.

Also , there is a huge difference between random players using any kind of cheats/exploits and even creating content around it, and an official Ambasador doing the same thing.

I've cleared up confusion regarding the definition here.

No where did I equate Exploits to Third-party Tools.

I even specifically called out Third party tools separately to make that distinction clear.

There are of course a bunch of big no-no's including but not limited to:

Anyone caught using third-party programs (Cheats) will be expelled from the ambassador group (as has happened in the past).

Comment

Originally posted by Electronic_Radish_20

Great post, well written, but also fundamentally wrong on one important point.

There is a world of different between an exploit (an unintended result from pre-existing ingame interactions) and an external modification.

Exploits are essentially things the Dev and QA team missed, and thats not intended as an insult. Corner cases exist in every implementation.

Third part tools modifying game code are a whole other ballgame because there is no world in which a dev or QA team could have caught that.

Philosophically it would serve the PCF team well to make that distinction and treat exploits vs third party modifications as different things.

I.e.: fix your end game loop instead of placing 50%+ of your playerbase who reset the final boss fight in TG into the same basket as someone who externally modified game files. If I wasn't the type to try to give someone the benefit of the doubt I would be rather offended by the implication you just made.

...

I've cleared up confusion regarding the definition here.

We have never planned to actively punish people who use exploits. As you say, they are things we missed rather than malicious changes to the game code.

We may choose to address exploits since they are unintended, but people who take advantage of them have never been punished.

There are multiple examples of us acting in this matter over the game's lifecycle.

Addressing an ...

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Comment

Originally posted by hanZ____

Your definition of an "exploit" is ... interesting. Returning to lobby is in the same list as using external cheat-tools? Well, I should just give up and directly use trainers and stuff. Would not change anything as nearly all of us are already cheaters (anyone here, who never returned to lobby in the trials?).

But besides that: What about fixing your terrible design decisions (like loot-tables resulting in 99,9% of the loot being crap, terrible drop-rates of APOC gear, the most terrible and pointless grind in the newer gaming history or frustrating "targeted loot" areas (like one single item from the targeted loot in (purple) APOC quality as "reward")? I guess the amount of "cheaters" would drop drastically. And by the way: Fix the static, repetitive trials by adding some randomness in the mobs spawns or else. Thanks.

Returning to lobby is in the same list as using external cheat-tools?

Not at all. Nowhere did I equate those two. None of the exploits I mentioned require external tools. They can all be done within the game or on your PC/Console without third-party tools.

If you're confused about this part of the definition...

Anything that requires you to manually tune a setting external to the game is also an exploit.

That refers to this exploit:

Reset your PC clock to refresh Vendor's Special Offer Exploit

Resetting your PC Clock is as simple as changing the time on your PC. No third party tool required.

Anything that requires a third party tool, such as a trainer, is very obviously a cheat, not an exploit.


20 Jul

Comment

Originally posted by TheMistbornIdentity

I'll spare you guys the need to watch that one guy's video that people keep linking to: you need to add "-force -dx11" (minus the quotes, and mind the dashes and the space) in the game's launch options. Without those arguments, mine was still getting stuck on a black screen after launching.

I'd like to add that linking a damn video when the instructions are so simple is a waste of everyone's time. It's even worse considering that the actual launch option only appears on-screen for about 2-3 seconds before he moves on to showing in-game footage. He doesn't even stop to address it other than saying "it works with only one tweak".

The force dx11 command should no longer be necessary to be done manually. The reason we managed to move from unsupported to playable was because we Steam backended that launch command to be the default for all players.


19 Jul

Comment

Hey folks - I understand the frustration here and appreciate the desire to see something done.

On the other hand, this sub is currently skating over witch-hunting territory, so I do want to point out that such topics need to be dealt with carefully and with consideration.

While I will take the time to look into this, I won't be putting anyone on public trial. Especially considering that I count at least one outraged person (not an ambassador in this thread who is equally guilty of using "unorthodox" methods to get ahead in the game.)

I will be discussing the matter with Laserbolt as well as checking internal tools to understand what, if any, inappropriate conduct has gone on.

I handed the ambassador group back to our content creator manager team a while ago, so I don't normally deal with issues such as membership or applications myself, though I do offer input and recommendations where required. This will likely be one of those ...

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