Overwatch

Overwatch Dev Tracker




30 Jul

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Originally posted by Arthur-I-Have-a-Plan

What was the hardest ability to put in the game?

From a tech perspective, I think the hardest might have been Echo. Her ability to duplicate an opposing hero brought a ton of challenges and bugs. In most areas of Overwatch, our ideas for what we would like to do are ever expanding in complexity. But we need to make it work with assumptions that we made years ago. Sometimes they don't mesh well. With Echo, it was a difficult clash to work out. In the end, she turned out to be a really fun hero, so it was worth the work. But there was a lot of engineering grey hairs generated around that one!

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Originally posted by LordRegent303

Can the matchmaking system tell the difference between level 1 and 101?
Because each time I pass over the next star threshold, I start getting into matches with complete beginners for a while.

Hey there, the matchmaker COULD be aware of the level of a player but it isn't something that we currently take into account when matchmaking.

The reason we don't specifically take level into account is because it's an indicator of time played on a specific account and not the skill level at which someone performs. While it is true the more you play the more skill you're likely to gain, it's also true that skill gain will be reflected in the matchmaking values as well.

Cheers

Originally posted by CJGamr01

u/blizz_geoffgoodman Why is Sombra DPS instead of Support? She has no damaging abilities beyond primary fire (unlike all other DPS), and if she was a Support, then it'd be more equal (8/17/7 is a weird spread of heroes, 8/16/8 makes a lot more sense). TIA!

Actually, im not sure if people are aware of this even, but Sombra was initially prototyped as a Support hero. In fact, it really went far beyond prototype, she only became a damage hero in the stretch of her development.

She had some of the most significant changes while going through developement. Her whole kit used to be centered around staying invisible and landing hacks on the entire enemy team (you could hack more than one target at a time). But hack worked differently then: It used to last a lot longer and it reduced your healing and damage output instead of making you unable to use abilities.

This meant even though you had one less healer as a support, you theoretically made up for it by reducing the enemy team's damage. It was a pretty fun little mini-game for her, but people were ultimately very frustrated by being debuffed like that, even if they knew on paper she was reasonably balanced. In fact, we've tried a couple times to try a damage-dealt debuff (W...

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Originally posted by duckpolarbear

Appreciate the AMA! If as you guys say that you’ve been trying out a bunch of reworks to the 2CP mode, what other changes did you guys try? What worked and what didn’t?

we've tried a number of things over the years:

  • changed the capture points to work like control points (meaning KOTH points)
  • added defenders spawn rooms closer to point a
  • added a "middle" capture point between a and b
  • moved the defenders spawn point back on b
  • made it so that capture happens regardless of if defenders were on the point

those are just a few off the top of my head. lots of level design changes.

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Originally posted by [deleted]

[deleted]

Speaking for myself here - I play a lot of competitive Overwatch. I play 10-20 hours of competitive Overwatch every week, and I love it. I used to play flex. I truly enjoy playing a wide variety of characters. Lately I have been focusing on Tanks and Healers, as my friend plays DPS.

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Originally posted by spicy_rotini

how's the lore coming

we're in a really great place to move forward right now. over the past year we were lucky enough to get jeff chamberlain to become our new creative director. jeff was the director of our original announcement piece for overwatch back in 2014 (as well as some amazing blizzard cinematics over the years -- WOTLK intro for example). we've also added some really amazing narrative designers and are partnering with our story and franchise development group (they make the animated shorts, origins movies, comics, statues etc) at an insanely intense level. there are some very cool lore developments coming.

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Originally posted by chrisporter

will the audio occlusion bugs ever be fixed?

it's not fun to be killed by silent-no-footsteps reaper/roadhog: https://www.youtube.com/watch?v=C8Aq7m7yuYE (no crouching)

with that replay in hand I actually tried a clean Windows install to see if that helped, and tried three different soundcards (including built-in standard intel onboard audio drivers, and same for nvidia HDMI audio)... no difference

Hey there, we've definitely worked through audio occlusion bugs in the past, but unfortunately there's not a single problem that solves all of the issues. Any time you encounter this if you can post detail on our bug report forums it really helps us dig into that specific issue.

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The AMA has now concluded - Thank you so much for coming and asking your questions!

It’s time to get ready for the Overwatch developer AMA! From 1:30 – 3:30 PM PDT | 4:30 PM – 6:30 PM EDT | 20:30 – 22:30 UTC, we will have several developers from the Overwatch team present within this thread to answer your questions! We’ve written out a few things to know, so please read before posting a reply.

  • We will be answering questions about the current state of Overwatch and its history over the past four years, so please no future questions – We don’t have any announcements to make about the future today. We’d love to be able to answer as many questions as possible, so let’s try to make them count
  • We welcome questions on a variety of topics, but we just ask that you remain respectful – We’re here to help!
  • Reply to this thread with your questions – Other threads or platforms and any sort of direct messaging are not included in this even...
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Overwatch Retail Patch Notes – July 30, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our ...

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Want to follow up in case there’s any confusion as to what’s arriving in different environments:

Retail (Quick Play, Competitive Play, Arcade)

  • Genji Hero Updates

Experimental

  • Assault game mode experiment

29 Jul

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    Molly on Forums - Thread - Direct

Hey folks!

Tomorrow we’re scheduled to launch an Experimental mode featuring pretty significant changes to the Assault game mode. This experiment is a bit different than previous tests – we are not planning to move these changes over to live game modes. We look at this as more of a “failed experiment” with some great learnings and interesting data that we can use for this or other game modes in the future. We’d love to hear your thoughts!

What are we trying to address?

We frequently talk about the Assault game mode internally and we’ve tried a few things over the years to address some of the issues. While most of these never made it to the live game, we thought this iteration was interesting enough that we should allow everyone to try it out within the Experimental mode and give feedback. When experimenting with this new version of the mode we focused on the following topics.

  • Snowballing – If Point A is captured quickly and aggressi...
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Originally posted by 9blok0

What was the idea behind Moira fade buff in experimental card

We actually provided some insight into the recent Experimental Moira changes within the forums: https://us.forums.blizzard.com/en/overwatch/t/experimental-mode-recap-%E2%80%93-july-27/531690

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Originally posted by richard3458

Will there be a new thread post when the AMA session starts? If so where could I find it

Yes! We will create a new pinned thread within the r/Overwatch subreddit when the AMA begins on 7/30.

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Hey there. We have a fix for this in testing. Sorry for the hassle, we know this particular bug is pretty annoying. Cheers

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Hey everyone we’re testing a fix for this issue now. We know this one feels particularly bad, sorry for the hassle.

Cheers


28 Jul

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We’re not currently planning to move forward with the Moira changes being tested within the most recent Experimental mode. More info here: Experimental Mode Recap – July 27

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Hit a little snag after release! Team is taking a look now.