The world needs heroes now more than ever, it seems. And digital heroes need quite a lot to exist: dramatic motivations, iconic aesthetics, deep designs. But they need code in far greater quantities. Over 2.7 million lines of evolving code power the tools that support Overwatch today.
The Architechs on Overwatch’s engine and tools teams are the keepers of that legacy, and there’s no game without their work.
The Engine Team
Overwatch’s engine team builds the technical infrastructure of the game’s many systems, among them graphics, visual effects, gameplay physics, and audio—the “building blocks” that enable development. Lead Software Engineer Phil Teschner, who worked on the Halo series and Kingdoms of Amalur: Reckoning before joining Blizzard, is the engine team’s chief block wran...
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