Overwatch

Overwatch Dev Tracker




28 Jul

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Today’s (7/28) patch has been deactivated


We have disabled today’s patch that introduced Genji balance adjustments (Shuriken nerfs) and a bug fix surrounding door animations on Route 66 and Watchpoint: Gibraltar. These changes are still intended to reach the Retail environment soon, but are no longer active at the current time.

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Overwatch Retail Patch Notes – July 28, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our ...

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27 Jul

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    Molly on Forums - Thread - Direct

Hey everyone!

Thanks for the feedback over the past few days about our most recent Experimental mode. If you haven’t seen the tested changes, patch notes can be found HERE. This experiment is currently scheduled to end tomorrow (Tuesday, July 28th) at 11:00 AM PDT, but we wanted to provide some insight into our next steps before then.

GENJI:

Genji’s recent buffs have increased his hero pick rate considerably. We’re excited to see the hero getting more playtime, but some of the changes pushed his power-level a bit too far. The tested changes to Shuriken are aimed at re-balancing of his burst potential. We believe these changes are the right directio...

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Originally posted by Majaura

If they do indeed keep an eye on this thread! My question would be this: "How does the Overwatch team manage to keep every new character fresh and innovative the longer the game goes on? Are these characters created in response to current gameplay trends in the game or are these characters created as a way to push out an entirely new style of gameplay? Also what was the team's favorite character to create and why was it Mama Hong?"

We see you! These are great questions, be sure to come back with these on Thursday - Think there's potential for a lot of great insight on hero design!

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Hello r/Overwatch and congratulations on 3 million members!

We’re excited to celebrate with you and want to give you an opportunity to chat directly with the Overwatch development team. Join us on Thursday, July 30th from 1:30 – 3:30 PM PDT | 4:30 PM – 6:30 PM EDT | 20:30 – 22:30 UTC for a Reddit AMA, where a number of Overwatch developers will be present to answer your questions.

For this Reddit AMA, we’ll be answering your questions that pertain to Overwatch today and over the past four years! While we’re very excited for the future of Overwatch, those questions should be held for another time – We don’t have any announcements to discuss today! Come prepared with your questions, we’ll have a fresh thread on the day of the AMA – We’re looking forward to having fun with the community and answerin...

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23 Jul

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Overwatch Retail Patch Notes – July 23, 2020

A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our ...

Read more

22 Jul

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Overwatch PTR Patch Notes – July 22, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and o...

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21 Jul


20 Jul

The world needs heroes now more than ever, it seems. And digital heroes need quite a lot to exist: dramatic motivations, iconic aesthetics, deep designs. But they need code in far greater quantities. Over 2.7 million lines of evolving code power the tools that support Overwatch today.

The Architechs on Overwatch’s engine and tools teams are the keepers of that legacy, and there’s no game without their work.

The "lobby" of TED, the Overwatch editor.

The Engine Team

Overwatch’s engine team builds the technical infrastructure of the game’s many systems, among them graphics, visual effects, gameplay physics, and audio—the “building blocks” that enable development. Lead Software Engineer Phil Teschner, who worked on the Halo series and Kingdoms of Amalur: Reckoning before joining Blizzard, is the engine team’s chief block wran...

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17 Jul

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    Molly on Forums - Thread - Direct

Overwatch PTR Patch Notes – July 17, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and o...

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Hi there, Thanks for the report. We rolled out a fix for this issue this morning, ~10am Pacific time. Can you please verify you’ve patched to the latest version of the client: 1.50.0.0.71255? You should be able to see all of your old saved highlights in-client as long as you’ve patched to that build.

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Hello - Thanks for reporting this issue. We rolled out a fix this morning, so you should be able to see your old saved highlights in-client now. Sorry about that.


15 Jul

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We’re super excited to have you guys try out the new Workshop features on the PTR! Let us know up here on the forums if you encounter any issues!

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(Crossposting here from PTR: Overwatch PTR Patch Notes – July 15, 2020)
Hi everyone!

I wanted to drop this video we shared with our team during our milestone review of some of the fun new workshop features. It was a blast working on some of the features this release w/ Dan and Zach! We can’t wait to see what you all do with it

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Hope you all have fun :slight_smile:

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Hi everyone!

I wanted to drop this video we shared with our team during our milestone review of some of the fun new workshop features. It was a blast working on some of the features this release w/ Dan and Zach! We can’t wait to see what you all do with it :slight_smile:

https://bnetcmsus-a.akamaihd.net/cms/gallery/vy/VY4GV53YHMCC1594851885004.mp4
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    Molly on Forums - Thread - Direct

Overwatch PTR Patch Notes – July 15, 2020

A new Overwatch patch is in development and now available for testing! To share your feedback or report any issues, please post in the PTR Feedback or PTR Bug Report forums.

Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes may also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and o...

Read more