Last Director's Take, we talked about the state of Lifeweaver and the changes that we were making to the hero in order to strengthen him. They had a positive effect but didn't do nearly as much as we had hoped. We're going to continue that topic again this week. I'd like to look at what some of those changes accomplished, what we think he's missing, and some possible solutions we're looking at for the hero.
Over the last few weeks, we've made a number of buffs, tweaks, and modifications to Lifeweaver. In short, we modified his control scheme, making it more fluid and intuitive, and we buffed him across several different categories. We upped his healing ammo capacity, tightened the spread on his weapon, and buffed his ult. We saw a lift in his win rate across the game. At the lowest skill tiers, it was hovering around 45% but quickly dropped off at higher skill ratings.
The effects we thought these changes would have were difficult to work through since the...
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