Path of Exile

Path of Exile Dev Tracker




10 Mar

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On Saturday (NZT), we launched Path of Exile: Synthesis. Peak player concurrency was 176,700, making it the second-largest Path of Exile expansion launch ever (6.5% lower than the massive Betrayal update in December that had a lot of viral publicity). In addition to great player numbers, our recent improvements to realm stability meant that this was our first launch with no significant server problems of any kind.

Today's news[www.pathofexile.com] includes more about our launch and what to expect this week!
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We're celebrating the launch of the Synthesis League by releasing a new Brimmed Hat! Designed in a classic wizardly style, the Synthesis Brimmed Hat is adorned with golden ornaments that matches the theme of the Synthesis League. The Synthesis Brimmed Hat will only be available during the current league and won't appear in the shop again in the future. Don't miss it if you want to show your support to a specific development period of Path of Exile! Check out the video below or get yours here!



Thank you f... Read more
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    Bex_GGG on Forums - Thread - Direct

" boyandroid wrote: Speaking of fixes, will you "fix" the off-center of Sunstone Portal please?



The team is currently investigating how to fix this.

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    Bex_GGG on Forums - Thread - Direct

" ELEKTROLL wrote: I just want that amazing looking Synthesis Brimmed Hat. Let me live out my wizard fantasies


Most likely tomorrow!

Edit: Looks like it will be today after all :)

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" Well, I mail'ed them few times, but no answer...



We're experiencing a high demand after the launch of the Synthesis League. I can confirm we have received your email, and we will get back to you as soon as we can.

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    Bex_GGG on Forums - Thread - Direct




On Saturday (NZT), we launched Path of Exile: Synthesis. Peak player concurrency was 176,700, making it the second-largest Path of Exile expansion launch ever (6.5% lower than the massive Betrayal update in December that had a lot of viral publicity). In addition to great player numbers, our recent improvements to realm stability meant that this was our first launch with no significant server problems of any kind.

Over the weekend we released several hotfixes to address immediate problems and fast-to-fix bugs. You can find the... Read more
Comment

Originally posted by jfkieoisjeb

Does divine ire benefit from area of effect increases? PoB seems to imply it does.

The range of the arcs is affected by AoE modifiers, as is the size of the circular damage zone around the player when the beam is fired; but the beam's length and width are not affected.

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Originally posted by explosivecurry13

i don't mean to be THAT guy, but there should be options to consider/use energy shield leech support, and probably some of the new energy shield leech nodes too.

What do you mean? Those are all implemented already.

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Originally posted by Dawnmayr

/u/Openarl bane does not appear to gain the aoe benefit to curse skills from the Hex Master node

That's fixed in the next update.

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Originally posted by Gryves

My opinion:

Information related to the league such as dates, releases, mechanics, explainations, etc. belong in the sub.

Personal comments such as how her day is going, what she thinks about X skill/mechanic or ANY of her personal opinions do not.

Sounds right to me too.

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Originally posted by annixXV

I'm sure this is an unpopular opinion based on the upvotes for the actual post, but I don't like that every Bex tweet seems to be posted on this subreddit.

I understand she's a great CM and regularly communicates extremely well with the community (especially compared to other CMs for other games), but this post seems like a much more personal tweet than a CM related tweet.

I agree that very few of my tweets belong here.

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Originally posted by livejamie

Would you mind taking a look? https://pastebin.com/VckP1Gbb

Thanks!

Yep, that's intended; you're leech capped even without the gem, and you don't have either "Are you always on Full Energy Shield?" or "Are you Leeching Energy Shield?" enabled.


09 Mar

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Originally posted by livejamie

I confirm this: https://i.imgur.com/70z2Nij.png

/u/Openarl is this intended?

That may be working as intended, depending on the build.

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Originally posted by _Juked_

Hey OpenArl, was just wondering when you might be updating the mobile version of this ? I'm waiting for the PS4 Release of PoE and was wondering when I could start making builds on my phone for it.

Obviously don't want to be hooked up to a PC when I'm in front of my PS4 either !

Thanks in advance if you have any info :)

I haven't made any mobile versions of the program; if you're using one, then it isn't official in any way.

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Originally posted by [deleted]

[deleted]

The arcs do not deal Area Damage, which is why the in-game tooltip doesn't show any change; the final beam however does benefit from Area Damage modifiers, which is reflected in PoB when looking at the beam damage.

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Originally posted by starlight85

/u/Openarl

Are the changes to assassins's mark reflected in PoB yet? Not sure if i'm looking at the old numbers or not.

Yep!

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Originally posted by chanceskyforthallday

Also, could the special island tiles in the memory nexus instantly decay as a normal tile would when it's "deleted"? lots of unessecary clutter and it increases confusion by tenfold.

Can you clarify what you mean? Do you want the ability to delete reward islands if they're in the way?