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Excuse me, but I am not sure if I am understanding this correctly. Would that mean the 70% Elemental Resistance applies first and the reduction from Armour is applied afterwards? Meaning it adds the 70% first and then the % from Armour as total (let's say 10%), e.g. 80%? Also meaning the order of operations is different from what I assumed but end result is the same (original size hit is used for Armour's damage reduction calculation).
Or are you saying that Armour's damage reduction is calculated after Resistances are applied, e.g. if you have 70% Resistances you only need to account for the remaining 30% for the Armour damage reduction calculation?
How does the 90% Ele cap fit into this?
Would that mean the 70% Elemental Resistance applies first and the reduction from Armour is applied afterwards?
Yes.
Meaning it adds the 70% first and then the % from Armour as total (let's say 10%), e.g. 80%?
No. That would be applying them at the same time.
Armour's damage reduction is calculated after Resistances are applied, e.g. if you have 70% Resistances you only need to account for the remaining 30% for the Armour damage reduction calculation
This is correct.
Is there any change to ascendancy class this league?
My understanding is that there are likely to be some small changes that correspond to skill revamps we're doing but they're minor and not full Ascendancy reworks.
/u/Bex_GGG can you give us an estimated date for the "Zana-mods in Harvest" announcement?
That usually comes out with patch notes or slightly before so 3-5 days before launch most likely.
Read moreThat depends on whether resistance or armour applies first, assuming they don't stack additively (which would be stupid). Because there hasn't been a precedent of armour or physical damage reduction applying to elemental or chaos damage, there's no information on which is calculated first.
Essentially, you need to mitigate 16.67% of the incoming damage through armour before or after the remaining 70% elemental resistance. The armour you need for this is twice as much as the size of the hit.
With the pessimistic (realistic) assumption that armour applies before resistance, you would need 16k armour to mitigate a reasonably high 8k damage hit down to 2k including your resistance. If armour applies after resistance, you only need 4.8k armour for the same effect. If armour stacks additively with resistance, you need about 4.2k armour (because while the percentage of required reduced damage reduction to achieve this effect is much lower, the size of the hit considered wo...
"[type] Resistance" applies before "[type] Damage Reduction" for any damage type that you have both those mitigation mechanics for.
As always, both apply before any modifiers to damage taken.
Mathil can only be nerfed so many times.
We’ll see.
Will seed monsters leave corpses? This matters for skills like DD.
Yes and we are also trying to to make it possible to use them with spectres.
Are all crafting options stored alongside with lifeforce (if I condense them) if I am not going to use them right away?
You need to use them.
Hey mark, just want you to ruin my dream early:
Does an Arcanist Brand-ed Righteous Fire originate the flame circle from the brand or from you?
Righteous Fire is a buff applied to the player, it doesn't use any origin location, so Arcantist Brand is not any different from using it with any other trigger.
Oh no, so many seeds to click on, my hands...GGG, please, have some mercy.
That’s an outdated version of the seed drops. I was just demonstrating the root guiding system.
Can you tell us the original plan or is it a spoiler for the new one.
The plan was to implement something we included in one of those old Halloween boards.
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You can see an example here.
Any chance we are getting the Bex card this league?
Unlikely. The original plan didn't work out so I'm planning something else. Not sure how long that's going to take.