Path of Exile

Path of Exile Dev Tracker




19 Mar

Comment

Originally posted by WeirdPerception

probably this weekend or the next.

Yep!

Comment

We have more info about this in today’s news.

Post
    Bex_GGG on Forums - Thread - Direct




We want to give you an update on what's been happening behind the scenes since our recent manifesto about upcoming Delirium Improvements.

Paralysing/Wasting/Eroding/Diluting Touch Debuffs

These debuffs have been reduced substantially, down to 3 seconds. This change is already out on the live realm.

Monster Damage

We've gone through all Delirium monsters and assessed which ones need to be less deadly and have made those tweaks. We've made the following changes in this regard:

  • Reduced the difficulty of Delirium monsters at each mist depth (while increasing the drop rate of Simulacrum Splinters as part of the same rebalance).

  • Reduced the chance of Delirium modifiers appearing on monsters by a significant amount.

  • Reduced the damage t...
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    Novynn on Forums - Thread - Direct

Make sure you're accessing the site via https (there should be a secure padlock in the URL bar). You can't be logged in with regular http anymore.

Comment

Originally posted by nasaboy007

Thanks! Could you also get clarification if the increase is meant to be only within the region, or is it global? Like if we 3x favorite a map in New Vastir and nowhere else, will the game say:

  1. "you have maps in many regions unlocked for this tier, and so your favorite map is 30x more likely"

or

  1. "Your map is 30x more likely ONLY if you were to get a map of that tier in New Vastir, and a mapdrop from a different region doesn't care about favorites"

The first is correct: It's global.

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Originally posted by ZarkisNC

I m curious, how is it going? I m starting yellow map With it and feel like my damages aren't that great...

It could be stronger, for sure, but I'm really enjoying the way that it plays.

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Originally posted by OmegaPeePeeClap

did you guys gut the mob density now? before i could consistently get 6-8 tier of rewards, but now i cant get above 4 full clearing map in fog, i even just got a tier 3 recently in museum full clearing the whole map in fog, its like there isnt enough monsters anymore to fill up the tier of rewards anymore, feels really bad now, miss the way before the patch , was enjoying it a lot

We didn't but I've heard a few players mention this. I passed it onto the team earlier and am waiting to hear the results of what's happening here.

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Originally posted by vual_

i can't shield charge anymore after downloading the patch, mouse over it and it says skill can't be used

Can you try creating a new instance and seeing if the problem persists?

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Originally posted by venrue

Hey /u/Bex_GGG could you ask the team to verify that the favorited Atlas map tool is working at the promised ratio? (with 3x, you guys promised that 19 maps out of 20 would be the same). Some players, including me, are suspecting that it is much lower than the ratio we were initially promised.

Yes, I brought this up this morning and they'll check on it to make sure it's working right.

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Originally posted by Ryant12

The general improvments sound awesome tbh.

Btw, what build are you playing Bex!?

Cobra Lash

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Originally posted by Neotreitz

With which patch will we get the map device atlas mission selection?

Hopefully early next week.


18 Mar

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If you try restart the client does it fix this?

Edit: Going to new instances should fix this.

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Originally posted by Elerion_

There seems to be an undocumented change to Splinter drops and boss encounters, unless I just encountered a weird bug?

I just ran a T6 Glacier timed delirium, and got to outside the boss arena before I had to end Delirium as mobs were not dying anymore (weird in itself, but ok).

I went back to the boss room afterwards, and the goatmen at the start of the boss encounter dropped Simulacrum splinters even though the Delirium had ended before I even entered the arena.

It’s a bug that we are aware of.

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Originally posted by xiko

Bex does this line "Significantly reduced the chance of Delirium modifiers appearing on monsters." means the normal monsters/boss in the map?

Yes