Path of Exile

Path of Exile Dev Tracker




18 Mar

Comment

Originally posted by DarkPump

Thank you for quick reply and hope you have a good day!

Hey, just to follow up. It looks like the change was intentional but due to the high number of mod changes it managed to slip by unmentioned in the patch notes. I'm really sorry about that.

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Originally posted by recawn

Can guarantee he was on Shortland St though.

Lol yes but that's an easy guess! It seems like most kiwi voice actors have been on at least on of the following shows: Shortland Street, Power rangers, Spartacus.

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Originally posted by ScootaLewis

Has he done voice work for y'all before? His voice sound really familiar.

I don't believe so.

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It's intended that jewels with these don't exist. We'll be taking them down from the trade site.


17 Mar

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Nick, who wrote most of these lines and work with the voice actor, will be really happy to hear this. The voice actor's name is Michael Hallows. Feels very fitting.

Post




The Balefire Portal introduces another option for your portals' appearance by replacing their standard effect with a golden flaming skull. Simple but stylish, the Balefire Portal effect will become a nice addition to your portal collection. If you're looking for matching hideout decorations, check out the Sunspire Hideout Effect Decoration, ... Read more
Comment

Originally posted by just_a_fart

Doesn't this only apply to the first 4 watchstones?

You are correct. You seem to be having a different issue.

For now, you can try searching other regions for watchstones, or try using 4 watchstones (even though it says you only need 3). We will keep investigating.

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Originally posted by ErrorLoadingNameFile

Bex please tell the team that every single on death effect should be on the same level of visual clarity as volatiles and beares. There is a reason why the community asked many years for improvements on those untill they are in the state they are now and it should honestly be the standard for all effects like this going forward.

I agree completely. I believe this is the direction they’re working toward but I’ll double check.

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I've made a note of this and will see if there are any similar cases that we could potentially improve.

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Originally posted by hesh582

I really don't think you guys need to beat yourselves up about that one too much, it was just funny more than anything. A stricter loot filter really is a partial solution to some of the problems, snark aside.

But... the underlying issue could use a comment. Most of us feel that all these on death effects actually force us to play faster, and mostly punish slower, less optimized builds that don't blow whole packs up instantly.

It was a little frustrating in the manifesto so see the stated rationale so diametrically opposite of how the game actually feels to play. And also, 300 splinter stacks didn't help a ton haha. Why another "pick up piles of pennies" situation in a timed league in the first place?

Yes, when we were writing the manifesto I mentioned that it wasn't just about moving forward but not being able to stop because you might die but that didn't happen to make it into the writing. I'm hoping that it's helped at least in part by some of the monster changes coming.

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Originally posted by CH3SO3H

Great. So I'm quitting until PoE 2, because apparently it's then, finally, going to be a coherent game instead of an abominable mess of multiple mechanics working against each other

Please don't. We're not hoarding improvements until then and will be continuing to improve the base game in the meantime.

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"Do you guys not having loot filters?". I'm really sorry that we said this. It was dense and obvious and definitely missed the mark.

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Running another Legacy League isn't really possible at this point because most past leagues are rolled into the game already. Also, it was designed for when the game had three separate difficulties. The amount of work that would go into creating another Legacy League would be similar to making a new league from scratch.

Having said that, I totally understand that the idea here is simply that we create something easy so we can put more focus on other areas of the game.

I think with Path of Exile 2 in sight it looks like we are taking this opportunity to overhaul a bunch of systems. I'm very wary of saying too much here but yes there are systems we want to rework and old content we want to remove. I've already seen in our plans that there are at least a couple of very old league mechanics that are likely to be retired. In terms of the immediate future, which past content do you feel you'd most like to see reworked?

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Originally posted by DarkPump

Sorry to bother you, but do you know if removing 'Socketed Skills deal 20% more Spell Damage' mod from bows is bug or intended change? According to patch notes it should be available as shaper but it isn't.

The person I need to double check with isn't at the studio yet but I'll try to find out as soon as I can.

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Originally posted by alexthealex

How about cluster keystones working? Veteran’s Awareness isn’t working with IC or Molten Shell (not Vaal MS). I discovered this late last night and will bug report it tonight, trawled through the known issue forum page today and didn’t see any mention of it.

I had a quick look through our issue tracker and it seems like they're investigating this and aware of a potential issue.

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Originally posted by Easy_Floss

these are only words and action is what matters.

We still love you guys, its understandable that some of the mechanics dont turn out as planed or hit a bump.

Any plans on the one shot issues for melee bros or it is just to make them more visible to be easier to avoid?

For Delirium I believe that's being worked on - I've sent a list of which individual monster types they plan to lower the damage of but as a game-wide thing, I'm not aware of the philosophy behind that but I've made a note to find out.