Hey Bex do you perhaps have any ETA on the manifesto regarding Delirium?
It's imminent
Hey Bex do you perhaps have any ETA on the manifesto regarding Delirium?
It's imminent
manifesto when? :)
Pretty soon!
Is the dual wield bug a priority for the team? Or could we be stuck with it for a while
Last I heard it's in today's patch but I don't have 100% confirmation on that. Definitely won't be stuck with it for much longer at least.
Looking into this!
Edit: Looks like it was a random global internet issue as only a few gateways were affected. They seem to have recovered now.
Then maybe I'm mistaken. A large portion of the community was under the assumption that the two descriptions functioned mechanically different.
There were two descriptions (neither of which were exactly like the new description), and which roughly corresponded to the two behaviours (but were inconsistently applied), in ways that weren't intuitive of obvious from the differences in the description ("enemies killed" vs. "killed enemies" doesn't actually communicate anything).
The whole point of the change was to throw out those descriptions entirely and make new ones that are clearer about what requirements they have to work. This is an explosion that requires you be the killer, and always has been - it now specifies that in the description. Quecholli is an explosion that requires the kill be with an attack or spell hit - it now has a description that specifies that requirement. All the on-kill explosions were adjusted to match the new standard.
If you are duel wielding weapons that are not thrusting swords, the game will forget about the duel wield bonus when you enter a different zone so you have to weapon swap or remove and equip one of your weapons to fix it.
edit: only swords
It's specifically only when dual wielding two swords, other than thrusting swords. Other weapon types are unaffected.
We are looking to improve item allocation for Delirium encounters.
Will there be performance improvements? Delirium monsters give constant FPS drops even though my PC is fairly powerful.
Performance is a huge umbrella term so I’m reluctant to answer this without the full context of the manifesto. My recommendation is to wait for the manifesto but performance stuff is always (and currently) on our radar.
If you're on your second character, Cassia cannot be activated in maps. So you can't start the blight encounter.
That's the bug I'm referring to. Not sure exactly what kicks it off. In my personal case, I encountered her on my first character and completed the blight. Died a couple maps after. Char was in HC so I reroll and now that I'm back in maps, I can't talk to her when I see her.
Guildmate had the same thing happen on his second character, but his first char is still alive. So he swapped characters to the first char and was able to start the blight.
Basically, if you're on your second char because you rerolled or died on the first one, there's a good chance you can't engage in blight content. I've heard that you also might not be able to anoint, but I can't confirm that.
For trade league it means you lose out on the blight content/returns. For SSF it means you can't even get oils due to not being able to buy them.
I’m waiting for info about this.
Edit: The team are aware and have a fix but it's still undergoing testing.
I find it rather annoying that there wasn't issued an immediate hotifx to the dual-wielding bug. Not only is it irritating to recast your auras every new instance, it's also a significant loss of damage.
League start happens once every 3 months not 3 days. And not everyone reads the forums or Reddit just to keep up with the latest game related news.
Frustrated is an enormous understatement.
I think it’s quite reasonable to be frustrated by that. Thank you for framing your feedback constructively. I don’t know why we couldn’t deploy a fix right away but I’ll talk to people and see if it’s something we can fix quicker in the future.
" We've been closely monitoring feedback about Delirium since its launch and have been discussing it among the team. " Does this include people that think the game is fine as it is? I for one enjoy the vision of the game, the risks and rewards, giving me a reason to keep tweaking my gear and trying to get tougher and stronger, but people that are enjoying the game as it is are busy playing, while the forums are full of negativity towards it's reception. I don't blame the development team for kowtowing to the masses, it makes the most sense, I just worry that the outcry only voices one side of things.
We definitely do our best to consider the community as a whole when taking in feedback.
Mark, there were two mechanical differences to "Killed Enemies Explode" and "Enemies you Kill Explode". I'm not sure if everyone at GGG was aware of this, but you've mechanically changed all instances to the latter variant.
Here's an example of the "Killed Enemies Explode" implicit from the Synthesis league where you can see how that particlar mechanic allowed for it to chain off the secondary explosions. https://www.youtube.com/watch?v=UK29CZ-sksA
This mechanical distinction was important as it was build enabling much like Herald of Ice bomber builds.
I'm not sure if this was intended, but please revert the change. The "Enemies you Kill Explode" affix is a vast step down from the "Killed Enemies Explode" mechanic.
This is still not a mechanical change. It still has the exact same behaviour it always did. We just changed the descriptions, so instead of being ditinguished by weird subtle differences in the text that didn't seem like they should matter, they're distinguished by actually listing the thing they need.
Your link to the patch notes is missing an s at the end
Thanks!
I absoluetly love the league so far. I just hope the dual wielding bug gets fixed asap and I'm also hoping for less "on death" stuff on the screen, it's really hard to backtrack and pick up loot in the current state. Thanks for your work.
We have a fix for the dual-wielding issue and will deploy it as soon as we can.