Path of Exile

Path of Exile Dev Tracker




18 Mar

Comment

Originally posted by Moranall

So are we still waiting on the extra time for doing other content during Delirium?

There’s a plan in place but I believe they’re still testing it and iterating on the balance of it.

Comment

Originally posted by kilpsz

No hotkey yet?

In progress, looking like it’ll be ready early next week.

Comment

Originally posted by kakmadan

NO fix the bug with the preferred maps. :/

We had a quick look into this and didn't find that it was broken so we're having a deeper look to see what's happening here.

Comment

Originally posted by artosispylon

when is this coming ? i was about to use a few delirium orbs but not sure if its worth saving them for the extra monsters from those things on the ground

Soon, hopefully within the next few hours but likely today at least.

Comment

Originally posted by killeen22

Ctrl+F performance... god damn it. These changes are good and all but it would be nice if I could actually play the game :(

My understanding is that there is some shader related stuff also coming in this patch that may help a little. We're still investigating other underlying issues.

Post
While we continue to improve Path of Exile: Delirium, another batch of fixes have been completed and are currently being tested for deployment. We're keen to deploy the 3.10.0d patch as soon as possible. In the meantime, check out its patch notes.

Please note that the patch notes listed below may be changed prior to the release of this update.

Delirium Improvements
  • Delirium modifiers are now applied on a per-pack basis. This means that a given pack of monsters will only have a single Delirium modifier, rather than potentially having a variety of different modifiers.
  • Reduced the difficulty of Delirium monsters at each mist depth.
  • Increased the drop rate of Simulacrum Splinters.
  • Significantly reduced the chance of Delirium modifiers appearing on monsters.
  • Disgust's mortars no longer deal damage on impact.
  • Reduced the damage of the stationary volatiles created by...
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/238960/announcements/detail/1836845981240627823]here[/url].
Comment

Originally posted by KasseopeaPrime

Introduced = Added I assume? Most people can't get past 3-5 stages on maps they otherwise breeze through. Unless it's every 1 amount of rewards, I don't see how it will improve the current situation much.

Right now it's basically "Oh, crappy reward, skip". If it's after 3 stack, it will be "Oh, crappy reward. I have to risk my ass for maybe another less crappy reward"

Yes, 'added' is a better term here than 'introduced'.

Comment

Originally posted by Nivius

/u/bex_ggg look into this quick!

It's fixed in 3.10.0d

Comment

I'll find out what's up.

Comment

Originally posted by jokomul

Patch 3.10.d - looks like this is coming out today.

dual wield swords fix too? pls

It's in there.

Comment

We are considering making it so that every X amount of rewards, another reward type is introduced. This isn't set in stone yet so take this with a grain of salt but there's strong consideration happening there.

Comment

I know this isn't the exact suggestion here but I just wanted to take this opportunity to mention that the drop rate for the Simulacrum splinters has been increased for Patch 3.10.d - looks like this is coming out today.

Post




If you're a fan of gloomy-looking cosmetic effects, don't miss out our new Balefire Back Attachment. Made of dark bones, this back attachment matches a decent number of armour sets. Try wearing the Balefire Back Attachment with the Demon King Armour Set combined with the ... Read more
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    Bex_GGG on Forums - Thread - Direct




While we continue to improve Path of Exile: Delirium, another batch of fixes have been completed and are currently being tested for deployment. We're keen to deploy the 3.10.0d patch as soon as possible. In the meantime, check out its patch notes.

Please note that the patch notes listed below may be changed prior to the release of this update.

Delirium Improvements

  • Delirium modifiers are now applied on a per-pack basis. This means that a given pack of monsters will only have a single Delirium modifier, rather than potentially having a variety of different modifiers.

  • Reduced the difficulty of Delirium monsters at each mist depth.

  • Increased the drop rate of Simulacrum Splinters.

  • Significantly reduced the chance of Delirium modifiers app...
Read more