She couldn't help herself. She had to tease the tease. Otherwise she might have exploded.
She couldn't help herself. She had to tease the tease. Otherwise she might have exploded.
This isn't a teaser of a teaser, it's an announcement of an announcement.
Thanks! So exact match "==" with "5RRR" will not match if item has 4 red sockets, but match item with 3 red and 2 sockets of any other color?
what if it's SocketGroup == 5RRG - it'll match 2 red 1 green and others are not red and not green? while regular match = will allow at least 2 red and 1 green and others may be red or green too?
How < will work with "4RG" ? It will match 3 or 2 linked items with at least 1 red and 1 green in the link? so "RG" part does regular "=" check, not "less then", otherwise it hard to get what "less than 1 red and 1 green" shall check. So < <= => > operators are only applied to number of links, and socket types are have regular "=" match in all those cases?
So exact match "==" with "5RRR" will not match if item has 4 red sockets, but match item with 3 red and 2 sockets of any other color?
Yes
if it's SocketGroup == 5RRG - it'll match 2 red 1 green and others are not red and not green? while regular match = will allow at least 2 red and 1 green and others may be red or green too?
Yep
How < will work with "4RG"
The <
and >
operators are a bit weird for sockets. I'm not sure how useful they will be in practice. They will match an item that is "greater" or "less" in some way. So if you specify SocketGroup < 4RG
then it will match any item with less than a 4 link, or any item with less than 1 red socket, or any item with less than 1 green socket. Operator >
is similar, but only checks the number of sockets if you specified a number.
" Revalion wrote: The Hideout Import bug has gone unnoticed since 3.9 launch
" Thezibaim wrote:" At this time, we're planning to release a new set of league supporter packs for PC users which means our current league supporter packs should end then too
Supporter packs will be end or CORE Supporter packs ?
" TauOrigin wrote: Waiting for leek info
don't care about league teasers or anything but the release date so people can organise leave, you know the release date and it wont change why make us wait days for nothing
The reason we don’t indicate the date sooner is to make sure when we do it’s more reliable. If we need to buy a week, we will and we don’t want to say it’s one thing and have it be another unless that’s absolutely necessary. It’s potentially a lot more annoying than waiting for the date, although I understand the wait can be frustrating either way. Edit: Removed bonus letter
Read moreThe "continue" option does almost everything that my massive preprocessor built on top of your filter language ever tried to achieve, many thanks for that! I think I'll switch to using native filters again once this goes live. (I am using a LOT of disjunctive conditions that previously weren't possible to do natively).
If I may be so bold as to ask for one more thing; it would be variables/macros, even on a purely textual substitution basis. Just one example of what I mean and what this would be useful for:
Define $GoodCurrencyColor 255 240 160 Show BaseType "Exalted Orb" PlayAlertSoundPositional ShExalted SetTextColor $GoodCurrencyColor Show BaseType "Divine Orb" PlayAlertSoundPositional ShDivine SetTextColor $GoodCurrencyColor Show BaseType "Chaos Orb" PlayAlertSoundPositional ShChaos SetTextColor $GoodCurrencyColor
This would be good for both good coding practices (don't repeat yourself), also for m...
Thanks for the suggestion. I'll have a think about it and see what we can do.
Please check if those are correct:
SocketGroup == 5RRR
shall fail in any case since it needs 5 links and exactly "RRR" group, which is 3 link, so it doesn't match
Sockets == 5RRR
will work and catch any 5 sockets (may not be linked) with 3x Red sockets in any order, since "RRR" here is not a socket group but just a condition to have number of specific types(colors)... or "==" will require number of sockets to be matched to number of listed socket types?
SocketGroup == 5RRR
can match items with exactly 5 linked sockets, if the link has exactly 3 red sockets. This should be more useful than just matching nothing.
Sockets == 5RRR
will match items with exactly 5 sockets and exactly 3 red sockets.
If your minions have strength and are supported by iron will support then any spells they cast should be buffed. Minions only have strength if you have The Baron, though, and taking Iron Will as a keystone wont help your minions.
Technically, minions can also gain strength from shields with Necromantic Aegis, and animated minions can gain strength from the items they animate, but the Baron is certainly the main method of getting minions with strength.
Uh, I think you are wrong about still being able to leech targets that are immune. Your leech is based on the damage that was dealt to the enemy, a portion of which is turned into leech.
I'm pretty sure divine shrine just gives monsters "100% reduced damage taken", meaning they take absolutely no damage and thus no leech. For the "allies cannot die" aura you can leech them as long as they have life, but if they are on 1 life and you hit them you would have dealt 0 damage to them, thus getting no leech. You most definitely do NOT leech anything from monsters in the darkness, your only option is to use life gain on hit (since it's based on hitting stuff, not the damage of said hit).
Heck, the only exception to that rule is Izaro, and they made that exception because it was really annoying for some builds to survive that short moment when you phased him and he would go back underground.
I'm pretty sure divine shrine just gives monsters "100% reduced damage taken",
Incorrect. It gives them "cannot take damage", which is distinct ("100% reduced damage taken" could be trivially countered by shock, for example).
meaning they take absolutely no damage and thus no leech.
True. But there are plenty of non-leech on hit effects that someone might want, including life-on-hit.
For the "allies cannot die" aura you can leech them as long as they have life, but if they are on 1 life and you hit them you would have dealt 0 damage to them, thus getting no leech.
False. You have dealt the nromal amount of damage for your hit and will leech accordingly. That damage just didn't cause them to lose their last 1 life, because they cannot lose it.
Read moreYou most definitely do NOT leech anything from monsters in the darkness, your only option is to use l...
Path of Exile: Reflection
That's not on the list!