Path of Exile

Path of Exile Dev Tracker




03 Mar

Comment

Originally posted by Kay0518

Is "Adds # to # physical damage to attacks with this weapon per 3 player levels" mod from Poet's pen considered as an added local damage'? I doubt it because the weapon quality does not affect this mod. But I'm also uncertain due to the fact that your offhand will not benefit from the mod though it's not local. Can you enlighten me?

No. It can't be local because it can't be worked out on just the item - the value depends on the player holding it. Local modifiers apply entirely on the item, and thus are in effect even before you pick the item up.

Comment

An exhilarating idea, exile! Now it is time for Bex to go do Bex business.

Comment

Originally posted by JoeBajj

Any news?

We are still working out a few last details but I suspect we'll have some news later this week.

Comment

Originally posted by HELLruler

Hey Bex, would it be possible to deactivate the screen shake in official videos?

All the shaking makes it harder to keep focus (and makes me a bit nauseous)

I'll bring that up.

Comment

Originally posted by Garret_Poe

As someone suggested already: "while all 3 of the following slots are empty: gloves, main hand, offhand".

We prefer to use the wording referring to not having items equipped, because this is more intuitive that it works when you have items that are disabled (disabled items are not equipped), in which case the slot is not empty. This is particularly relevant to use with Dancing Dervish.


02 Mar

Post
Alongside Path of Exile: Delirium, we're introducing two new Wand skill gems, with some associated wand changes. Today we're going to look at Kinetic Bolt, Spellslinger and changes to the Wandslinger notable.

Kinetic Bolt
Kinetic Bolt is a new level 1 Wand skill. It fires a projectile a short distance before forking, splitting into a primary projectile and a limited range secondary projectile, each angling off at 45 degrees from the direction the skill was aimed. It then starts doing this at regular intervals or when hitting enemies, forking 5 times at gem level 1, creating an angular spread of projectiles over a wide area.

Increases and reductions to Spell Damage also apply to Kinetic Bolt's attack damage at 150% of their value, opening up new build paths and item choices right from when you get the skill, and taking advantage of increased Spell Damage on your wand.

The skill has unique interactions with a number of projectile modifiers. Adding "P... Read more
Comment

Originally posted by Egalisator

"... while you have no gloves, no weapon and no shield equipped"

should confuse less people while even being shorter.

Since all non-weapon off hand items are classified as shields, and all main hand items as weapons, you can save a lot of letters.

Quivers are not shields.

Comment

Originally posted by Bennyshads

Hey Bex any chance we get some info on the new wand skill? We wanders were waiting, wanting, and wondering when. <3

Check again.

Comment

Originally posted by Gerrador_Undeleted

It's worth mentioning that Wings of Entropy sets a precedence for using traditionally main-hand only 2Hers and giving them both main-hand and off-hand modifiers separately. It will be interesting to see if this functionality is implemented in a similar way for fists.

It works the same as WoE - "Counts as Dual Wielding" means that you will alternate between main and off hand hits, with the base off-hand damage being copied from the base main hand damage (since you don't have an actual off-hand weapon to draw from). Hollow Palm Technique does the same, so it is the only way to have base off-hand unarmed damage values.

Comment

Originally posted by Mona377

As a programmer you shouldn't assume either way because the wording is ambiguous. I prefer the current wording though. "You do not have x, y or z" as in not(x or y or z).

People that want to change it to "and" don't realize it's just as ambiguous: "Unencumbered when you do not have x, y AND z" can be read as not(x and y and z), so if you have one or two out of three the condition is satisfied, the opposite of what was meant.

There's a much more elegant solution as another comment here mentions: "You are unencumbered when you have neither x, y, nor z"

Unfortunately "neither" is explicitly for two options - it would be explicitly incorrect here.

I've made an issue to review this and see if we can come up with a wording that is still correct but people find less confusing, hopefully while still fitting the constraint of not being too long (which was the original reason I didn't just push the whole thing through De Morgan's law).

Comment

Originally posted by Valderius

How about some skill details for Stormbind or Spellslinger to tide us over? My F5 key will thank you.

We're preparing Spellslinger as we speak. That news post will be out some today.

Comment

Originally posted by InnoxxPoE

Maybe /u/Bex_GGG can find out for me? :)

Hey, you're right! It's Stephen Lovatt.

Comment

Originally posted by astral23

Hey Bex, any chance we're getting that manifesto today?

A small chance. I'd like for it to be out today but it's more likely to be tomorrow.