Path of Exile

Path of Exile Dev Tracker




13 Dec

Comment

Originally posted by RicoDevega

Just to clarify, from a support standpoint this would be Ignite/Elemental Proliferation, Combustion, Bonechill?

What about duration modifiers, such as from Swift Affliction (Edit: or efficacy since I forgot that exists) or all those uniques and other such modifiers? If I fire an arrow not supported by swift affliction, then pummel the enemy with swift affliction arrows, will my burn duration be fixed to the first explosion, or will it be independently tracked so that the burn damage reduces in the last second or so when the swift affliction ones run out? Also applies to people with different durations in a party, but I imagine the coding would be identical since it's all just ailment duration stuff.

The only thing calculated during damage calculation for an ignite is the ignite's damage per second value. Everything else, including duration, is calculated when applying the ignite, so is done by the arrow which explodes (the first one to have it's duration run out) using it's stats. The applied ignite uses the summed total ignite damgae per second value.

Comment

Originally posted by Nacho21

When a limited range projectile such as Galvanic Arrow or Tornado Shot Secondary projectile chains, splits, or forks etc is the"lifespan" or duration reset to max?

No


12 Dec

Comment

Originally posted by javelinwounds

In that case, does the effect have a cooldown? Or is it every time you cast a spell?

Every time.

Comment

Originally posted by ThatOneParasol

Wait, that seems odd. I had a fireball build that I played just the other day and the balls exploded on fork. It was the whole reason I was using snakepit. Is this a new change?

Fireball has never exploded when forking. There is a longstanding (and extremely tricky to solve) bug where some projectiles play ending animations when they fork, which might be the source of confusion? but there has never been any actual mechanical explosion when forking.

Comment

Originally posted by Sairakan

Sorry to tack on a question so late, but how would it function if, say, I were to fire explosive arrows using a link that doesn't have combustion, and had a ballista that has explosive arrow linked with combustion? Would the fire resistance reduction work? Also, how would burning damage be calculated if some of the arrows have different links?

Each arrow calculates it's damage enirely separately. Anything that affects the damage value of the hit or the damage per second value of any damaging ailment applied by the hit is calcualted per-arrow, and then summed afterwards. So the chance to ignite and mroe fire damage apply only to the arrows which have them.

Those calculated damages are summed and then all applied by the initial arrow, so it's stats are what matters for anything that changes what happens when you actaully apply the hit and ailments, such as the "enemies ignited by" modifier - the first arrow will have to have that for it to apply to the explosion's ignite.

Comment

Originally posted by FORTNlT3

Does this mod " physical damage reduction against your hits" will also increase damage of my bleeding? since bigger hit = more bleed damage?

Also is there any diffrent between arrow damage and projectile damage?

Does this mod " physical damage reduction against your hits" will also increase damage of my bleeding

No

since bigger hit = more bleed damage?

That is not the case. Hit and bleeding damage are calculated separately from the same base damage.

Comment

Originally posted by Thezanlynxer

u/Mark_GGG with the new manastorm shield, does the added lightning damage buff stack if you cast multiple times, and thus sacrifice your mana multiple times?

Strongest one applies

Comment

Originally posted by modernkennnern

What happens if the enemy dies before the arrow explodes? Does it fizzle or does it explode (either immediately, or when it should be, based on where the enemy died).

That feels to me like an important detail to know; If it just fizzles then attacking white mobs is really bad (assuming there are rares nearby) otherwise attacking white mobs could be quite good for clear, because it'll just explode immediately

Same as currently, enemy dying causes explosion to occur early.

Comment

Originally posted by edubkn

Was the question regarding Explosive Arrow?

Fireball

Post




The fourth and largest Path of Exile expansion this year, Conquerors of the Atlas, launches very soon! We're greatly looking forward to seeing you explore the new Atlas and fight dangerous shapeshifters in the Metamorph Challenge League. As usual, in this news post we've gathered all the information you need to know about the launch and also have included a torrent file if you'd like to start downloading the expansion early.

The realm goes down and patching begins at: Dec 13, 2019 12:00 PM (EST)
The servers go live at: Dec 13, 2019 3:00 PM (EST)

The above times are displayed in your local time zone. You'll need to be logged into your account to see these. To change your local time, go to "My Account", "Manage Account" and "Edit Preferences".

If the timez... Read more
Comment

Originally posted by SirClueless

My current plan puts around 600 arrows into a single target by myself, so can I assume my build is about to be dead?

You will still get the damage of each arrow's explosion, you just won't get more ignite damage multiplying it beyond a certain point.

Comment

Originally posted by dcmallo

No , i mean the ignite prolifs and " Now applies an additional debuff when you Ignite, dealing extra burning damage based on the magnitude of the Ignite." implies to me that enemies ignited by the skill will have the debuff applied to them, so my real question is does ignite proliferation apply the one ignite (source: burning arrow) to multiple enemies, or does it apply multiple identical ignites (source: ignite proliferation) to them.

Proliferation is only one thing being ignited, and that ignite also affecting other things (and the same for other ailments). You only actaully inflict one ailment.

Comment

Originally posted by Fapplerino

Does this mean the initial arrows don't actually do damage and only add their supposed damage to the final explosion?

No.

Comment

Originally posted by refrigeratorsbchill

For the purposes of ignite and shock are the multiple blasts in the new Blast Rain added together as well?

No. They happen at different times and in different places. That wouldn't be at all possible.

Comment

Originally posted by Symbiosic

A more specific case: hows the interaction with fury valve - barrage gem - volley fire.

Fury valve should enable only 1 hit, which means that one hit is both first and last. What happens to the volleyfire portion? Added to Nova i assume

Pretty sure that gets around it - the number of projectiles you're going to fire in the barrage has to be worked out first so it can know which ones are first and last, so those will be added afterwards and you'll fire 1 set of 3 projectiles, all of which will split based on all your other modifiers to number of projectiles.

The volley fire +2 isn't even actually treated as a modifier to number of projectiles internally (you won't see it reflected in the skill tooltip where it gives a total number of projectiles to fire).

Comment

Originally posted by [deleted]

[deleted]

It doesn't explode when forking.