Path of Exile

Path of Exile Dev Tracker




12 Dec

Comment

Originally posted by Pvtsarge

If you have two explosive arrow setups, one with elemental focus (EF) and another without, will the EF setup contribute to an explosion's ignite damage if the one without EF is the first to expode?

Ignite Damage is part of damage calcualtion. Each arrow calculates it's own damage with it's own stats. They are only summed after damage is calculated. An arrow with EF cannot ignite, so will calcuiate 0 ignite damage, and that's what it wil contribute to ignite damage when the individually calculated damages are summed.

Comment

Originally posted by chatters091

But just the initial hit right, double damage doesn’t work with ignite ?

Correct. Double Damage is a hit-only modifier.

Comment

Originally posted by gaming_survivor

u/Mark_GGG with the new awakened fork adding a second fork does the first forked projectile retain the remaining fork? assuming all projectiles hit, 1 becomes 2 and then 2 becomes 4?

assuming that is correct, can a monster be hit with more that one forking projectile? or is it like chain were the second projectile trying to hit the target would just pass through?

1

With any forking (and splitting) the projectiles are continuations of the original projectile - they are thus part of the same firing and cannot both hit the same enemy.

Comment

Originally posted by rogueyoshi

Wait so all this time we thought the jewel was enabling it...

It was definitely known in the past by players that it always could benefit from the support - there was a whole lot of annoyed players who complained that was the case a while back when a streamer demonstrated it.

Comment

Originally posted by Ajido

u/mark_ggg If a player was firing Explosive Arrows with Elemental Proliferation linked, and the player also has ballistas firing Explosive Arrows that don't have Elemental Proliferation linked to it, would the player have to hit an enemy first before the totems for the Ignite to spread?

Yes.

Comment

Originally posted by 3h3e3

Does chance to deal double damage work with EA?

Yes. Each arrow will calcualte that chance separately before being summed.

Comment

Originally posted by rogueyoshi

What about Pitch Darkness? That allows Burning Arrow to benefit from Less Duration.

No, it doesn't. Burning Arrow always benefits from Pitch Darkness, precisely because we can't make the stat dynamically enable this behaviour, so it had to always be supportable by duration supports.

This is less weird in 3.9.0, since it has it's own debuff with a duration anyway.

Comment

Originally posted by loldan79

But does split come before or after chain in the order of operations? You weren't sure about it in this comment a few months ago: https://www.reddit.com/r/pathofexile/comments/cv0v91/here_is_one_more_special_notable_passive_skill/ey1a9p7/

I'm excited for Fury Valve if it splits before chaining because that sounds like a huge aoe explosion of hits coming from a single arrow. Especially with awakened chain support :o

Pierce -> Fork -> Split -> Chain -> Return.

Comment

Originally posted by hobodudeguy

If the first arrow explosion shocks the enemy, are the following arrows calculating with or without that increased damage?

That can't happen. There is only one hit. The explosion, dealing all the summed damage of the arrows, either does or does not shock, and like any other hit, cannot benefit from a shock it itself applies, since it's already been calculated.

Comment

Originally posted by Koervege

So those skills would just fire one projectile?

All skills would only fire one projectile.

Those ones wouldn't get that projectile splitting into lots of projectiles on collision, since it won't collide with objects.

This item is therefore likely subotimal with such skills.

Comment

Originally posted by Koervege

u/mark_ggg , How will the new unique, Fury Valve, interact with projectile skills that hit the ground? (Molten strike, cremation, magma orb, etc.)

Splitting is an on-collision effect, just like fork, chain, pierce and most forms of returning. Projectiles that don't collide with enemies can't split.

Comment

Originally posted by Bolgan88

So fork will create 2 (up to 4 with fork+) arrows that can explode? Does the new animation that makes arrows bounce off walls and get destroyed also destroy explosive arrows?

(do awakened gems work with their base variants?)

Yes

Explosive Arrows don't do that

No

Comment

Originally posted by 4percent4

Question, what’s the effectiveness of added damage? I’m assuming it’s 50%.

Second do EA’s from different sources stack together? Example I’m attacking and I have 3 EA ballistas. I land 5 arrows and each ballista lands 2. Does that mean there is a single explosion of 11, an explosion of 5 and 6, or 5 and 3 explosions of 2?

Question, what’s the effectiveness of added damage? I’m assuming it’s 50%.

100%, like any other gem that doesn't explicitly state a value for it.

Second do EA’s from different sources stack together?

Yes. Whichever arrow explodes first tells all the others to calculate their explosion damage as well, then sums all the damage against each target, and deals a single summed hit.

Comment

Originally posted by The1OnlySon

Okay but hear me out... what if it were a support effect. plz?

We don't currently have the ability to do global support effects. We got some of what we needed when we implemented global gem level modifiers, but support effects are more complciated than those. So we can't currently do that. And it'd be a lot less interesting only affecting socketed things as an unset ring.

Comment

Originally posted by Cate-Supremo

One additional question, is EA keep it's interactions with fork, chain, etc. Where only the last target gets the fuse?

Short answer: yes. Long answer: no, in that there is no concept of a "fuse" any longer. previously there were fuse charges, which were applied by the arrows. Now that layer of indirection is gone, it is the actual arrow itself which explodes, and it can only do that in the thing it stays stuck to, because that's where it is.

Comment

Originally posted by BenjaCarmona

So my mine/barrage support ignite EA can still be a thing?

Yeah, arrows from each mine will stack up to a single big explosion when the first arrow explodes, and you'll get lots of ignite multiplier on the explosion.

Comment

Originally posted by Rumstein

/u/mark_ggg Question RE Explosive arrow

1) Is the 522-783 added damage to explosion affected by the 50% base damage on explosion? (Assuming no)

2) Does flat added damage contribute to the explosion? Noting the distinction between base damage and effectiveness of added damage.

1) Added Damage is not Base Damage. 2) Yes.

Post
Our Conquerors of the Atlas expansion launches in just two days! In order to help you with your builds, we've prepared gem data at level 20 with 20% quality for all the new and reworked gems in 3.9.0.

Check them out in this news post![www.pathofexile.com]