Swap from OpenVR to OpenXR to allow support for new headsets and controllers
Upgrade from the Unity built in to Universal Render Pipeline
Does this mean that microtransactions are on the way?
Looking at Vivox's billing rate (as of 2022 anyway), the service costs $1500/m/5k PCU (peak concurrent users) with 50k PCU. This means that could cost ~$3.60/user/yr. For a game that costs $14 (now $11 on sale), that's a LOT of overhead.
Either they're expecting a lot of growth and coming out of early access in the forseeable future, there's DLC on the way, or some sort of microtransaction is being planned.
I don't understand the move. P2P voice chat has worked for decades. Certainly finding an engineer to properly implement it has got to be cheaper in the long run.
EDIT: Forgot about the console version! Still a weird amount of overhead to have on a game that has lobbies of only 4 people.
Hey, we have a custom price that works well for us. We won't ever do microtransactions for Phasmophobia.