Phasmophobia

Phasmophobia Dev Tracker




24 Sep

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    Trello on Trello - Thread - Direct
  • Leveling will be completely reworked, with additional XP needed to reach higher levels
  • Once at the level cap, you will have the option to reset your rank in favour of gaining a visual addition to your account (not decided as of yet)
  • Old save file conversion will be removed
Post
    Trello on Trello - Thread - Direct

Swap from OpenVR to OpenXR to allow support for new headsets and controllers

Post
    Trello on Trello - Thread - Direct
  • Difficulties will be reworked and rebalanced to make them more engaging, as well as give experienced players something new and challenging to play
  • Additional modifiers may be added to further increase the challenge and rewards (eg. 0% starting sanity)
Post
    Trello on Trello - Thread - Direct

Upgrade from the Unity built in to Universal Render Pipeline

Post
    Trello on Trello - Thread - Direct
  • All equipment will have new visuals
  • Most of the equipment is being rebalanced
  • Most equipment will be upgradeable, adding new gameplay features and visuals
  • Upgrades will only cost money to unlock, each “level” of equipment will cost the same (this means you can still use level 1 camera if you prefer the challenge or visuals)
  • Some equipment will become consumable (similar to sanity pills), upgrades increase “uses” so you have to buy them less (matches > cheap lighter > Zippo)
  • 1 new equipment item will now be used to find extra physical evidence for extra rewards
Post
    Trello on Trello - Thread - Direct
  • No one should risk their life for $10
  • All money and rewards will be updated to accomodate for the new equipment reworks
  • Finding the ghost type will reward the most money as it takes the longest
  • More dangerous optional objectives will reward more money / XP

15 Aug

Post

  • The ghost can now hear Steam Deck players
  • Voice chat will now work on Steam Deck
  • The gamepad cursor is no longer offset in the journal
  • If you mute a player, they will now be muted in global chat
  • You can now play if you fail to connect to the voice server
  • The ghost can now hear you if you change your microphone in singleplayer
  • Photos can now be removed if a player leaves
  • Virtual audio devices will now work with voice chat
Known Issues
  • Vosk voice recognition does not work on Steam Deck


If you experience any issues, please join the official Phasmophobia Discord : ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Aug

Comment

Originally posted by pathartl

Does this mean that microtransactions are on the way?

Looking at Vivox's billing rate (as of 2022 anyway), the service costs $1500/m/5k PCU (peak concurrent users) with 50k PCU. This means that could cost ~$3.60/user/yr. For a game that costs $14 (now $11 on sale), that's a LOT of overhead.

Either they're expecting a lot of growth and coming out of early access in the forseeable future, there's DLC on the way, or some sort of microtransaction is being planned.

I don't understand the move. P2P voice chat has worked for decades. Certainly finding an engineer to properly implement it has got to be cheaper in the long run.

EDIT: Forgot about the console version! Still a weird amount of overhead to have on a game that has lobbies of only 4 people.

Hey, we have a custom price that works well for us. We won't ever do microtransactions for Phasmophobia.

Post

  • If you fail to connect to Vivox, you will now still be able to play, but without voice chat
  • The ghost can no longer always hear you in single-player if you using either push to talk or toggle mute
  • You can now be heard after using global chat if you are using toggle voice chat
  • Banned players can now get past the splash screen

If you experience any issues, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team