Phasmophobia

Phasmophobia Dev Tracker




12 Oct

Comment

Originally posted by MortalCream

I am actually done arguing as I realized I was wrong u/simcowking. But, I want to pick your brain for a moment if you do not mind. How would auto-banning be respectful towards the common, non-cheating, user who wants to experiment, in his own game, in single-player, probably in offline mode on Steam ( I do not know if this is possible or not )? He did nothing wrong torwards any players since there were none. And he was having fun, on his own, in his own private session.

Hey, we ban for player reports so you can technically do what you want in singleplayer just as long as you do not affect the game when you join multiplayer such as editing your save file or changing anything gameplay related.

We do however also ban for hacking the games code which you would also get caught by our detection in singleplayer.

As stated in our code of conduct, none of our bans are automated. You can read it here: https://www.kineticgames.co.uk/code-of-conduct

Comment

Originally posted by Lily_Meow_

Okay, so does the dev team still stand by this clause? So, Phasmophobia might not be the only game with it, but it still has it and the devs are still against modding.

Getting a game ban means you lose access to multiplayer, you only terminate the EULA if you uninstall the game, refund it etc.

Comment

Hey, have you made sure that you are using the Oculus OpenXR runtime and not SteamVR?

Comment

Hey, this is a standard clause in every game you play with a EULA.

Baldurs Gate 3's EULA says "Upon termination all licenses granted to you in this License shall immediately terminate and you must immediately and permanently remove the Game from your device and destroy all copies of the Game in your possession."

Dead by daylight EULA says "Upon termination of this Agreement, your right to use the Game shall immediately cease you must immediately uninstall the Game and destroy all copies of the Game in your possession."

I can give more examples but you can look at any game you own and will see the same thing.


15 Sep

Post

  • Improved VR target priority
  • Improved VR grab performance, accuracy and reliability
  • To fix a UI bug, the VR journal is now bright when grabbed
  • Further optimisations to Sunny Meadows
  • Changed the rendering path back to Forward from Forward+ due to graphical issues
  • Optimised Maple Campsite
  • Optimised VR cpu usage across all maps


  • You can now close tent doors again
  • You can no longer exploit custom difficulty multipliers by not applying it
  • You will now drain sanity when the fuse box is off when the room light is turned on
  • Player cards and scrollable areas ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Sep

Comment

Hey, we use dedicated servers for public and private games.


06 Sep

Post

  • Removed the 100% initialising text once VR has finished loading to allow for a smoother loading transition
  • Improved VR distance grab
  • Lowered the number of photos needed for the 3 star footstep weekly task
  • Increased VR players grab distance by 50%. This does not affect teleport grab

  • The sanity system has been replaced to increase cpu performance.
    • Sanity is no longer based on the light around you and will now stop draining if the main room light is on
    • Large rooms with a lot of dark areas (e.g. Sunny Meadows Hallways) will now drain at 80% of the sanity drain rate if the room light is on


    ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 Aug

Post

  • You can now rebind the interact button on gamepad


  • The left-hand VR orientation for emf reader T3 is now correct
  • The VR journal now works in Training
  • The spirit box and UV flashlight will no longer prevent you from being able to strafe in VR while it is on your belt
  • Motion sensor T3 can now be placed in VR
  • You can now light incense T3 consistently in VR
  • You can now light firelight T3 consistently in VR
  • The VR Journal can now be easily grabbed when on your shoulder
  • The shop TV no longer turns on and off for all players when a VR player focuses on it
  • Salt lines n...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 Aug

Post

  • Gamepad players can now press the south (Xbox - A) button to quick access the main menu board
  • You can now press the east button (Xbox - B) to exit the spirit box text voice recognition without dropping the item


  • Pressing the east button (Xbox - B) while the journal is open will no longer drop the item you are holding
  • Doors will no longer get stuck while held when using a gamepad
  • Placing a crucifix will no longer sometimes push it through the floor, but photos will be temporarily worse
  • You are no longer counted as being inside the truck if you push the spirit box into the truck wall from outside
  • Ignitor tier 3 now corr...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post

  • Interact and Primary Use controls have now been swapped for gamepad to allow for easier gameplay
  • EMF reader T2 is now 2m range as stated in the shop description


  • Photo cameras are no longer taking photos in portrait mode (regression since 0.9.0.4)
  • Dead body photos now work after the ragdoll animation has completed
  • Three star ghost photos are now easier to take
  • Haunted Mirror can now have its photo taken whilst upside down
  • The ghost will no longer have a high chance to fail to show DOTS if there is a room above you or the ghost
  • When looking through the room divider in the downstairs Grafton be...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Aug

Post
Reminder: Please do not force close the game before getting this patch.


  • Added a fake bounced light effect to Flashlight T1/2 light cookies, to help with motion sickness when using high FOV and navigating in the dark
  • Improved main menu load times
  • Reduced memory footprint in some maps
  • Increased the knock over chance for tripods


  • Crucifix T2/3’s burn and interaction photos will now work consistently
  • Toggling a light on and off in a room will now update reflections correctly
  • Forcing the game to close without clicking the quit button should no longer revert you to an old save

If you experi... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment

Hey, thank you for the post. We really appreciate the feedback on what can be improved.

We are definitely going to be hiring a bigger team in the near future, we are at the moment nearing completion on a new office that will allow us to expand the team a considerable amount. We are currently in a small office so it is unfortunately impossible for the time being.

We'll be working on the lighting system as a priority this week, we'll have news to share on this soon.

Regarding the smudge bug, there was a change a few days before the update released that caused this so it was not the fault of the testers. We'll be making changes to how we release and test updates in the future to allow for a smoother release.

Post

  • A commemorative plaque has been added to the Lobby allowing you to see your Legacy Badge
  • Added new sounds for radios in houses and campsites


  • 3 star photos are now easier to get instead of 2 star
  • Increased the range for a 3 star ghost photo
  • Firelights 1 and 2’s light sources are now brighter than igniters


  • Moved the guitar in the blue room in Tanglewood so you can take EMF photos if the ghost uses it
  • UV light tier 1 and 3 will no longer roll forever when dropped
  • ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.