Phasmophobia

Phasmophobia Dev Tracker




13 Aug

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Welcome back Ghost Hunters, we've got some news for you.




The multiplayer voice chat system has been changed from Photon Voice to Vivox. Voice recognition is unaffected by these changes. This new system has:
  • Higher quality audio
  • Support for a wider range of microphones and headphones
  • Echo cancellation
  • Noise suppression
  • Fixed the issue where the ghost can't hear you during single-player
  • Global chat will no longer suddenly stop working



  • Two photos can now be removed from the journal
    • You cannot remove 3-star photos
    • While in multiplayer games, players wil...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Jul

Post
    cjdxn on Steam - Thread - Direct
Hey Ghost Hunters, we've got some merch for you...



It's back and better than ever!

Until the 30th of July, the Cursed Voodoo Doll is back in stock for an exclusive 2nd Edition re-run! This version even includes a limited-edition holographic sticker!

Get yours now! https://www.makeship.com/products/cursed-voodoo-doll-2-0-plushie





Happy Huntin'!

Thanks,
The Kinetic Games Team
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Jul

Comment

Originally posted by LoonyLumi

Hi, DK! It’s nice to see you answering here personally.

I’d like to ask a question myself. I assume that supporting separate console and PC versions will be almost twice as complicated as adding new stuff just on PC. How are you planing to support new content such as Horror 2.0? Will it come out simultaneously? Will one of the versions be prioritised and the other receive new content later or not at all? There’s also of course VR and all the issues related to it.

Thanks in advance!

Hey, yes it will be more complicated but that is one of the reasons we are hiring more developers. Any new content will release simultaneously on all platforms. Horror 2.0 will definitely be a challenge with PSVR2 certification however we are making plans for this.

Comment

Hey! Thanks for making this post, we do really value and appreciate the feedback.

We fully understand that most of these issues are due to us being a small studio, as you have pointed out. We're currently in the process of expanding our team in multiple positions to address these concerns however hiring is not easy and takes time. You can find the positions listed on our website. Interviewing is currently a significant part of our current workload however it is crucial for us to grow.

One of the main positions we are looking for is a community manager. This position is very important to improving our communication with everyone and will solve a lot of issues. We've already interviewed many people for this role and have many more interviews lined up.

Our goal is to release several large updates throughout the year, however with our current team size this isn't possible. Expanding our team is my absolute top priority so that we can bring more frequent and subs...

Read more

12 Jul

Post
    cjdxn on Steam - Thread - Direct
The Console Update

Hey Ghost Hunters, we've got some news for you, and it's exciting...

Firstly we want to thank our incredibly passionate community for being patient with us while we work on the console update. With last year's estimated release date ultimately being delayed, we shared the frustration with console players and had to make sure that when we announced a new release date, it was one that we could meet.





We are collaborating with Unity to work on the console release, as well as general performance optimisations for both console and PC, this will ensure that the console update runs optimally and to the high standards that we set for the game. Working with them means that we can work alongside them on new content for all platforms, allowing faster development of new updates.

Future updates for the game will be re... Read more

06 Jul

Comment

Hey, this seems like an issue with Steam if it's after you updated the game. We have a lot of memory optimisations coming in the Halloween event update however that won't affect how Steam downloads and installs updates.


05 Jul

Post
    cjdxn on Steam - Thread - Direct

  • Moved the games room fire gate to stop an unintended hiding spot
  • "Lights out" now has UV Tier II instead of Tier I


  • Fixed several safe spots
  • Spray paint cans now have impact sounds
  • You will no longer crash if you have an event badge set if you fail to connect to the unity servers
  • Badges will no longer show the unlock popup again if you have already unlocked them
  • The tutorial can no longer be chosen as the challenge map
  • If you failed to receive your apocalypse badges, you will now receive them after your next game
  • The TV in the Point Hope living room will no longer be required to be on to neg...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Jun

Comment

Hey, the main reason is because of "drug references" which is from the sanity medication. As well as some light use of blood, the ghost kills you and the multiplayer aspects. Without the sanity medication, we would have a lower rating.


25 Jun

Post
    cjdxn on Steam - Thread - Direct
Welcome back, we’ve got an update for you.

Due to the size of this update, we have given it the version number of v0.10, even though the Roadmap originally planned different content for that version number. The following updates planned in the Roadmap will instead have increased version numbers, but the content and order of updates remain the same.



Point Hope was recently refurbished by a young family seeking something unique to call home. You'll be welcomed by a modern extension, complete with a hallway, closets and a downstairs bathroom, before entering into the Lighthouse's main Living Room. Decorated with nautical knickknacks, you'll be faced with spiral staircases and round rooms, a first for ghost hunters.

This new location features 10 floors, 12 rooms, and a unique layout which will challenge players in new ways. You'll have to use di... Read more

18 Jun

Post
    cjdxn on Steam - Thread - Direct
Welcome back, we've got some news for you!



Our Twitter followers and users in the Discord may have noticed that we have been expanding the company this year. So far we've hired an additional 2 Artists, an Email Support, a Sound Designer and a QA Lead. Additionally, we are actively interviewing for several other roles, with new employees joining us throughout the year.

We are committed to expanding our team at a manageable pace, taking extra precautions while we continue working from home.

Our new office will soon be ready and we're looking for talented and passionate people to join us in our journey. If you're interested in joining our team and can work in the UK, you can find a list of our currently available positions on our website.
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

10 Apr

Post
Changes
Removed Easter 2024 event
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

05 Apr


26 Mar

Post
    cjdxn on Steam - Thread - Direct
Welcome back ghost hunters, we've got some news for you.


  • The Easter 2024 event has begun, it will be around for 2 weeks, so get investigating and earn those exclusive rewards!
    • More information can be found in-game
  • ID cards have had a facelift!
    • All badges now have a unique background when using that badge’s ID theme
    • Prestiges 11-20 have animated backgrounds to match their badges
    • Several colors have been adjusted
    • VIP and Artist have received new Badge designs
    • Volume slider colors are now the same as the EXP bar colors
  • Headphones are now visible when listening through the parabolic microphone


... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.