Phasmophobia

Phasmophobia Dev Tracker




24 Sep

Post
    Trello on Trello - Thread - Direct

Swap from OpenVR to OpenXR to allow support for new headsets and controllers

Post
    Trello on Trello - Thread - Direct
  • Difficulties will be reworked and rebalanced to make them more engaging, as well as give experienced players something new and challenging to play
  • Additional modifiers may be added to further increase the challenge and rewards (eg. 0% starting sanity)
Post
    Trello on Trello - Thread - Direct

Upgrade from the Unity built in to Universal Render Pipeline

Post
    Trello on Trello - Thread - Direct
  • All equipment will have new visuals
  • Most of the equipment is being rebalanced
  • Most equipment will be upgradeable, adding new gameplay features and visuals
  • Upgrades will only cost money to unlock, each “level” of equipment will cost the same (this means you can still use level 1 camera if you prefer the challenge or visuals)
  • Some equipment will become consumable (similar to sanity pills), upgrades increase “uses” so you have to buy them less (matches > cheap lighter > Zippo)
  • 1 new equipment item will now be used to find extra physical evidence for extra rewards
Post
    Trello on Trello - Thread - Direct
  • No one should risk their life for $10
  • All money and rewards will be updated to accomodate for the new equipment reworks
  • Finding the ghost type will reward the most money as it takes the longest
  • More dangerous optional objectives will reward more money / XP

15 Aug

Post

  • The ghost can now hear Steam Deck players
  • Voice chat will now work on Steam Deck
  • The gamepad cursor is no longer offset in the journal
  • If you mute a player, they will now be muted in global chat
  • You can now play if you fail to connect to the voice server
  • The ghost can now hear you if you change your microphone in singleplayer
  • Photos can now be removed if a player leaves
  • Virtual audio devices will now work with voice chat
Known Issues
  • Vosk voice recognition does not work on Steam Deck


If you experience any issues, please join the official Phasmophobia Discord : ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Aug

Comment

Originally posted by pathartl

Does this mean that microtransactions are on the way?

Looking at Vivox's billing rate (as of 2022 anyway), the service costs $1500/m/5k PCU (peak concurrent users) with 50k PCU. This means that could cost ~$3.60/user/yr. For a game that costs $14 (now $11 on sale), that's a LOT of overhead.

Either they're expecting a lot of growth and coming out of early access in the forseeable future, there's DLC on the way, or some sort of microtransaction is being planned.

I don't understand the move. P2P voice chat has worked for decades. Certainly finding an engineer to properly implement it has got to be cheaper in the long run.

EDIT: Forgot about the console version! Still a weird amount of overhead to have on a game that has lobbies of only 4 people.

Hey, we have a custom price that works well for us. We won't ever do microtransactions for Phasmophobia.

Post

  • If you fail to connect to Vivox, you will now still be able to play, but without voice chat
  • The ghost can no longer always hear you in single-player if you using either push to talk or toggle mute
  • You can now be heard after using global chat if you are using toggle voice chat
  • Banned players can now get past the splash screen

If you experience any issues, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Welcome back Ghost Hunters, we've got some news for you.




The multiplayer voice chat system has been changed from Photon Voice to Vivox. Voice recognition is unaffected by these changes. This new system has:
  • Higher quality audio
  • Support for a wider range of microphones and headphones
  • Echo cancellation
  • Noise suppression
  • Fixed the issue where the ghost can't hear you during single-player
  • Global chat will no longer suddenly stop working



  • Two photos can now be removed from the journal
    • You cannot remove 3-star photos
    • While in multiplayer games, players wil...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Jul

Post
    cjdxn on Steam - Thread - Direct
Hey Ghost Hunters, we've got some merch for you...



It's back and better than ever!

Until the 30th of July, the Cursed Voodoo Doll is back in stock for an exclusive 2nd Edition re-run! This version even includes a limited-edition holographic sticker!

Get yours now! https://www.makeship.com/products/cursed-voodoo-doll-2-0-plushie





Happy Huntin'!

Thanks,
The Kinetic Games Team
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

15 Jul

Comment

Originally posted by LoonyLumi

Hi, DK! It’s nice to see you answering here personally.

I’d like to ask a question myself. I assume that supporting separate console and PC versions will be almost twice as complicated as adding new stuff just on PC. How are you planing to support new content such as Horror 2.0? Will it come out simultaneously? Will one of the versions be prioritised and the other receive new content later or not at all? There’s also of course VR and all the issues related to it.

Thanks in advance!

Hey, yes it will be more complicated but that is one of the reasons we are hiring more developers. Any new content will release simultaneously on all platforms. Horror 2.0 will definitely be a challenge with PSVR2 certification however we are making plans for this.