Lethal Company has the control company mod that's been devastating public lobbies due to its nature. It only needs to be on the host, there's no active way to detect it besides having the same mod yourself iirc. I don't think that is a fair analogy at this point in time, even with the plethora of other great mods for it.
I can imagine how things would go if a control ghost mod could be stealthed in on public lobbies and begin spontaneously murdering folks, and having the devs explain that this isn't their doing, it was 3rd party scripts they allowed to go on their game. I just don't see that going well!
Hey, this is pretty much the reason why we are against it as we have no way of filtering mods on the public games
Heyo! What about toggling between private and public while already in the lobby? Is that in future plans?
Unfortunately this isn't really possible with Photon (our servers) without allowing a way for hackers to see the invite code and be able to join private games
Hey, we're looking into allowing you to invite friends through Steam invites for both public and private games but I can't give a date for this yet.