Planetside

Planetside Dev Tracker




18 May

Post
    ps_nicto on Forums - Thread - Direct
PC servers will be taken offline on Monday, May 20th, 2019 at 6:00AM PT for maintenance. Downtime is expected to last up to 2 hours. Today we celebrate where it all began, with the 16th Anniversary of the PlanetSide franchise! Participate in this momentous occasion now through the 31st of May, with special items, bundles, and double (and quadruple!) experience! Bending Beacon - Free for this event
  • Free for all players, and found in your Utility Slot!
  • Relive The Bending (in miniature scale) with this deployable meteor storm.
PS1-AV Suppressor - 1499 DBC Heralding back to the original PlanetSide 1 Suppressor, this SMG is a retro take on the MKV-Suppressed. ... Read more

15 May

Post
    jgolenbo on Forums - Thread - Direct
All PC servers will be taken offline on Tuesday, May 14th, 2019 at approximately 3 PM PT for a game update. Downtime is expected to last up to 2 hours. Downtime for Miller and Colbalt may be extended due to ongoing hardware upgrades. Patch notes can be found here.

14 May

Post
    ps_nicto on Forums - Thread - Direct
PC servers will be taken offline on Tuesday, May 14th, 2019 at 3:00PM PT for maintenance. Downtime is expected to last up to 2 hours. Downtime for Miller and Colbalt may be extended due to ongoing hardware upgrades. Misc. Changes, Fixes, and Additions
  • Speculative fix for being able to drive invisible body-vehicles that made you run like Sonic.
  • Particle effects should no longer flicker during player movement.
  • Tank Mines should now trigger when run over.
  • Event vehicle terminals no longer appear at the Warpgates on Indar.
  • Auto-squad now only joins players into open squads, instead of forming fresh squads when no open squads exist. Dev Note: This helps prevent players from churning in and out of orphaned squads, or forming squads without leaders intentionally opening them.
  • Auto-squad no longer tries to join a squad when the player is already ...
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10 May

Post
    ps_nicto on Forums - Thread - Direct
The PTS server was updated this morning with the following changes. Misc. Changes, Fixes, and Additions
  • Speculative fix for being able to drive invisible body-vehicles that made you run like Sonic.
  • Particle effects should no longer flicker during player movement.
  • Tank Mines should now trigger when run over.
  • Event vehicle terminals no longer appear at the Warpgates on Indar.
  • Auto-squad now only joins players into open squads, instead of forming fresh squads when no open squads exist. Dev Note: This helps prevent players from churning in and out of orphaned squads, or forming squads without leaders intentionally opening them.
  • Auto-squad no longer tries to join a squad when the player is already in a squad.
  • Auto-squad no longer tries to find squads in VR training zones.
  • V-sync setting is now retains your selection in the options menu (and UserOptions.ini)
  • Fixed an issue where veh...
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06 May

Post
    Mepps on Forums - Thread - Direct
All Daybreak games will be intermittently impacted by routine maintenance beginning at 7AM PT tomorrow, May 7, 2019. During this time, game logins, websites, and purchases may be unavailable. The maintenance is expected to last 3 hours.

03 May

Post
    Roxxlyy on Forums - Thread - Direct
This downtime has been extended while we work to resolve an additional zone crash. There is no new ETA at this time.
Post
    Roxxlyy on Forums - Thread - Direct
All PC servers will be taken offline on Friday, May 3rd, 2019 at approximately 2 PM PT for an immediate maintenance. Downtime is expected to last up to 2 hours. Patch notes can be found here.
Post
    ps_nicto on Forums - Thread - Direct
PC servers will be taken offline on Friday, May 3rd, 2019 at 2:00PM PT for maintenance. Downtime is expected to last up to 2 hours. Server Performance Improvements
  • Server optimizations have been made and performance under significant load should be much improved.
NS Operative related fixes
  • Light Assaults now have access to Rocklet Rifle variant ammo types.
  • Munitions Pouch now grants additional Rocklet Rifle ammunition.
  • Flak Armor no longer disappears after upgrading it.
  • Fixed issues where NSO characters were unable to access all construction items.
Misc. Changes, Fixes, and Additions
  • Continents should now correctly go through their Unstable phase with population taken into consideration.
  • You should now always be able to spawn at highlighted spawn points on the map screen.
  • Players once agai...
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01 May

Post
    Roxxlyy on Forums - Thread - Direct
Servers are back up and ready for play! See you on Auraxis.
Post
    Roxxlyy on Forums - Thread - Direct
We have identified the root causes of the outstanding issues, and are working on resolving them now. Thank you for your patience!
Post
    Roxxlyy on Forums - Thread - Direct
This morning's downtime has been extended as we work through a few remaining issues. We plan on having things back up and running shortly, and will share updates as they become available.
Post
    Roxxlyy on Forums - Thread - Direct
All PC servers will be taken offline on Wednesday, May 1st, 2019 at approximately 10:45 AM PT for an immediate maintenance. Downtime is expected to last up to 1 hour, and we apologize for any inconvenience.

25 Apr

Post
    Roxxlyy on Forums - Thread - Direct
All PC servers will be taken offline on Thursday, April 25th, 2019 at 7 AM PT for an update - and you know exactly what this one is. Downtime is expected to last up to 3 hours. The patch notes for the New Soldier game update can be found here.
Post
    RPG_Wrel on Forums - Thread - Direct
PC servers will be taken offline on Thursday, April 25th, 2019 at 7:00AM PT for maintenance. Downtime is expected to last up to 3 hours. Performance, performance, performance Over the game's lifetime, there has been no pain point discussed more often than that of performance. You've seen us attacking this problem from different angles throughout the past year (and the years before that!,) and while we've made significant strides with optimizing much of our underlying infrastructure, there wasn't much left for us to improve upon without some major overhauls first. Our continued quest for improvement has brought us here, after months of work and a coordinated effort from multiple departments throughout the company, we're pleased to announce that DX11 has arrived in PlanetSide 2. To top it all off, the updates give us better tools to diagnose and address performance concerns in th... Read more

24 Apr

Post
    ps_nicto on Forums - Thread - Direct
The PlanetSide 2 Public Test Server was updated last night (April 23rd) with some more fixes related to our upcoming DX11/NSO game update. What changed: Player now default to auto-join squad on entering a zone (can still opt-out in settings) Terminals and Capture Points swap models correctly now More crash fixes Many art asset and animation re-exports Added some new Player Studio items Esamir and Indar terrain spires have been removed. So much more ... Known Issues: There appears to be a crash related to drop pods we are looking into it now. Please log in and help us find any remaining issues. We are so close!

19 Apr

Post
    ps_nicto on Forums - Thread - Direct
The PlanetSide 2 Public Test Server will be coming down this evening (Pacific time) for another large game update. What changed in this update
  • Friendly Fire for NSO faction in Warpgate issue is fixed.
  • Terminals in VR are usable by NSO characters now.
  • Esamir Zone has been given an optimization pass
  • A couple more crash fixes
  • Lots more art and animation fixes
  • Doku Black Ops Armor Added
Known issues
  • Grenade Physics are still wonky
  • Control points and terminals are showing up as incorrect faction under certain conditions

17 Apr

Post
    ps_nicto on Forums - Thread - Direct
The PlanetSide 2 Public Test Server will be coming down this evening (Pacific time) for another large game update. What changed in this update
  • Fixed a number of crashes identified by our recent community playtest.
  • More DX11 Optimizations
  • Fixes for MAX attachments and animations.
  • Fixes for a smattering of other animation related issues. (But not all known animation related issues)
  • Re-exported a handful of art assets causing errors with the client.
  • Fix for vehicle debris left when players log out while in a vehicle.
Known issues
  • Quick deploy UI is acting funky.
  • Other NSO issues such as friendly fire in the warpgate have not been fixed yet.
Please log on a find a fight if you can. We are still trying to hunt down any more client crashes remaining in this build. Thank you to everyone that has been helpful us test this upcoming release. As always, you /bug report... Read more

15 Apr

Post
    Roxxlyy on Forums - Thread - Direct
One way server transfers between Briggs and Connery are currently enabled. This will be one way server transfer only, so it is highly recommended to create a character on Connery to see how it feels before confirming the transfer of your character(s).

09 Apr

Post
    Roxxlyy on Forums - Thread - Direct
On Thursday, April 11th, 2019, at 2:00 PM PT the PlanetSide 2 development team will be hosting a livestream at http://twitch.tv/planetside2! With DX11 and the Nanite Systems Operatives faction available on the PTS, we're just around the corner from a big live update! We wanted to take a moment to check-in and chat about a couple of the things that are coming to the game, including DX11, Mentor Squads, and maybe even a sneak peek at the future tutorial system. While the stream won't be too long, you'll also be able to hang out with us on Friday, April 12th, 2019, at 2:00 PM PT during our Community Playtest on the PTS! More details will be announced during tomorrow's livestream, but be sure to mark your calendars ... Read more

06 Apr

Post
    ps_nicto on Forums - Thread - Direct
We are having issues with our PTS deployment, the new PTS update estimate is April 8th @ 3pm pacific.