Planetside

Planetside Dev Tracker




29 Nov

Post
    RPG_Wrel on Forums - Thread - Direct
All PC servers will come down for the following update on Wednesday, November 30, at 6:00am PT (3:00pm CEST). The downtime for this update is expected to last up to 2 hours. -- Galaxy
  • Infantry Lock-on Resist (type 68) from -50 to -40.
Liberator
  • Infantry Lock-on Resist (type 68) from -75 to -50.
Valkyrie
  • Infantry Lock-on Resist (type 68) from -100 to -45.
Dev Note: The above changes reel in the effectiveness of lock-ons against these larger, slower targets. MAX
  • Burster flak damage from 28 to 34.
  • Zealot Overdrive's Burster flak damage from 31 to 38.
  • Cone of Fire from 2 to 3.
  • Projectile lifespan from 3sec. to 2sec.
Dev Note: The above changes increase the MAX's firepower against close-range aircraft, while making them less effective at dispensing targets at very long ranges. Misc. Changes, Fixes, and Additions... Read more
Post
    Mithril on Forums - Thread - Direct
We are restarting zones now to address the crash issues caused by completing the Exceptional VII directive. Feel free to report your follow up experience after this hour. Thanks!

22 Nov

Post
    Mithril on Forums - Thread - Direct
"Hey there. As some of you have guessed, the reintroduction of the Spawn Priority System is likely the cause of the performance issues when populations are high. We're still investigating, however, and seeing where further performance improvements can be made. Much of the team will be spending this week with their family, as it's a Holiday here in America, so there won't be much progress made until everyone is back "in the office" next week. This issue has been a little bit rock-and-hard-place over the years. Good spawn system = expensive, old spawn system = poor game flow (and let's be clear, every incarnation of the legacy spawns was bad.) The improvements to the system have lowered the server burden, but seemingly not enough to make the kind of impact we want. For the time being, we're going to reduce the continent population caps to 250 per faction (it's currently at 300 per faction) so that we've got a playable game while ...
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17 Nov

Post
    RPG_Wrel on Forums - Thread - Direct
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Post
    RPG_Wrel on Forums - Thread - Direct
All PC servers will be offline for the following update on Thursday, November 17, at 6:00am PT (3:00pm CET). The downtime for this update is expected to last up to 3 hours. -- Happy 10-Year Anniversary! On November 20, PlanetSide 2 will be celebrating ONE DECADE of war on Auraxis. In this anniversary update, you'll find loads of visual updates, balance changes, an entirely new facility capture mechanic, new items available in the Depot, and even some upcoming events. All the details found below. Ultimate Empire Showdown Join us at 2pm PT (11pm CET), Nov. 20 on www.twitch.tv/PlanetSide2 for a head to head to head matchup with community creators, ... Read more

15 Nov

Post
    RPG_Wrel on Forums - Thread - Direct
The Public Test Server has been updated with the following changes. -- Download the Test Server client from this thread after reading the Test Server Policies: https://forums.daybreakgames.com/ps...st-test-server-policies-download-link.114038/ -- Capture the Conduit
  • Added HUD indicators for the Repo, Podium, flag, and flag carriers.
  • Fixed an issue where audio would sound muffled after holding a conduit.
  • Adjustments to flag locations at certain bases will come in a later update.
  • ...
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09 Nov

Post
    RPG_Wrel on Forums - Thread - Direct
The Public Test Server is now available to all, with known issues listed below. Please submit any feedback in this thread. -- Download the Test Server client from this thread after reading the Test Server Policies: https://forums.daybreakgames.com/ps...st-test-server-policies-download-link.114038/ -- Playtest this Weekend! We'll be hosting a public playtest on Saturday, Nov. 12, from 11am - 1pm PT. Stop by to check out all of the additions, and give the CTF mode a proper playthrough. Kn... Read more

04 Nov

Post
    RPG_Wrel on Forums - Thread - Direct
Happy almost-versary! This PTS update includes much of the content that we'll be releasing with for the 10th Anniversary Update. We've got some special events and more surprises in store for you as we get closer to the day. Until then, join us for the playtest this Saturday (more information below,) and let us know what you think of the update! -Wrel, Lead Designer -- Download the Test Server client from this thread after reading the Test Server Policies: https://forums.daybreakgames.com/ps...st-test-server-policies-downlo... Read more

13 Oct

Post
    RPG_Wrel on Forums - Thread - Direct
All PC servers will come down for the following update on Wednesday, October 13, at 6:00am PT (3:00pm CEST). The downtime for this update is expected to last up to 2 hours. --
  • Lost Fleet Carrier's health pool has been increased significantly, and its missile batteries now track targets.
  • Elysium Spawn Tube is now immune to Sniper Rifle damage.
  • Extended magazine on the TX1 Repeater now adds 6 rounds, appropriate to the 3-round burst size, instead of 5.
  • Extended Magazine on the Solstice Burst now adds 6 rounds, appropriate to the 3-round burst size, instead of 5.
  • Fixed an issue with Kingsnake audio not sounding off correctly.
  • Health and Shield bars now display when appropriate while Large HUD icons are set.
  • SABR-13's Forward Grip now uses the correct icons.
  • Decals appear on Sunderers once again.

12 Oct

Post
    RPG_Wrel on Forums - Thread - Direct
The Test Server has been brought into parity with the Nanite of the Living Dead event notes with the additional changes listed below. -- Download the Test Server client from this thread after reading the Test Server Policies: ... Read more

05 Oct

Post
    RPG_Wrel on Forums - Thread - Direct
All PC servers will come down for the following update on Wednesday, October 5, at 6:00am PT (3:00pm CEST). The downtime for this update is expected to last up to 3 hours. -- Halloween Event (Oct. 05 - 31) A bitter moon hangs high overhead, casting an ominous light over the battlefields of Auraxis. The bitter battle between soldier and SpacePumpkin has begun once again! This year's Nanite of the Living Dead carries with it a new directive, a new mission, a new alert event, and striking new cosmetics. Space Pumpkins Return! Don't let their innocent orange guise fool you, these sinister pumpkins will descend upon you when you least expect it. Eradicate these gords and earn bonus experience and directive progress! An orange device of corruption and sorrow. Halloween Directive Trick or treat! Get started with this special event directive by visiting your favorite vendors wh... Read more

04 Oct

Post
    Mithril on Forums - Thread - Direct
Outfit Wars time schedule should be fixed as of 10:40am pdt this morning. Please make a new thread if any further anomalies like this creeps up! Thanks!

01 Oct

Post
    RPG_Wrel on Forums - Thread - Direct
Why was the AI Module not reverted"
The changes were never made, only proposed.

30 Sep

Post
    RPG_Wrel on Forums - Thread - Direct
The following update is currently available on the Public Test Server. -- Download the Test Server client from this thread after reading the Test Server Policies: https://forums.daybreakgames.com/ps...st-test-server-policies-download-link.114038/ -- Tank Cannon Cleanup Perihelion (Magrider)
  • Removed the non-charge equivalent of this weapon.
  • Fixed an issue where Perihelion optics wouldn't work correctly on the Magrider.
  • Fixed an issue where third-person view wouldn'...
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29 Sep

Post
    RPG_Wrel on Forums - Thread - Direct
The following update will be available within a few hours of posting this, on the Public Test Server. -- Download the Test Server client from this thread after reading the Test Server Policies: https://forums.daybreakgames.com/ps...st-test-server-policies-download-link.114038/ -- Tank Cannon Cleanup
  • Fixed a visual issue with the Larion PPC's firing FX.
  • Prowler's Kingsnake's firing animation now uses the correct barrel order.
  • Vanguard's JGX12 no longer becomes invisible a...
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23 Sep

Post
    RPG_Wrel on Forums - Thread - Direct
The following update will be available within a few hours of posting this, on the Public Test Server. -- Download the Test Server client from this thread after reading the Test Server Policies: https://forums.daybreakgames.com/ps...st-test-server-policies-download-link.114038/ -- PTS Tank Cannon Iteration Misc. Fixes
  • Fixed projectile convergence issues on Kingsnake.
  • Fixed Vanguard JGX12's slow rotation speed.
  • Fixed incorrect icon resolution.
Perih... Read more

21 Sep

Post
    Mithril on Forums - Thread - Direct
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20 Sep

Post
    RPG_Wrel on Forums - Thread - Direct
All PC servers will come down for the following update on Wednesday, September 21, at 6:00am PT (3:00pm CEST). The downtime for this update is expected to last up to 2 hours. -- Hitching Fixes
  • We've identified and resolved areas that cause hitching to take place during and after new dynamic instances (like the tutorial and Nexus) spin up.
  • These changes should also help the long-term health of the server when it has gone for long periods without being restarted.
  • We'll continue additional investigation as needed, should problems arise over the weekend.
Outfit Wars
  • Player counts of each team are now surfaced during the warmup phase while on Nexus.
  • The "Join Match" button now becomes disabled and displays information when your outfit has reached the maximum number of members in a match.

16 Sep

Post
    RPG_Wrel on Forums - Thread - Direct
The following update is now available on the Public Test Server. -- Download the Test Server client from this thread after reading the Test Server Policies: https://forums.daybreakgames.com/ps...st-test-server-policies-download-link.114038/ -- Outfit Wars
  • Fixed an issue where, if a teammate left a match they had joined, they would remain as a "participant" in the match, which would take up a slot that other players would normally be able to fill.
    • This fix is currently Live as of Se...
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14 Sep

Post
    Mithril on Forums - Thread - Direct
Greetings everyone, if you are encountering connection stability issues on the Miller server and you are using a German ISP, please report the following info on a ticket to our customer support team. This will help us investigate this further. Character Name: Server: IP Address: Date/Time (PST) of occurrence: Internet Service Provider: Create your ticket here: https://help.daybreakgames.com/hc/en-us/requests/new