Planetside

Planetside Dev Tracker




10 May

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by TobiCobalt

/u/Wrel can you clarify this:

>Now includes spawn beacons. Dev Note: This means players will be able to spawn onto any spawn beacon

Does this mean I can spawn on another squad's beacon? I can't imagine that, but the wording would suggest it.

Drew already answered this, nevermind.

Spawn Beacons can only be spawned on by squad members.

Comment

Originally posted by mooglinux

What sort of hardware are you upgrading to? The new Azure H-series machines?

Its higher spec server blades. The existing hardware was running many services on the same hosts and now will have dedicated nodes running specific high CPU load services.

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by HotzenpIoz

Great news with the server update! I also appreciate you guys fokusing on the spawn system. But, does this:

Satellite spawn points inside BioLabs now act as spawn points, and not just teleporters, though you can still use the teleporters at satellite bases to reach the BioLab spawn rooms.

mean defenders can also spawn at the sidepawns in Biolabs? If so, does the destruction of the SCU eliminate the sidespawns as well? I fear neither is the case.

Thank you for the update and have a nice WE.

If you control the satellite outpost, you can spawn at these spawn points (includes if BioLab defenders own the surrounding outposts.) It's basically cutting out the middle man of having to use the teleporter at a satellite base to get to the BioLab.

If so, does the destruction of the SCU eliminate the sidespawns as well? I fear neither is the case.

No, SCU governs only the main spawn room.

Comment

Originally posted by DumbTale

Thanks for quick reply.You should definitely post this info as a standalone post. Btw i do not know if you aware or if you care but if you are wondering why ps4 earns little to no money,this might be because the premium account keeps renewing for free after the paid period expires(this existed since launch) and if you relog while buying iso-4 resycler,you keep iso and whatever dropped

Sounds like a couple issues that should be solved in the big PS4 PS2.0 update. Thanks.

Comment

Originally posted by dirtYbird-

After playing the latest PTS update is there any point in reporting bugs in the game if the current focus is continuing to stabilize the game?

There are so many outstanding in the system, and you are processing thousands of /bug reports, that the next month or so of stability testing and patching on live might see some of them already fixed internally and released slowly.

Is there a point where you will say to us that server stability testing is over and the focus is now on squashing the remaining bugs?

We will be keeping an eye on /bug reports on PTS this weekend just in case there are any last 2nd gotchas. We are also continuing to do our own release testing pass internally.

We have various engineer types that focus on graphics, gameplay, server performance, etc... Some engineers can shift roles depending on our needs, but its best to task things to the experts in those systems. There are many gameplay level bugs, those tends to get solved in groups, but progress on that front has been slow. We are hoping to pick up the pace in the coming weeks now that many of the critical issues are starting to get solved.

Comment

Originally posted by nitramlondon

Why has the frame rate gone to shit again? Honestly, it feels worse now than it did pre DX 11. Still having to turn shadows off for it to be playable on a f**king vega 56. Won't be renewing sub, I'm done giving money to this game.

I'm sorry to hear you are not getting more frames from the DX11 update. Would you mind opening a ticket with Daybreak customer service and providing your hardware specs? https://help.daybreakgames.com

Once we are done fixing the obvious graphics bugs affecting everyone we are going to start processing the hardware specific issues.

Comment

Originally posted by DumbTale

Ps4 players deserve a sorry more than others. We never got one even tho ps_nicto reads our reddit. Its time to say what awaits us

We have a fully upgraded PS4 version of PS2 running and the framerate boost is a bit better than we expected. Lots more work to be done to get it stable though. Please stay patient, we have not forgotten PS4.

Comment

Originally posted by xPaffDaddyx

To that end we are also starting to perform hardware upgrades to the PS2 servers that clearly need some more muscle. Our first round will be the Europe servers; Miller and Cobalt.

WOW THAT ARE NEWS HYPE

That hardware is now provisioned but will not come online for Miller and Colbalt until our next downtime just in case anyone was expecteing to see the server latency drop over the weekend.

Post

In an effort to maintain of transparency with the community, I wanted to give an update on our next hotfix. We have been working all week to prep another hotfix for PlanetSide 2. We are processing the thousands of /bug reports as they come in on a daily basis and they have been incredibly helpful to track down new issues. We also are getting the message loud and clear on the well known issues that are causing the most pain.

Other than continued improvements to general stability and other graphics issues such as fullscreen modes and particle effects, our focus has been on fixing issues with our new spawn system, which includes beacons, malfunctioning priorities, and more. Unfortunately many of these fixes came in just a little too late this week for proper testing, and combined with other issues we are currently resolving with our build pipeline, it would be incredibly risky for us to put out this update to Live before the weekend.

We are incredibly excited to see so...

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Post
    ps_nicto on Forums - Thread - Direct
The PTS server was updated this morning with the following changes. Misc. Changes, Fixes, and Additions
  • Speculative fix for being able to drive invisible body-vehicles that made you run like Sonic.
  • Particle effects should no longer flicker during player movement.
  • Tank Mines should now trigger when run over.
  • Event vehicle terminals no longer appear at the Warpgates on Indar.
  • Auto-squad now only joins players into open squads, instead of forming fresh squads when no open squads exist. Dev Note: This helps prevent players from churning in and out of orphaned squads, or forming squads without leaders intentionally opening them.
  • Auto-squad no longer tries to join a squad when the player is already in a squad.
  • Auto-squad no longer tries to find squads in VR training zones.
  • V-sync setting is now retains your selection in the options menu (and UserOptions.ini)
  • Fixed an issue where veh...
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Comment

Originally posted by Zeta85

The in-game Outfit menu swaps back and forth an older inactive Officer as the top spot Leader. I can't check the players site since it's down, but fisu also swaps the Leader for the Officer like it's confusing the two. (Would this affect Outfit wipes?

I can PM details

Looking at your outfit, I can see that the leader_character_id is 5428010917263970257 https://census.daybreakgames.com/get/ps2:v2/outfit?outfit_id=37510145262230990

 

Looking at the members of your outfit, it looks like there are two characters with the top rank (rank_ordinal=1, "LEADER A"): https://census.daybreakgames.com/get/ps2:v2/outfit_member?outfit_id=37510145262230990&rank_ordinal=1&c:limit=100

 

Those characters are:

  • 5428010917263970257 (same as leader_character_id)
  • 5428013610451589137

 

Are these...

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Comment

Originally posted by Bloodhit

A bit off topic but, are image files for API ever going to be updated?

For last 3 years every new weapon/tool shows as placeholder image.

Here are a few things that I know aren't working properly:

  • Several newer weapons/items are missing icons

That's right on topic and something I mentioned in my post. Working on it, yes.

Comment

Originally posted by VerdTre

I cant even look my character up on the players site. https://www.planetside2.com/players/#!/5428041429977976465

Also the Horizon is still not showing up on fisu https://ps2.fisu.pw/player/?name=verdtre&show=weapons

while on dasanfall it does: http://stats.dasanfall.com/ps2/player/VerdTre

Tengu-P and Nightshade arent showing up on either.

Right. I mentioned in the original post that the players site is not working.

 

I'm seeing the Horizon, Tengu-P, and Nightshade now on Fisu, and the Horizon and Tengu-P on Dasanfall. Not sure why the Nightshade is still missing from Dasanfall though - might need one more sync on their end.

Comment

Originally posted by equinub

ERROR Looks like there has been an error. Please click OK to return to the previous page. OK

When i checked one minute ago, this error showed on all my main account characters.

Here are a few things that I know aren't working properly:

Yes, known issue. We are working on it, thanks!

Comment

Originally posted by Cughte

Betelgeuse is stuck at 492 kills, in game it's auraxed. Some stats also seem to have problems such as ivi score, ivi kdr. https://ps2.fisu.pw/player/?name=d3v1ilvs&show=weapons

Comment

Originally posted by xPaffDaddyx

Okay, an other problem is that the official players webside has this error

ERROR Looks like there has been an error. Please click OK to return to the previous page.

Can't access it anymore

Anyways thanks for the help, i guess next time when there are APi issues i gonna contact you directly instead of PS2 Devs since somehow they are not really good connected to your apartment. Thank you so much

Yeah, the players site is not working due to the new faction. We have folks working on that now as well!

Comment

Originally posted by ReltorTR

in the outfit collection, using c:resolve=member_online_status shows every character in the outfit as being offline, including those that are online.

This should be fixed. We did reset the service that controls online/offline status yesterday and things seemed to improve. I tested a few queries with some outfits on Miller and did get results. Example:

https://census.daybreakgames.com/get/ps2:v2/outfit?outfit_id=37512998641489954&c:resolve=member_online_status

 

Please let me know if you are still having issues.

Comment

Originally posted by Fretek

A global issue is that some kills are missing from the killboards, for me it's around 5-10% recently. I think everyone is affected? Recursion shows them, so the stream must be working.

Some players are shows as offline since a long time dispite playing, for example: StrmNOR shown as last online over 3 months ago, while he was playing yesterday last time.

Well that is frightening. We will have to do some testing here as unfortunately this sounds like an issue with the game itself and not necessarily the data. What you're saying is that you get 10 kills in game (for example):

  • The API stream (Recursion) shows 10 kills
  • The in-game kill feed shows less than 10
  • Do you know if you get 10 kills for that weapon (in the weapon stats)?
  • Are you getting 10 kills towards ribbons/medals?

I will test this today on live (don't shoot me), so no worries if you cannot reproduce.

 

As for players showing up as not having played in months, that should be fixed now. I see StrmNOR playing as of 9 May (UTC): http://census.daybreakgames.com/get/ps2:v2/character?character_id=5428010917254213105