Construction repair farming is back. Seems like a rollback with sprinkles.
The construction repair farming came from a single object, because of a single experience flag not being set. No rollbacks.
This update was not a rollback, it was an update. See Paul's comments on https://old.reddit.com/r/Planetside/comments/ae8etx/so_what_was_wrong/ednkqm2/
I did something similar to this earlier this year and upgraded from a 4690k to the 8600k. With a little (lazy) tuning, my chip was able to hit 4.6 GHz easily on air w/ a Hyper 212 Evo. Temps usually hovered around 65-70 C. On water with the same clock speeds and a 240 rad it sits in the low 40's. (I could probably push it ever further, but I'm lazy haha). So far my experience with ps2, the 8600k has made the biggest improvement in larger fights. With medium to high settings @ 3400x1440, I rarely see drops below 90 in most fights with some large fights pushing high 60's. Everywhere else it's usually a stable ~120.
Tldr; I did the same thing 4690k -> 8600k and I'm very happy with it. Hope this helps!
Just a whole ton of animation work would be involved.
How much animation work, exactly? Kind of a brag, but I was able to create animations for pistol dual wielding mod for XCOM 2 in three weeks or so. And I'm an amateur.
A lot of animation work. It is a new wield type so there would need to be custom locomotion animations (passive, active and ADS stances, as well as jumps, falls, and lands), reloads, deaths, firing recoils, additives for aiming, custom vehicle animations, hit recoils, etc. And that is just the actual animation work. There also needs to be the animation network support for handling all of these new animations. It also has to be done for both first and third person for everything I just listed. Looking at the video I am sure you have a sense of this stuff, it is just a in a larger scale than XCOM. It is quite a time investment to do this right.