Planetside

Planetside Dev Tracker




24 May

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by mooglinux

Lots of good bug fixes and adjustments. What’s the target for pushing them live? Next week?

Everything here, excluding the Thumper, we're targeting for next week. Thumper we're targeting for a June release.

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by kkAlduin

Is the bug with the MAX Shield also in work? Ask for a friend!

MAX shield should work on Live currently, except against indirect explosives like C4 and Proximity Mines. (Just checked again, and this seems to be the case.) Getting it to work with indirect explosives again is an issue we still need to resolve.

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by zepius

Do the fixes to the halberd se also fix the gravity on the MBT one?

That should be fixed in this PTS update as well, I'll add it to the notes.

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by u5ern4me2

Any way you guys could add an option to Join Combat for it to not send us on other continents? It's very frustrating when i wait 30mins in queue, get to a new continent, hit join combat and have it try to send me back to the off continent

With the updates to Join Combat, it should do this only as a last resort, instead of the buggy state it's in on Live. But we won't know if we fixed all the issues until we see it under large scale circumstances.

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by xPaffDaddyx

Still no fix for Infils on low or engagement radar. What a nice welcome for all the new players especially in the air with a INVERTED engagement radar.

Some bugs take longer than others to fix. The two you mentioned are actively being worked on.

Post
    /u/Wrel on Reddit - Thread - Direct

NS-03 Thumper (New Weapon)

We've released the new Thumper heavy grenade launcher to PTS.

The Thumper is a Heavy Weapon available as a primary weapon option for the Heavy Assault class.

By default this six round grenade launcher lobs anti-infantry fragmentation rounds with moderate damage. Two alternate ammunition types are available:

  • Disruptor Ammunition wreaks havoc on electronics, and will drain shield and ability energy a small amount on impact.
  • Incendiary Ammunition will ignite nearby infantry, dealing damage over time. (Known issue: DoT is currently not applying, and will be fixed in a following PTS update.)

This weapon is a work in progress, so statistics and visual elements may change before hitting Live.

Map Screen and Continent Flow

  • Biolab outposts are now all connected via lattice. Dev Note: This change see...
Read more External link β†’
Post
    RPG_Wrel on Forums - Thread - Direct
NS-03 Thumper (New Weapon) We've released the new Thumper heavy grenade launcher to PTS. The Thumper is a Heavy Weapon available as a primary weapon option for the Heavy Assault class. By default this six round grenade launcher lobs anti-infantry fragmentation rounds with moderate damage. Two alternate ammunition types are available:
  • Disruptor Ammunition wreaks havoc on electronics, and will drain shield and ability energy a small amount on impact.
  • Incendiary Ammunition will ignite nearby infantry, dealing damage over time. (Known issue: DoT is currently not applying, and will ...
Read more
Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by p3rp

So a full mag will drain 60 percent ability energy and 300 shield?

It does impact damage as well. When it gets to PTS, players can tool around with it and test the damage out.


23 May

Comment

Originally posted by Roxxlyy

Justin is an absolute joy (and also has a ton on his plate, it's seriously impressive how much he's been killing it since I left) so please be sure to give him a warm welcome :)

Never take away her tag.

Comment
    /u/Wrel on Reddit - Thread - Direct

Good summary, thanks for putting it together.

Holds six rounds, with jamming and incendiary add ons.

"Jamming" is "Disruptor" in PS2. It'll do a small scramble, mostly cosmetic, 10% max energy drain, 50 shield health drain, one-shot most deployables, and overall deal less damage than fragmentation rounds. Unlike PlanetSide 1, it does nothing to vehicles, and doesn't disable implants.

Comment

Hi - just to verify - you were seeing these problem when playing on Indar, correct?