Planetside

Planetside Dev Tracker




31 May

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Yes, its a bug. We're currently looking into it.

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Originally posted by Noname_FTW

Thumbs up. We should do another round of loading screens soon.

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Originally posted by Halfromthe80s

Re: Ticket #722600

I received a basic cookie-cutter reply to my ticket, with all the usual "repair/reinstall/delete files" stuff.

This has persisted between different installations of Planetside 2 on different hard drives (my old one was a standard disc drive, and my current HD is an SSD), so I know for a fact that I don't have corrupted files.

The ticket response basically said I should create an issue on the bug tracker, which I did, but beyond that there was no additional help offered to help troubleshoot the issue directly.

My bug tracker - https://dgcissuetracker.com/browse/PS-4058

Here are others that were in the system before mine:

Read more

Thank you for the information. Already starting to see some better repro steps that we should try right away.

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Originally posted by Daddy010

/u/Wrel not bannable for real?

You will not be banned for using this overlay.


30 May

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Originally posted by Halfromthe80s

Hey u/wrel or u/ps_nicto , can either of you talk about this?

Can you open a ticket with CS please and/or submit a /bug report? Our initial attempt to repro this bug failed. The issue seems to be specific to certain characters.

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    /u/Wrel on Reddit - Thread - Direct

Was hoping to have that addressed for this update, but it looks like that didn't make it. When this is fixed, it should be a client-only update, so no down time necessary.

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    Mepps on Forums - Thread - Direct
All PC servers will be taken offline on Thursday, May 30, 2019 at approximately 6AM PT for a game update. Downtime is expected to last up to 2 hours. Patch notes can be found here.
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    ps_nicto on Forums - Thread - Direct
PC servers will be taken offline on Thursday, May 30th, 2019 at 6:00AM PT for maintenance. Downtime is expected to last up to 2 hours. Map Screen and Continent Flow
  • Biolab outposts are now all connected via lattice.
Dev Note: This change seemed to work well on Esamir, and with the new respawn mechanics we've decided to move this change to the remaining continents as well.
  • Biolab outposts now have generators stationed next to the teleporter. When overloaded, the teleporters, connected spawn room, and spawn room shield will be disabled.
Dev Note: The intent here is to offer some counterplay to the defenders, allowing them to inhibit spawns directly into the Biolab with some additional effort.
  • Terrain on the map screen should no longer appear invisible under certain conditions.
  • ...
Read more

29 May

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Thanks. I'm hoping that if I keep up the good work they will offer me a full time position at the end of the summer.


28 May

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    /u/Wrel on Reddit - Thread - Direct

Still working on both of these, no ETA.

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Sorry you are having trouble getting into the game. If you don't mind sharing one of your character names here (or privately via PM), I can take a look on our end and see if I can help.  

Edit - Thanks for the information. Good news is that this crash has only affected 9 people in the last week. Bad news is those 9 people are crashing ALL the time. Looks like it is a conflict between our in-game chat (Vivox) and something else running on those PCs. Hope to have more information for you when folks return from holiday tomorrow.


27 May


25 May

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    /u/Wrel on Reddit - Thread - Direct

Hard to catch, but a drop pod hit you: https://i.imgur.com/dQq86Sv.png

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    /u/Wrel on Reddit - Thread - Direct

Originally posted by le_Menace

Are you aware that biolab spawn icons can sometimes appear at the center of the map screen?

Have seen this a few times, but haven't looked into a fix yet.

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    /u/Wrel on Reddit - Thread - Direct

Originally posted by napoleonderdiecke

Halberd SE and Halberd-H SE no longer require the ownership of the original Halberd.

To clarify:

They do retain the cert line working in parallel though?

That's correct. If you unlock attachments on the SE version, they'll translate to the original version, and vice versa.


24 May

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    /u/Wrel on Reddit - Thread - Direct

Originally posted by mooglinux

Lots of good bug fixes and adjustments. What’s the target for pushing them live? Next week?

Everything here, excluding the Thumper, we're targeting for next week. Thumper we're targeting for a June release.

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    /u/Wrel on Reddit - Thread - Direct

Originally posted by kkAlduin

Is the bug with the MAX Shield also in work? Ask for a friend!

MAX shield should work on Live currently, except against indirect explosives like C4 and Proximity Mines. (Just checked again, and this seems to be the case.) Getting it to work with indirect explosives again is an issue we still need to resolve.

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    /u/Wrel on Reddit - Thread - Direct

Originally posted by zepius

Do the fixes to the halberd se also fix the gravity on the MBT one?

That should be fixed in this PTS update as well, I'll add it to the notes.