Planetside

Planetside Dev Tracker




18 May

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by Lincostrix

Just have the button grey, then slowly "fill up" green over time.

That's an option, too.

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by thrawn0o

Working with colors should do the trick. Opacity is easier, but I think it'd be more convenient if the icon changed color based on type and timer - from orange to green depending on how soon it will be usable, red or "disabled" grey if it exists but cannot be used.

Colors are fine for those without color blindness, but if we use different iconography we can support everyone at the same time.

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by Rougnal

If you go for opacity, just remember to add something extra to available spawns, so there's a significant difference at first glance between 90%-99% ready and 100%.

For sure, already been accounted for.

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by d0ku

Extremely simple UI timer, is clear and can be used around any spawn icon (sunderer/beacon etc.). I mean we already have timers on the left hand side, that I'm pretty sure 90% of people don't even look at. If they were instead moved to the map itself, wouldn't it solve the current confusion?

Spawn points being invisible was a good experiment, but isn't desirable in the long term, so they'll be getting changed in a later update. However, adding even more clutter to the UI is not something we'd want to do.

There are a few options, and we're still determining the final look, but you'll likely see them either with separate iconography when on cooldown or increase in opacity as they get closer to becoming available.

Comment
    /u/Wrel on Reddit - Thread - Direct

Originally posted by dracokev

Is the invisibility on low settings being looked at?

Yes, it's on the list to get fixed.

Comment
    /u/Wrel on Reddit - Thread - Direct

If the base wasn't capturable (or needed to be defended), you wouldn't be able to spawn there from a normal spawn... but it looks like you should be able to. So seems like a bug to me. Thanks for the screenshots, will give it a look.

Comment
    /u/Wrel on Reddit - Thread - Direct

If you haven't already done it, could you send over a /bug report in-game next time this happens? Might be something specific to your setup, but this isn't the first time we've seen bugs similar to this post DX11 update.

Comment
    /u/Wrel on Reddit - Thread - Direct

The next big update revamps instant action, and part of that ensures always being able to drop on the continent you're on.

Post
    ps_nicto on Forums - Thread - Direct
PC servers will be taken offline on Monday, May 20th, 2019 at 6:00AM PT for maintenance. Downtime is expected to last up to 2 hours. Today we celebrate where it all began, with the 16th Anniversary of the PlanetSide franchise! Participate in this momentous occasion now through the 31st of May, with special items, bundles, and double (and quadruple!) experience! Bending Beacon - Free for this event
  • Free for all players, and found in your Utility Slot!
  • Relive The Bending (in miniature scale) with this deployable meteor storm.
PS1-AV Suppressor - 1499 DBC Heralding back to the original PlanetSide 1 Suppressor, this SMG is a retro take on the MKV-Suppressed. ... Read more

17 May


16 May

Comment

Originally posted by FlyingSheepYT

Has the DX11 improvement been applied to the PS4 version too?

Not yet, but we're working on bringing it over

Comment
    /u/Wrel on Reddit - Thread - Direct

Not like this... not like this...